Forum:Jackal Splicers

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Jackal Splicers
Overview

Nobility:

Krathiks, Rabid Archon (deceased)
Aliskis, Splicer Savant (formerly)
Krovnik, Godless Archon (current)

Servitors:

Semkis Perfected
Reverent Distributors

Lair:

The Crimson Vault
Onyxship Garvaks-Fel
Splicership Dreksor-Syn
Lupine Monastery
CB Blacksite Ge-5

Encountered:

Crusades of the Jackals (briefly)
3rd SIVA Crisis

 

"The Jackals are no novices when it comes to the power and control of SIVA. I thought they would scatter with the Jackals once you killed the source... I guess I was wrong. We have to stem the tide of this pestilence before it gets... in layman's terms, out of hand."
Skorik on the rise of the Jackal Splicers.

The Jackal Splicers is the Splicer sect of the Jackal Syndicate responsible for the creation of new technologies and the repurposing of SIVA. Briefly encountered during the Crusades of the Jackals, they make a more prominent appearance in the Season of Pestilence.

History

Once a minor part of the Jackal Syndicate, the Jackal Splicers helped to create the armaments and technologies that helped the Syndicate advance to it's technocratic state. Once headed by Krathiks, Rabid Archon, this order had a minimal supply of SIVA to further strengthen the Syndicate, but was quickly neutralized by Lion-backed Guardians before they could have expanded their nanoplague-driven enterprise. With the death of Krathiks, following both Seriviks and Dakiliss, the Syndicate quickly fell apart, with remnants establishing themselves on Io and the minor scavengers stranded on other focal worlds with the House of Dusk. However, some remnants of the Jackal Splicers remained, with one sect remaining vigilant over the Jackal's Solitary Prison while others evaded Lion hunting parties within their hidden blacksites. With the collapse of order in the Jackal's Solitary, there was only those who hoped to avoid their hunters. Among them was a young Captain, named Krovnik, who swore revenge against the Lions and Guardians who brought him to this impoverished state. After a coup, with the support of the House of Onyx, he secured a position as Archon and killed the current Archon Draknis, the Hermit. After months of searching, they finally reawaken SIVA, becoming a new military power that rivaled even the technologically superior Jackal Syndicate. As one, the Splicers and the House of Onyx became a force to be reckoned with, with each and every member attempting to achieve Godhood.

Recent Events

Following the discovery of a Clovis Bray blacksite within the European Dead Zone, the Jackal Splicers doubled their production of SIVA gathering more followers to their ranks and unleashing the techno-virus, warping the cityscapes and forests with the massive veins and nodes corrupting the environment, thus turning the European Dead Zone to the European Corruption Zone. It would be uncovered by Lion scouts, turning this info to Skorik for analysis. Before he could make a plan on how to deal with the infestation, he would receive a personal message from an obscure source not to send Lion troops, but send Guardians instead. With this, the Jackal Splicers would be revealed and the 3rd SIVA Crisis would begin.

Following their discovery, they would stand their ground against their Lion assailants, but would be constantly attacked by the Guardians, who would continue to thwart their apotheosis-driven agenda, denied loads of SIVA from their production rituals and losing many leaders as a result. However, they would take the greater blow by losing their command ship, Onyxship Garvaks-Fel, and their newfound warmachine, Experiment 7-B. With this loss, the Splicers reeled, allowing Lion troops to enter the area and finally gain a foothold, creating a successful quarantine zone to keep the infestation from escaping the Corruption Zone. Now locked into a three sided war, against the Cabal, the Taken and the Lions with their Guardian backup, the Splicers turned to their Priests, who devised a plan to enhance the SIVA they are currently producing.

Once this word hit Skorik's ears, he wanted his Guardian mercenaries to investigate, discovering the newfound and violent abilities of the SIVA in their hands. Shivering at the thought of such a thing, he decided to stem the root of this problem and destroy the blacksite, their stronghold, where their leader, Krovnik, reigns. With the help of the Guardian, he was able to assemble a Raid team to punch through the defenses of the stronghold, destroying the Perfected Tarantula, ending the torment of Andax-9, killed both Hrovin and Volamis and, finally, slew the mad leader, Krovnik, and leveled the blacksite. With this major defeat, the Splicers were left with no other choice but to scavenge and survive, while attempting to gather their respected SIVA from remaining nodes. Otherwise, the Splicers were left in an impoverished state once again.

Structure

Members

Leadership

Notable Fallen

Notable Servitors

Notable Automata

Technology

Vehicles

Unique Forces

  • Splicer Dreg - common cannon fodder for the Jackal Splicers enveloped with SIVA, as well as graced with its beneficial abilities. Rather than throwing a Shock Grenade, the Splicer Dreg instead throws an impact SIVA Charge. Headshots may release a tracking ball of volatile SIVA energy.
    • Ascended Splicer Dreg
  • Splicer Wretch - special, lower caste melee troops graced with the energies of SIVA. SIVA tendrils on their arm allows the Wretch to grapple up ledges and lunge at targets. They now can throw their spears, now creating a SIVA barrier for cover. Headshots may release a tracking ball of volatile SIVA energy.
    • Ascended Splicer Wretch
  • Splicer Vandal - common Fallen shocktroops graced with the technological abilities of SIVA. They have a smaller critical spot thanks to SIVA armor and can enter a melee rage that heals the Vandal once entered. Headshots may release a tracking ball of volatile SIVA energy.
    • Ascended Splicer Vandal
  • Splicer Marauder - specialist infiltration units graced with the powers of SIVA. Can throw a SIVA-fied device that cloaks all allies in it's vicinity. It's melee ability can disorient their enemies, as well as suppress their weapons and abilities. Headshots may release a tracking ball of volatile SIVA energy.
    • Ascended Splicer Marauder
  • Splicer Captain - field commanders and taskmasters gifted the powers of SIVA thanks to their leadership roles. They can summon a shield drone to create an immune overshield to protect itself from other assailants. Much like other Captains, they also have the ability to rapidly teleport. Headshots may release a tracking ball of volatile SIVA energy.
    • Ascended Splicer Captain

Automata

  • Splicer Turret - stationary Fallen emplacements improved with SIVA's symbiotic capabilities. The Splicer Turret now has the ability to switch firing modes: from automatic, shotgun for close-quarters, sniper for long-range and rockets for armored targets. Automatically releases 3-5 volatile balls of SIVA energy when killed.
    • Ascended Splicer Turret
  • Splicer Shank - automated cannon fodder and scout drones improved with the symbiotic benefits of SIVA. Increased mobility and a higher rate of fire from its gun makes the Splicer Shank a more lethal threat.
    • Ascended Splicer Shank
    • Splicer Exploder Shank - automated kamikaze drones improved with the volatile, yet beneficial qualities of SIVA. Increased mobility allows the drone to rapidly track their targets before releasing a cloud of SIVA energy to deny their enemy the area and negate their maneuverability.
      • Ascended Splicer Exploder Shank
    • Splicer Tracer Shank - automated sniper and scout drones improved with the symbiotic benefits of SIVA. Increased mobility allows the drone to quickly find a perch and strafe gunfire, while bullets fired from it's roof-mounted Wire Rifle now have the ability to track.
      • Ascended Splicer Tracer Shank
    • Splicer Heavy Shank - automated heavy drones and mobile nexus units improved with the symbiotic benefits of SIVA. Increased mobility allows this Heavy Shank to quickly navigate the battlefield while it also can launch SIVA mortars to negate portions of the arena. Also can put up a barrier shield for allies to shoot through, also increasing their outgoing damage. Critical kills may release a volley of unstable SIVA energies to avenge the fallen warmachine.
      • Ascended Splicer Heavy Shank
  • Splicer Servitor - enforcer and Ether-production units improved with the symbiotic properties of SIVA. Rather than an Ether shield ability, it instead releases a cloud of SIVA nanites that attach themselves to other allied Splicer units, increasing their resilience and damage output while moderately healing any damage done to them. Death triggers a violent explosion capable of killing a Guardian if their health and power are low enough.
  • Splicer Walker - powerful automated artillery batteries and mobile foundries improved with the symbiotic properties of SIVA. The Laser Cannon unleashes a volley of explosive tracking flechettes that can easily kill a Guardian if enough consecutively hit. Dual Missile Pods launches volatile mortar rounds capable of unleashing a cloud of SIVA nanites from above. The rotary cannon fires projectiles that may burn target if enough consecutively hit. And, finally, the foundry on it's abdomen is capable of creating all variants of the Splicer Shank. Can also conjure SIVA Nodes to dot and limit the field of movement.
    • Ascended Splicer Walker

List of Appearances