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{{about|the [[Strike]]|the location on the [[Moon]]|Scarlet Keep}}
{{Level infobox
{{Level infobox
|prev=[[The Festering Core]] {{c|Strike}} <br> [[In Search of Answers]] {{C|Story}}
|prev=[[The Festering Core]]
|next=[[The Disgraced]] {{C|Strike}} <br> [[In the Deep]] {{C|Story}}
|next='''TBA'''
|game= ''[[Shadowkeep]]''
|game= ''[[Shadowkeep]]''
|name= The Scarlet Keep
|name= The Scarlet Keep
|image= [[File:Scarlet1.jpg|300px]]
|image= [[File:Scarlet Keep.jpg|300px]]
|player= 1-3
|player= 1-3
|place= [[Scarlet Keep]], [[Ocean of Storms]], [[Moon]]
|place= [[Scarlet Keep]], [[Ocean of Storms]], [[Moon]]
|objective= Investigate the recently erected [[Scarlet Keep]] and discover its dark purpose.
|objective= Investigate the recently erected [[Scarlet Keep]] and discover its dark purpose.
}}
}}
{{about|the [[Strike]]|the location on the [[Moon]]|Scarlet Keep}}
{{Article quote|Investigate the recently erected [[Scarlet Keep]] and discover its dark purpose.}}
 
'''The Scarlet Keep''' is a [[Strike]] that was released under the ''[[Shadowkeep]]'' expansion.
'''The Scarlet Keep''' is a [[Strike]] that was released under the ''[[Shadowkeep]]'' expansion.


==Overview==
==Overview==
The Scarlet Keep is the [[Strike]] that was released with [[Destiny 2]] [[Shadowkeep]] where the team of [[Guardian|Guardians]] head into the mysterious fortress in order to stop to [[Hashladûn, Daughter of Crota]]'s wicked plans, and eliminate her.
The Scarlet Keep is the [[Strike]] that was released with [[Destiny 2]] [[Shadowkeep]] where the team of [[Guardian|Guardians]] head into the mysterious fortress in order to stop to [[Hashladûn, Daughter of Crota]]'s wicked plans, and her.


==Objectives==
==Enemies==
*Investigate the Scarlet Keep's tower
===Hive===
*Pursue Hashladûn, Daughter of Crota
*[[Thrall]]
*Break the two spells to lower the bridge
**[[Cursed Thrall]]
*Fight past the Hive on the bridge
*[[Acolyte]]
*Capture three Altars
*[[Wizard]]
*Enter the Scarlet Keep's elevator
**[[Revenant Wizard]]
*Battle the Hive inside the Scarlet Keep tower
*[[Knight]]
*Defeat Hashladûn, Daughter of Crota
*[[Ogre]]
 
**[[Fissure Ogre]]
==The Scarlet Keep transcript==
*[[Shrieker]]
'''(Mission Begins)'''
===Bosses===
 
*[[Sulmâkta, High Conductor]]
*'''Eris Morn:''' Potent energies are radiating from the Scarlet Keep and its grand tower. Power as I've never felt. Foul rituals are doubtlessly underway inside... and, if we're fortunate, the Hive magic we need to create more armor.
*BOSS: [[Hashladûn, Daughter of Crota]]
 
==Transcript==
*'''Ghost:''' I thought the Hive preferred their strongholds underground. Why build a tower?
'''Description:''' Investigate the recently erected Scarlet Keep and discover its dark purposes.
 
*'''Eris Morn:''' I must once again ask you to venture into the dark. Move quickly, but carefully, Guardian. It was thought to be ceremonial in nature. The Vanguard mentioned its construction but had "more pressing concerns". Fools. The energy spilling from the tower suggests another purpose: I believe it amplifies Hive magic. This may be where the Hive achieve their immunity to the Pyramid's influences.


*'''Ghost:''' Wait, it that—? Eris, we've got eyes on a Daughter of Crota.
'''Eris Morn:''' Potent energies are radiating from the Scarlet Keep and its grand tower. Power as I've never felt. Foul rituals are doubtlessly underway inside... and, if we're fortunate, the Hive magic we need to create more armor.


*'''Eris Morn:''' It's Hashladûn. It must be. Only she could be responsible for the Keep's emanations. She was presumed dead after Crota's fall. If she's alive... if she's here... the Hive's designs are dark indeed. Whatever rituals are underway in the tower must be stopped. And Hashladûn must be eliminated.
'''Ghost:''' I thought the Hive preferred their strongholds underground. Why build a tower?


*'''Ghost:''' There's Hashladûn—falling back deeper into the Keep. We've got her on the run.
'''Eris Morn:''' I must once again ask you to venture into the dark. Move quickly, but carefully, Guardian. It was thought to be ceremonial in nature. The Vanguard mentioned its construction but had "more pressing concerns". Fools. The energy spilling from the tower suggests another purpose: I believe it amplifies Hive magic. This may be where the Hive achieve their immunity to the Pyramid's influences.


*'''Eris Morn:''' It appears that way, but...
'''Ghost:''' Wait, it that—? Eris, we've got eyes on a Daughter of Crota.


*'''Ghost:''' But what?
'''Eris Morn:''' It's Hashladûn. It must be. Only she could be responsible for the Keep's emanations. She was presumed dead after Crota's fall. If she's alive... if she's here... the Hive's designs are dark indeed. Whatever rituals are underway in the tower must be stopped. And Hashladûn must be eliminated.


*'''Eris Morn:''' Something is amiss. Continue your pursuit, Guardian. With caution.
'''Ghost:''' There's Hashladûn—falling back deeper into the Keep. We've got her on the run.


*'''Eris Morn:''' Do you feel it as I do, Guardian? A hatred as pure and potent as sunshine, soaking through your skin? Hashladûn knows what the Guardians have done. She watched as her linage fell, one after the other—Crota, Oryx, Omnigul. And she is eager to return that pain.
'''Eris Morn:''' It appears that way, but...


*'''Eris Morn:''' Potent Energies are gathering above you. A burning anticipation. Hasladun yearns for your arrival.
'''Ghost:''' But what?


*'''Ghost:''' Here she comes!
'''Eris Morn:''' Something is amiss. Continue your pursuit, Guardian. With caution.


'''Fireteam defeats Hashladûn'''
'''Eris Morn:''' Do you feel it as I do, Guardian? A hatred as pure and potent as sunshine, soaking through your skin? Hashladûn knows what the Guardians have done. She watched as her linage fell, one after the other—Crota, Oryx, Omnigul. And she is eager to return that pain.


*'''Ghost:''' Eris. It's over. Hashladûn is dead.
'''Eris Morn:''' Potent Energies are gathering above you. A burning anticipation. Hasladun yearns for your arrival.


*'''Eris Morn:''' This is a relief to hear. But Hashladûn's presence is no coincidence. The Hive must have grander ambitions for the Pyramid's influences.
'''Ghost:''' Here she comes!


*'''Ghost:''' She had a tablet on her, one that describes a... Cryptoglyph? I have no record of such an item.
:''Fireteam defeats Hashladûn''


*'''Eris Morn:''' That is precisely the information we came here for. Return to me. There is much to discuss.
'''Ghost:''' Eris. It's over. Hashladûn is dead.


'''(Mission Ends)'''
'''Eris Morn:''' This is a relief to hear. But Hashladûn's presence is no coincidence. The Hive must have grander ambitions for the Pyramid's influences.
 
==Enemies==
;[[Hive]] - [[Hidden Swarm]]
*[[Thrall]]
*[[Cursed Thrall]]
*[[Acolyte]]
*[[Knight]]
*[[Wizard]]
**[[Revenant Wizard]]
**[[Blistered Wizard]] {{C|[[Nightfall]]}}
*[[Ogre]]
**[[Fissure Ogre]]
**[[Blistered Ogre]] {{C|Nightfall}}
*[[Shrieker]]
**[[Unhallowed Shrieker]] {{C|Nightfall}}


;Nightfall Champions
'''Ghost:''' She had a tablet on her, one that describes a... Cryptoglyph? I have no record of such an item.
*[[Barrier Knight]]
*[[Unstoppable Ogre]]


===Bosses===
'''Eris Morn:''' That is precisely the information we came here for. Return to me. There is much to discuss.
*[[Sulmâkta, High Conductor]] {{C|[[Symphony of Death]]}}
*[[Hashladûn, Daughter of Crota]]


==Gallery==
'''(End of Gameplay)'''
<gallery perrow=3>
Scarlet3.jpg|The Scarlet Keep
Hashladûn Scarlet Keep.jpg|Hashladûn at the entrance of her Keep.
</gallery>


==Trivia==
==Trivia==
*While the gate opens for Hashladûn to enter the fight atop the Scarlet Keep, it's possible to run past her and into the gated area before the gate recloses, sealing the player out from the fight. If all players in the fireteam do this, it can cause a softlock of the strike as no one is outside to kill Hashladûn and there's no way for the gate to reopen.
While the gate opens for Hashladûn to enter the fight atop the Scarlet Keep, it's possible to run past her and into the gated area before the gate recloses, sealing the player out from the fight. If all players in the fireteam do this, it can cause a softlock of the strike as no one is outside to kill Hashladûn and there's no way for the gate to reopen.


==List of appearances==
==List of Appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Shadowkeep]]'' {{1st}}
**''[[Shadowkeep]]'' {{1st}}
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<references />
<references />


{{Strikes|D2}}
{{Strike D2}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Moon]]
[[Category:Moon]]

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