Forum:The Iron Catacombs: Difference between revisions

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==Walkthrough==
==Walkthrough==
===The Barrows===
===Underground Transit===
Players will first start in the [[Rubicon Wastes]] just by the Firebase, and are then lead to the door by the tower. As they approach it, a Cabal alarm sounds, a squad of both [[Dust Giants]] and [[Forum:Bone Crushers|Bone Crusher]] Legionnaires will land outside of it and the door will open, revealing a [[Goliath Tank]], a smaller squad of Legionaries and a Centurion all within what appears to be a massive repair bay. The Goliath has a copious amount of health and Cabal foot soldiers will continue to spawn as long as it is still alive. After the tank is destroyed however, the Cabal will retreat, the alarms will cease and the furthest right door in the bay will open, allowing players access into [[Forum:The Barrows|The Barrows]].


===Psionic Discharges===
Upon entering, players will discover a rather active and bustling "railway" with multiple platforms and carts suspended on rails. Players here must successfully navigate the Barrows and reach the retrieval dock leading to the Occupied Terminus. While the platforms provide little for cover, they can carry more players, while carts provide great protection from [[Forum:Slug Carbine|Slug Carbine]]-armed Legionaries, can only support one. In this encounter, players will also note scattered placements of dormant Cabal Auto turrets. While initially dormant, if a cart-bound player gets detected by scattered lasers that scan the platforms, a lockdown will be put into effect and every cart will be stopped, all passage-way doors will slam shut and the turrets will activate and unleash a hail of slugs on the detected Guardian until they are eliminated. To avoid the detection lasers, players should immediately seek passage-ways and checkpoints either just above, below or beside the railway. Inside players may encounter a squad of Cabal, but usually nothing too difficult to face down. Nearing the end of the transit, laser grids will be replaced by individual or multiple moving lasers and safe rooms will become less and less common. As soon as the players reach the end and swiftly disembark their carts (as there is a final laser grid where the carts will continue into) and face off against a small squad of Cabal soldiers, among them, a few tough Ironclad Centurions.
 
This encounter lacks a darkness zone, so players can progress at their own pace. In the many scattered safe rooms, however, players can find a Cabal terminal they can interact with. Activating all three of the nine scattered terminals in the transit area unlocks a door at the receiving dock at the end, opening up to the secret chest. However, the terminals that open the door are randomly placed across the terminus, so players should seldom expect to find the same combination to open the door in the end. As soon as all players reach the end, the massive Cabal door at the end should open and the team should finally arrive in the [[Forum:Invaded Cistern|Invaded Cistern]] and arrive to a platform overlooking a blue-shaded Vex chamber filled with Cabal technology and stacked crates.
===Occupied Tunnels===


===Amrotc, the Freeborn===
===Amrotc, the Freeborn===


====Challenge====
====Challenge====
===The Ambush===


===Valus Kre'elth===
===Valus Kre'elth===
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====Challenge====
====Challenge====


===The Nexus===
===Checkpoint Kul'lak===


===Primus Vol'rahk===
===Primus Vol'rahk===

Revision as of 16:13, July 26, 2022

Forums: Index Fan Fiction The Iron Catacombs Destiny-FrontierGhostShell.png

Prev:

Crota's End

Next:

King's Fall

The Iron Catacombs

Game:

Destiny

Campaign:

War of Attrition

Player(s):

1-6

Recommended Power Level:

200+

Location:

Meridian Bay, Mars

Objective(s):

Delve deep into Mars' surface and cripple the Bone Crushers once and for all.

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
March unto darkness or be vanquished forever.

The Iron Catacombs is the flagship Raid of the War of Attrition expansion. It opened to all expansion owners three days following the release of the DLC itself. It becomes available to any player who has completed the entirety of the story campaign of the expansion; other quests such as the Warzone and Buring Skies quest lines do not need to be completed to gain access to the Raid.

After crippling the Bone Crushers, the Vanguard would finally begin operations on exterminating the last remaining leadership of the Legion once and for all. With the help of a Fireteam of Guardians, they would breach the Vex-enhanced and Psionically-empowered defenses of their last stronghold, The Iron Catacombs, and face off against their vicious and powerful leadership.

Unique Enemies

Bosses

Walkthrough

Underground Transit

Players will first start in the Rubicon Wastes just by the Firebase, and are then lead to the door by the tower. As they approach it, a Cabal alarm sounds, a squad of both Dust Giants and Bone Crusher Legionnaires will land outside of it and the door will open, revealing a Goliath Tank, a smaller squad of Legionaries and a Centurion all within what appears to be a massive repair bay. The Goliath has a copious amount of health and Cabal foot soldiers will continue to spawn as long as it is still alive. After the tank is destroyed however, the Cabal will retreat, the alarms will cease and the furthest right door in the bay will open, allowing players access into The Barrows.

Upon entering, players will discover a rather active and bustling "railway" with multiple platforms and carts suspended on rails. Players here must successfully navigate the Barrows and reach the retrieval dock leading to the Occupied Terminus. While the platforms provide little for cover, they can carry more players, while carts provide great protection from Slug Carbine-armed Legionaries, can only support one. In this encounter, players will also note scattered placements of dormant Cabal Auto turrets. While initially dormant, if a cart-bound player gets detected by scattered lasers that scan the platforms, a lockdown will be put into effect and every cart will be stopped, all passage-way doors will slam shut and the turrets will activate and unleash a hail of slugs on the detected Guardian until they are eliminated. To avoid the detection lasers, players should immediately seek passage-ways and checkpoints either just above, below or beside the railway. Inside players may encounter a squad of Cabal, but usually nothing too difficult to face down. Nearing the end of the transit, laser grids will be replaced by individual or multiple moving lasers and safe rooms will become less and less common. As soon as the players reach the end and swiftly disembark their carts (as there is a final laser grid where the carts will continue into) and face off against a small squad of Cabal soldiers, among them, a few tough Ironclad Centurions.

This encounter lacks a darkness zone, so players can progress at their own pace. In the many scattered safe rooms, however, players can find a Cabal terminal they can interact with. Activating all three of the nine scattered terminals in the transit area unlocks a door at the receiving dock at the end, opening up to the secret chest. However, the terminals that open the door are randomly placed across the terminus, so players should seldom expect to find the same combination to open the door in the end. As soon as all players reach the end, the massive Cabal door at the end should open and the team should finally arrive in the Invaded Cistern and arrive to a platform overlooking a blue-shaded Vex chamber filled with Cabal technology and stacked crates.

Occupied Tunnels

Amrotc, the Freeborn

Challenge

Valus Kre'elth

Challenge

Checkpoint Kul'lak

Primus Vol'rahk

Challenge

List of Appearances