Enigma's Draw: Difference between revisions

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|accuracy=
|accuracy=
|impact=51
|impact=51
|stability=48
|stability=39-66
|handling=39
|handling=30-52
|magazine=12
|magazine=12-15
|feed=
|feed=
|ammo=Primary
|ammo=Primary
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|rate=260 RPM
|rate=260 RPM
|damage=Kinetic
|damage=Kinetic
|range=54
|range=54-70
|service=
|service=
|affiliation=[[Future War Cult]]
|affiliation=[[Future War Cult]]
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==Perks==
==Perks==
{{Expand-section}}
===Intrinsic Traits===
*'''Precision Frame''' - This weapon's recoil pattern is more predictably vertical.
===Sight===
*'''Quickdot SAS''' - +5 stability, +15 handling, +5 Aim Asist
*'''Control SAS''' - +10 stability, +10 handling, +5 Aim Asist
*'''Shortsec SAS''' - +3 Range, +3 stability, +3 handling, +5 Aim Asist
*'''Tactic SAS''' - +5 Range, +5 Aim Asist
*'''Target SAS'''- +8 Range, -5 stability, -5 handling, +5 Aim Asist
*'''Farpoint SAS''' - +13 Range, -10 stability, -10 handling, +5 Aim Asist
 
===Magazine===
*'''Appended Mag''' - +20 magazine
*'''High-Caliber Rounds''' - Shots from this weapon knock the target back farther, +5 range
*'''Armor-Piercing Rounds''' - Rounds cause extra damage to combatants' shields and overpenetrate targets, +5 range
*'''Ricochet Rounds'''  - Rounds ricochet off hard surfaces, +5 range, + 10 stability
*'''Extended Mag''' - -20 reload, +30 magazine
*'''Alloy Mag''' - +10 reload (when magazine is empty)
*'''Flared Magwell''' - +5 stability, +15 reload
*'''Light Mag''' - +5 range, +10 reload speed
 
===1st perk===
*'''Full Auto Trigger System''' - Holding down the trigger will fire this weapon at full auto
*'''Grave Robber''' - Kills partially refill magazine from reserves
*'''Triple Tap''' - Rapidly landing precision hits will return 1 round to the magazine
*'''Zen Moment''' - Causing damage with this weapon increases its stability
*'''Opening Shot''' - Improved accuracy and range on the opening shot of attack
 
===2nd perk===
*'''Demolitionist''' - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves
*'''Rapid Hit''' - Rapid precision hits temporarily increase stability and reload speed
*'''Swashbuckler''' - This weapon gains increased damage from melee kills and kills with this weapon
*'''Rangefinder''' - Aiming this weapon increases its effective range and zoom magnification
*'''Elemental Capacitor''' - Increased stats based on the currently equipped subclass
• [[Solar]]: increases your reload speed. +45 reload speed
• [[Arc]]: increases handling. +45 handling
• [[Void]]: increases stability. +18 stability
• [[Stasis]]: moderately controls recoil and increases movement speed when aiming down sights. +10 recoil direction, -5% ads movement speed penalty


==List of appearances==
==List of appearances==

Revision as of 02:24, September 26, 2021

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Enigma's Draw
Production overview

Manufacturer:

Future War Cult

Rarity class:

Legendary

Weapon type:

Sidearm

Min-max impact:

51

Min-max stability:

39-66

Min-max handling:

30-52

Min-max magazine:

12-15

Specifications

Ammunition type:

Primary

Fire mode:

Semi-automatic

Rate of fire:

260 RPM

Damage:

Kinetic

Effective range:

54-70

Service history

Affiliation:

Future War Cult

 

"Indeed, I traffic in all kinds of secrets and mysteries. Weapons, as well."
— Lakshmi-2

Enigma's Draw is a Legendary Sidearm that can be acquired from Lakshmi-2 during Faction Rallies. It was reintroduced during Season of the Worthy as a world drop with random rolls.

Perks

Intrinsic Traits

  • Precision Frame - This weapon's recoil pattern is more predictably vertical.

Sight

  • Quickdot SAS - +5 stability, +15 handling, +5 Aim Asist
  • Control SAS - +10 stability, +10 handling, +5 Aim Asist
  • Shortsec SAS - +3 Range, +3 stability, +3 handling, +5 Aim Asist
  • Tactic SAS - +5 Range, +5 Aim Asist
  • Target SAS- +8 Range, -5 stability, -5 handling, +5 Aim Asist
  • Farpoint SAS - +13 Range, -10 stability, -10 handling, +5 Aim Asist

Magazine

  • Appended Mag - +20 magazine
  • High-Caliber Rounds - Shots from this weapon knock the target back farther, +5 range
  • Armor-Piercing Rounds - Rounds cause extra damage to combatants' shields and overpenetrate targets, +5 range
  • Ricochet Rounds - Rounds ricochet off hard surfaces, +5 range, + 10 stability
  • Extended Mag - -20 reload, +30 magazine
  • Alloy Mag - +10 reload (when magazine is empty)
  • Flared Magwell - +5 stability, +15 reload
  • Light Mag - +5 range, +10 reload speed

1st perk

  • Full Auto Trigger System - Holding down the trigger will fire this weapon at full auto
  • Grave Robber - Kills partially refill magazine from reserves
  • Triple Tap - Rapidly landing precision hits will return 1 round to the magazine
  • Zen Moment - Causing damage with this weapon increases its stability
  • Opening Shot - Improved accuracy and range on the opening shot of attack

2nd perk

  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves
  • Rapid Hit - Rapid precision hits temporarily increase stability and reload speed
  • Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon
  • Rangefinder - Aiming this weapon increases its effective range and zoom magnification
  • Elemental Capacitor - Increased stats based on the currently equipped subclass

Solar: increases your reload speed. +45 reload speed • Arc: increases handling. +45 handling • Void: increases stability. +18 stability • Stasis: moderately controls recoil and increases movement speed when aiming down sights. +10 recoil direction, -5% ads movement speed penalty

List of appearances

References