The Menagerie

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"Pleasure and delight await you."
— In-game description
The entrance of the Menagerie.
The Entrance of the Menagerie.

The Menagerie is a location within the Leviathan,. It is unlocked after acquiring the Chalice of Opulence from Benedict 99-40 in the Tower and completing the following questline. Calus describes it as the oldest deck in the Leviathan, and it was his home in exile. It now serves as an enclosure to all the different species Calus collected amidst his journeys, including the Hive, Vex, and Arkborn, and pits them against the Guardians invited aboard for his own entertainment.

Gameplay

The goal of the Menagerie is to accumulate enough points to arrive at the boss. To do so, players must complete various objectives within the varying encounters. When players do well within an encounter, Calus will demand that the Guardians must fight better opponents, where higher power leveled enemies will spawn. There is no darkness zone in the normal variant of the Menagerie, however, the respawn time is increased, players will have to pick each other up if one dies to progress more through the encounters. On heroic, however, there will be a darkness zone for every encounter, and a wipe will result in the team being sent to orbit. There exists 3 rotating boss fights (Hasapiko, Beloved by Calus, Arunak, Beloved by Calus, and Pagouri, Beloved by Calus and 7 total encounters to run through. The encounters include:

The Lamplighting

The very first encounter of the Menagerie, the team arrives here to initiate themselves into the challenge of Calus. The goal is to light the 6 lamps within the room. To do so, players must kill enemies within the chamber to draw out a Lamplighter enemy. Once killed, they will drop 2 charges which are to be placed in predetermined lamps. There is 30 seconds on the charge, so it is wise to quickly place these charges in their respective lamps before reengaging the various adds. The encounter ends once all 6 lamps are lit, to where the doors to the rest of the Menagerie will open.

The Arkborn

To complete this encounter, the Guardians must run through pillars of sickly green energy, presumably the Arkborn themselves, to collect them (with a maximum of three at a time) as a time limited buff and take them to several drop off points that must be filled by ? total. Note, if you let the timer run down while carrying the energy the Guardian dies of ventricular fibrillation, which is a life-threatening heart rhythm that results in a rapid, inadequate heartbeat.

The Mockery

The Mockery is, well, a mockery of the Blind Well from the Dreaming City. Unlike the Well, the safe zones shrink over time, and must be revitalised with the balls that are dropped by the Hive Wizards.

The Crystals

To complete this encounter, the Guardians must eliminate Vex Harpies, which drop void 'heads' similar to the ones found the Eater of Worlds raid. Taking the heads in hand, the Guardians must then unleash their power on several purple crystals around the room. Note, each head has enough energy in it for one crystal, plus an unknown amount for another, estimated to be 75%, perhaps an entire second crystal.

The Gauntlet

To complete this encounter, players must first kill the Vex boss at the middle and then go through a series of jumping puzzles similar to 'runners' part of the Gauntlet encounter of the Leviathan Raid. This must be repeated two more times to fully finish this encounter. Note, if a Guardian commits suicide with a grenade launcher while crossing the finish line, it will count for several completions of the race, allowing for quicker completion.

The Hunted

To complete this encounter, the Guardians must stand on the indicated Hive plates, similar to the ones found in Witch's Ritual Public Events while fighting off waves of thrall and later acolytes. Once a plate completes, a Darkblade will be summoned, who the Guardians must slay.

The Riposte

To complete this encounter, the Guardians must fight off waves of Hive while the awaiting the spawn of sword and shield wielding knights. Once slain, the knights drop their cleavers, which must be used to strip the white immunity shields of other knights, and later, Ogres.

List of Appearances

References