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'''Intrinsic Traits''' are special perks always found on a given weapon that defines its basic behaviour in ''[[Destiny 2]]''.
'''Intrinsic traits''', also simply called '''intrinsics''', are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.


==Overview==
==Overview==
An Intrinsic Trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different Intrinsic Traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.
An intrinsic trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different intrinsic traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.


==List of Intrinsic Traits==
==List of intrinsic traits==
===Generic Traits===
===Generic traits===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic Trait !! Available for !! In-game description !! Further details
! Intrinsic trait !! Available for !! Common in-game description !! Further details
|-
|-
|  
|  
Adaptive Frame
Adaptive Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:AdaptiveFrameIcon.jpg|72px]]
||  
||  
* [[Auto rifle]]s
* [[Auto Rifle]]s
* [[Pulse rifle]]s
* [[Pulse Rifle]]s
* [[Hand cannon]]s
* [[Hand Cannon]]s
* [[Submachine gun]]s
* [[Submachine Gun]]s
* [[Sidearm]]s
* [[Sidearm]]s
* [[Fusion rifle]]s
* [[Fusion Rifle]]s
* [[Sniper rifle]]s
* [[Sniper Rifle]]s
* Heavy [[Grenade launcher]]s
* [[Trace Rifle]]s
* [[Rocket launcher]]s
* Heavy [[Grenade Launcher]]s
* [[Machine gun]]s
* [[Rocket Launcher]]s
* [[Machine Gun]]s
* [[Glaive]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this trait with high stability and 3-round burst fire.


|-
|-
|  
|  
Aggressive Frame
Aggressive Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:AggressiveFrameIcon.jpg|72px]]
||  
||  
* [[Pulse rifle]]s (as Aggressive Burst)
* [[Pulse Rifle]]s (as Aggressive Burst)
* [[Hand cannon]]s
* [[Hand Cannon]]s
* [[Sidearm]]s (as Aggressive Burst)
* [[Sidearm]]s (as Aggressive Burst)
* [[Shotgun]]s
* [[Shotgun]]s
* [[Sniper rifle]]s
* [[Sniper Rifle]]s
* [[Rocket launcher]]s
* [[Fusion Rifle]]s
* [[Linear Fusion Rifle]]s
* [[Rocket Launcher]]s
* [[Glaive]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line. Linear Fusion Rifles fire a three round burst.


|-
|-
|  
|  
High-Impact Frame
High-Impact Frame<br>
[[File:HighImpactFrameIcon.jpg|72px|frameless|left]]
[[File:HighImpactFrameIcon.jpg|72px]]
||  
||  
* [[Auto rifle]]s
* [[Auto Rifle]]s
* [[Scout rifle]]s
* [[Scout Rifle]]s
* [[Pulse rifle]]s
* [[Pulse Rifle]]s
* [[Fusion rifle]]s
* [[Fusion Rifle]]s
* [[Rocket launcher]]s
* [[Rocket Launcher]]s
* [[Machine gun]]s
* [[Machine Gun]]s
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
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|-
|-
|  
|  
Lightweight Frame
Lightweight Frame<br>
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
[[File:LightweightFrameIcon.jpg|72px]]
||  
||  
* [[Auto rifle]]s
* [[Auto Rifle]]s
* [[Scout rifle]]s
* [[Scout Rifle]]s
* [[Pulse rifle]]s
* [[Pulse Rifle]]s
* [[Hand cannon]]s
* [[Submachine Gun]]s
* [[Submachine gun]]s
* [[Sidearm]]s
* [[Sidearm]]s
* [[Shotgun]]s
* [[Shotgun]]s
* Special [[Grenade launcher]]s
* Special [[Grenade Launcher]]s
|| Superb handling. Move faster with this weapon equipped.
|| Superb handling. Move faster with this weapon equipped.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
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|-
|-
|  
|  
Precision Frame
Precision Frame<br>
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:PrecisionFrameIcon.jpg|72px]]
||  
||  
* [[Auto rifle]]s
* [[Auto Rifle]]s
* [[Scout rifle]]s
* [[Scout Rifle]]s
* [[Hand cannon]]s
* [[Hand Cannon]]s
* [[Submachine gun]]s
* [[Submachine Gun]]s
* [[Sidearm]]s
* [[Sidearm]]s
* [[Shotgun]]s
* [[Shotgun]]s
* [[Fusion rifle]]s
* [[Fusion Rifle]]s
* Heavy [[Grenade launcher]]s
* [[Rocket Launcher]]s
* [[Linear fusion rifle]]s
* Heavy [[Grenade Launcher]]s
* [[Linear Fusion Rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and shotguns fire single slugs instead of a pellet spread.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.


|-
|-
|  
|  
Rapid-Fire Frame
Rapid-Fire Frame<br>
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
[[File:RapidFireFrameIcon.jpg|72px]]
||  
||  
* [[Auto rifle]]s
* [[Auto Rifle]]s
* [[Pulse rifle]]s
* [[Scout Rifle]]s
* [[Pulse Rifle]]s
* [[Sidearm]]s
* [[Shotgun]]s
* [[Shotgun]]s
* [[Sniper rifle]]s
* [[Sniper Rifle]]s
* [[Fusion rifle]]s
* [[Fusion Rifle]]s
* Heavy [[Grenade launcher]]s
* Heavy [[Grenade Launcher]]s
* [[Machine gun]]s
* [[Machine Gun]]s
*[[Glaive]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat or laying down a barrage of fire. Shotguns will be fully automatic without the need for the Full Auto Trigger System perk.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. Sometimes called [[VEIST]] Rapid-Fire.


|}
|}


===Bow Traits===
===Bow traits===
Bows have their own specific set of Intrinsic Traits.
Bows have their own specific set of intrinsic traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic Trait !! Available for !! In-game description !! Further details
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Lightweight Frame
Lightweight Frame<br>
[[File:BowLightweightFrameIcon.jpg|72px|frameless|left]]
[[File:BowLightweightFrameIcon.jpg|72px]]
||  
||  
* [[Combat Bow]]s
* [[Combat Bow]]s
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|-
|-
|  
|  
Precision Frame
Precision Frame<br>
[[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:BowPrecisionFrameIcon.jpg|72px]]
||  
||  
* [[Combat Bow]]s
* [[Combat Bow]]s
Line 131: Line 140:
|}
|}


===Sword Traits===
===Sword traits===
Swords have their own specific set of Intrinsic Traits.
Swords have their own specific set of intrinsic traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic Trait !! Available for !! In-game description !! Further details
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Adaptive Frame
Adaptive Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:AdaptiveFrameIcon.jpg|72px]]
||  
||  
* [[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy uppercut attack.
|| (Aim command) Press: Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Adaptive Frame swords have moderate swing speed and charge rate.
|| Adaptive Frame swords have moderate swing speed and charge rate.


|-
|-
|  
|  
Aggressive Frame
Aggressive Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:AggressiveFrameIcon.jpg|72px]]
||  
||  
* [[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy slam attack.
|| (Aim command) Press: Launch a heavy slam attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.
|| Aggressive Frame swords have slow swing speed and charge rate.


|-
|-
|  
|  
Lightweight Frame
Lightweight Frame<br>
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
[[File:LightweightFrameIcon.jpg|72px]]
||  
||  
* [[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy dash attack.
|| (Aim command) Press: Launch a heavy dash attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Lightweight Frame swords have an almost doubled swing speed.
|| Lightweight Frame swords have fast swing speed and charge rate.
 
|}


===Unique Traits===
These Intrinsic Traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits.
{| class="wikitable"
|-
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Omolon Adaptive Frame
Caster Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:SwordCasterFrameIcon.jpg|72px]]
||  
||  
* [[Omolon]] [[Sidearm]]s
* [[Sword]]s
* [[Last of the Legion]] (as Adaptive Frame)
|| (Aim command) Press: Launch a heavy projectile attack.
|| Well-rounded grip, reliable, fires a 3-round burst.
Heavy attacks are stronger with full energy.
|| Generally very stable, with high impact and rate of fire.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.


|-
|-
|  
|  
Häkke Precision Frame
Vortex Frame<br>
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:SwordVortexFrameIcon.jpg|72px]]
||  
||  
* [[Häkke]] [[Rocket launcher]]s
* [[Sword]]s
* [[Pyroclastic Flow]] (as Precision Frame)
|| (Aim command) Press: Launch a heavy spin attack.
|| This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed.
Heavy attacks are stronger with full energy.
|| Often has average stats compared to other rocket launchers.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
|}


===Unique traits===
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
{| class="wikitable"
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|
SUROS Rapid-Fire
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
||
* [[SUROS]] [[Sidearm]]s
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Generally has good handling and stability, with a high rate of fire.


|-
|-
|  
|  
VEIST Rapid-Fire
Pinpoint Slug Frame<br>
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
[[File:PrecisionFrameIcon.jpg|72px]]
||  
||  
* [[VEIST]] [[Scout rifle]]s
* [[Shotgun]]s
* [[Randy's Throwing Knife]] (as Rapid-Fire Frame)
|| Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Originally a variation of Precision Frame for shotguns, using the same name.
|| Often has low stats compared to other scout rifles, but the best rate of fire in class.


|-
|-
|  
|  
Double Fire
Double Fire<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:AggressiveFrameIcon.jpg|72px]]
||  
||  
* [[Warden's Law]]
* [[Warden's Law]]
* [[Wilderflight]]
* [[Wild Style]]
|| Hard-hitting twin-fire rounds.
|| Hard-hitting twin-fire rounds.
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.
Line 226: Line 227:
|-
|-
|  
|  
MIDA Synergy
MIDA Synergy<br>
[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
[[File:MIDASynergyFrameIcon.jpg|72px]]
||  
||  
* [[MIDA Mini-Tool]]
* [[CALUS Mini-Tool]]
* [[CALUS Mini-Tool]]
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Acts to merge Lightweight Frame and the MIDA Synergy perk of the [[MIDA Mini-Tool]].
|| Stats are similar to Lightweight Frame submachine guns.


|-
|-
|  
|  
Together Forever
Together Forever<br>
[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
[[File:TogetherForeverFrameIcon.jpg|72px]]
||  
||  
* [[Drang]]
* [[Drang (Baroque)]]
* [[Drang (Baroque)]]
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| Acts to merge Adaptive Frame and the Together Forever perk of [[Drang]].
|| Stats are similar to Adaptive Frame sidearms.


|-
|-
|  
|  
Wave Frame
Wave Frame<br>
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px]]
||  
||  
* [[Martyr's Retribution]]
*Special [[Grenade Launcher]]s  
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
*[[Dimensional Hypotrochoid]] {{c|Compressed Wave Frame}}
|| Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade.
|| Projectiles release a wave of energy when they contact the ground.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.


|-
|-
|  
|  
Shot Package
Shot Package<br>
[[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]]
[[File:ShotgunShotPackageFrameIcon.jpg|72px]]
||  
||  
* [[Felwinter's Lie]]
* [[Felwinter's Lie]]
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
|| The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
 
|-
|
Caster Frame
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
||
* [[Temptation's Hook]]
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Moderate impact and swing speed, with charge rate on par with Lightweight Frame swords. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.


|-
|-
|  
|  
Vortex Frame
Legacy PR-55 Frame<br>
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
[[File:LegacyPR-55FrameIcon.png|72px|class=blackbg]]
||  
||  
* [[Falling Guillotine]]
* [[BxR-55 Battler]]
|| (Aim command) Press: Launch a heavy spin attack.
|| Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.  
Heavy attacks are stronger with full energy.
|| Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.
Attacks partially bypass elemental shields.
|| Moderate impact, with swing speed and charge rate on par with Adaptive Frame swords. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.


|-
|-
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* [[Exotic]] weapons
* [[Exotic]] weapons
|| Varies.
|| Varies.
|| Each Exotic weapon has a unique Intrinsic Trait that makes it play drastically differently from other weapons. These are invariably based on a normal Intrinsic Trait, which can generally be determined by comparing the rate of fire to non-Exotic weapons, though it should be noted that some Exotic weapons have a unique rate of fire.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.


|}
|}
[[Category:Gameplay mechanics]]

Latest revision as of 00:44, February 23, 2024

Intrinsic traits, also simply called intrinsics, are special perks always found on a given weapon that defines its basic behavior in Destiny 2.

Overview[edit]

An intrinsic trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different intrinsic traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.

List of intrinsic traits[edit]

Generic traits[edit]

Intrinsic trait Available for Common in-game description Further details

Adaptive Frame
AdaptiveFrameIcon.jpg

A well-rounded grip, reliable and sturdy. As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this trait with high stability and 3-round burst fire.

Aggressive Frame
AggressiveFrameIcon.jpg

High damage, high recoil. With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line. Linear Fusion Rifles fire a three round burst.

High-Impact Frame
HighImpactFrameIcon.jpg

Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.

Lightweight Frame
LightweightFrameIcon.jpg

Superb handling. Move faster with this weapon equipped. Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.

Precision Frame
PrecisionFrameIcon.jpg

Recoil pattern on this weapon is more predictably vertical. With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.

Rapid-Fire Frame
RapidFireFrameIcon.jpg

Deeper ammo reserves. Slightly faster reload when magazine is empty. Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. Sometimes called VEIST Rapid-Fire.

Bow traits[edit]

Bows have their own specific set of intrinsic traits.

Intrinsic trait Available for In-game description Further details

Lightweight Frame
BowLightweightFrameIcon.jpg

Recurve Bow. Draw quickly and move faster while this weapon is equipped.

(Reload command) Press: Use while drawn to cancel the shot.

Aside from faster draw times, Lightweight Frame bows have better stability, handling, and arrow nocking speed than their Precision Frame counterparts.

Precision Frame
BowPrecisionFrameIcon.jpg

Compound Bow. Longer draw time optimized for damage.

(Reload command) Press: Use while drawn to cancel the shot.

Aside from slower draw times and better damage, Precision Frame bows have better accuracy than their Lightweight Frame counterparts.

Sword traits[edit]

Swords have their own specific set of intrinsic traits.

Intrinsic trait Available for In-game description Further details

Adaptive Frame
AdaptiveFrameIcon.jpg

(Aim command) Press: Launch a heavy uppercut attack.

Heavy attacks are stronger with full energy.

Adaptive Frame swords have moderate swing speed and charge rate.

Aggressive Frame
AggressiveFrameIcon.jpg

(Aim command) Press: Launch a heavy slam attack.

Heavy attacks are stronger with full energy.

Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.

Lightweight Frame
LightweightFrameIcon.jpg

(Aim command) Press: Launch a heavy dash attack.

Heavy attacks are stronger with full energy.

Lightweight Frame swords have an almost doubled swing speed.

Caster Frame
SwordCasterFrameIcon.jpg

(Aim command) Press: Launch a heavy projectile attack.

Heavy attacks are stronger with full energy.

Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the Black Talon Exotic Sword.

Vortex Frame
SwordVortexFrameIcon.jpg

(Aim command) Press: Launch a heavy spin attack.

Heavy attacks are stronger with full energy.

Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the Worldline Zero Exotic Sword, without the teleportation or need to sprint.

Unique traits[edit]

These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.

Intrinsic trait Available for In-game description Further details

Pinpoint Slug Frame
PrecisionFrameIcon.jpg

Fires a single-slug round. This weapon's recoil pattern is more predictably vertical. Originally a variation of Precision Frame for shotguns, using the same name.

Double Fire
AggressiveFrameIcon.jpg

Hard-hitting twin-fire rounds. Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.

MIDA Synergy
MIDASynergyFrameIcon.jpg

Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when MIDA Multi-Tool is also equipped. Stats are similar to Lightweight Frame submachine guns.

Together Forever
TogetherForeverFrameIcon.jpg

This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload Sturm and overflow a bonus damage round into it. Stats are similar to Adaptive Frame sidearms.

Wave Frame
GrenadeLauncherWaveFrameIcon.jpg

Projectiles release a wave of energy when they contact the ground. Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.

Shot Package
ShotgunShotPackageFrameIcon.jpg

Aggressive frame Shotgun modified to have more uniform pellet spread. The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.

Legacy PR-55 Frame
LegacyPR-55FrameIcon.png

Customized frame with dramatically increased accuracy, stability, and targeting while hip firing. Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.

Exotic perks

Varies. Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.