Forum:Takedown the Splicers' Last Stand

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Takedown the Splicers' Last Stand

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1000+ (TBD)

Location:

Tyrrhena Terra, Mars

Objective(s):

Aid Ana Bray, and neutralize the Fallen onslaught, before they can take over Rasputin.

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The Fallen Splicers of The Jackal Syndicate are pulling one last card to end us. Stop them, once and for all.

Takedown the Splicer's Last Stand is a Takedown that is happens the Season of Pestilence, it marks the final attack of the Jackal Splicers, and by extension, The Jackal Syndicate. Like it's Takedown Predecessors, Guardians must race through the dunes of Tyrrhena Terra, a place which is northeast of the Hellas Basin. And destroy the Splicers' latest and final creation: Ümidviks the Vaultbreaker, Desperation's Grandeur, a High Servitor, that controls a massive War-mech to break into the defenses of Rasputin. Going through the Takedown can promote you new-Spilcer theme gear, as well as earning a Exotic Linear fusion rifle, The Jackalslayer's Victor (Note: The Exotic weapon and quest is still work-in-progress, and it's unknown if the Weapon will be in it, or be replace by a another Fallen-theme Exotic).

Overview

After the deaths of Krovnik, Godless Archon, Volamis, the Archpriestess, and Zilviks, High Priest; as well as the cleansing of the European Corruption Zone. The Jackal Splicers, were defeated once again, which cause The Jackal Syndicate to fall into deep chaos. This lead to the Splicers' surviving leaders and minor scientists to conjure up a plan, which lead them to create "Project: Vaultbreaker". A plan that was attempting build a massive Mech Servitor, to break into the defenses of Rasputin. The plan is very risky idea, but went with it anyway. With the warmachine complete, the Splicers began to march to Mars, with one ambition: To take control of Rasputin and to control SIVA, he obtains, which leads Ana Bray, to contact the Vanguard to stop the Abomination, the Vanguard send The Guardian and their Fireteam, to end the Fallen threat.

Much like the Takedowns before it, there is not much major encounters, only the beginning, bosses, and some section, where you must use your Sparrow.

Gameplay

Travelling

Fallen Camps

Hive Ambush

Tyrrhena Patera

Infested Walker

Warsat Assist

Immobilizing the Vaultbreaker

Ümidviks the Vaultbreaker, Desperation's Grandeur

Exotic Quest (TBD)

Bosses

Unique Enemies

  • Accumulator Shank - Specialize Splicer Heavy Shanks, that are programed to power and protect Ümidviks the Vaultbreaker, has a red glow to them, and utilizes a SIVA-powered Wire Rifle.
  • Incombustible Walker - Kitbashed Major Walkers, that functions like the Scorn Walker, and uses a flame-proof bubble, to protect itself, from heat and magma, from the Tyrrhena Patera Volcano.

Returning Enemies

Trivia

  • Despite being title as a Splicer event, and noted to have Splicers, there's only Normal Jackal encounters, save it for Ümidviks the Vaultbreaker, Desperation's Grandeur boss, and Accumulator Shanks, which are powered by SIVA.
    • This is because the Jackals used up all of there SIVA to create Ümidviks, which may include their SIVA-powered armor they had.