Forum:Ghalkor, the Butcher: Difference between revisions

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==Gameplay==
==Gameplay==
''TBA''
After escaping Ghalkor's "dungeon", the [[Guardian]]s will find themselves in a room near pitch-black with lamps similar to the of [[Crota's End]]. To begin the encounter, the team must first gather around the lamp in the middle altar. There, Ghalkor will appear and will shatter the lamp with a move of his hand. The team must scatter to find other lamps. Thus, the encounter begins.
 
The team must find dimmed out lamps while avoiding Ghalkor, his traps, and his hook, where his [[Cleaver]] can instantly kill a Guardian. He will often maintain a walking pace, but will run to catch up to a Guardian target and can teleport if one is far enough away. Also roaming in the dark are [[Major]] [[Shadow Thrall]]s and [[Shadow War Beast]]s, named ''Lost Souls'', which behave much like they normally would, hunt and chase any target down. Then, the team must try to activate these lamps to brighten the room and do damage to Ghalkor. If enough time passes and the lamps aren't activated or enough damage phases pass, Ghalkor will get impatient and charge his foes down. Once the lamps are activated, the team will go to the middle altar lamp to initiate a damage phase. To note is that, when a lamp is activated, Ghalkor will not go into the light of said lamp. Once the team rendezvous at the middle lamp, a barrier around the lamp activates (trapping the team in), and the arena will brighten, "igniting" Ghalkor. The team will then lay into the weakened Knight, while Ghalkor will try to run them down. Once enough time passes, the barrier will collapse, Ghalkor will shatter the light, and anyone within range of the lamp will be detonated. This is to be repeated until his demise.

Revision as of 12:31, May 12, 2019

Forums: Index Fan Fiction Ghalkor, the Butcher Destiny-FrontierGhostShell.png
Ghalkor, the Butcher
Biographical information

Species:

Hive

Faction:

Spawn of Crota (Formerly)
Independent (Current)

Rank:

Ultra

Class:

Knight

Gender:

Male

Height:

12'6"

Weight:

850 Ibs

Combat information

Mission:

Asylum of Screams

Weapon(s):

Cleaver
Butcher's Hook

Abilities:

High Durability
Rapid Movement
Summon Hive Traps
Teleportation
Dark Immunity
Burning Light

 

"Meat... I need your Light. ...I... hunger... for your Light. Time... to slaughter!"
— Ghalkor threatening the Guardian

Ghalkor, the Butcher is a Hive Knight seen in the Asylum of Screams. Once a Blade of Crota of the Spawn of Crota, Ghalkor would aspire to be a Darkblade one day. However, he would be pulled into Darumel's Ascendant Realm. He would grow mad from the Blights growing in the area and disappeared from the remaining Spawn of Crota army. He would emerge one day and soon began killing anyone he would come across, regardless of their race, and drag their remains to his den. After loosing enough Hive loyalists, Darumel ordered his death and he would be slain by Guardians.

Description

TBA

Gameplay

After escaping Ghalkor's "dungeon", the Guardians will find themselves in a room near pitch-black with lamps similar to the of Crota's End. To begin the encounter, the team must first gather around the lamp in the middle altar. There, Ghalkor will appear and will shatter the lamp with a move of his hand. The team must scatter to find other lamps. Thus, the encounter begins.

The team must find dimmed out lamps while avoiding Ghalkor, his traps, and his hook, where his Cleaver can instantly kill a Guardian. He will often maintain a walking pace, but will run to catch up to a Guardian target and can teleport if one is far enough away. Also roaming in the dark are Major Shadow Thralls and Shadow War Beasts, named Lost Souls, which behave much like they normally would, hunt and chase any target down. Then, the team must try to activate these lamps to brighten the room and do damage to Ghalkor. If enough time passes and the lamps aren't activated or enough damage phases pass, Ghalkor will get impatient and charge his foes down. Once the lamps are activated, the team will go to the middle altar lamp to initiate a damage phase. To note is that, when a lamp is activated, Ghalkor will not go into the light of said lamp. Once the team rendezvous at the middle lamp, a barrier around the lamp activates (trapping the team in), and the arena will brighten, "igniting" Ghalkor. The team will then lay into the weakened Knight, while Ghalkor will try to run them down. Once enough time passes, the barrier will collapse, Ghalkor will shatter the light, and anyone within range of the lamp will be detonated. This is to be repeated until his demise.