Vault of Glass (raid): Difference between revisions

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(→‎Stage 3: The Templar: All caps is completely unnecessary.)
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===Stage 3: The Templar===
===Stage 3: The Templar===
After defeating the Oracles, the players will reach a checkpoint and have a break to reorganize before the boss fight. The pool of light will disappear, and in its place will be a relic called [[The Aegis]], a wieldable shield. Once one of the players picks up the relic, the Templar will appear. The relic has a melee attack, a [[super]]  (THE SUPER IS THE ONLY WAY TO TAKE DOWN THE TEMPLARS SHIELD) attack, and a cleansing attack bound to the grenade button. If anyone drops the relic, someone else needs to pick it up in a few seconds or else the mission will fail. The Templar has a full shield surrounding it that cannot be damaged with any weapon except for the relic's super, which can be charged fairly quickly by attacking the [[harpy|harpies]] in the room.  
After defeating the Oracles, the players will reach a checkpoint and have a break to reorganize before the boss fight. The pool of light will disappear, and in its place will be a relic called [[The Aegis]], a wieldable shield. Once one of the players picks up the relic, the Templar will appear. The relic has a melee attack, a [[super]]  (the super is the only way to take down the Templar's shield) attack, and a cleansing attack bound to the grenade button. If anyone drops the relic, someone else needs to pick it up in a few seconds or else the mission will fail. The Templar has a full shield surrounding it that cannot be damaged with any weapon except for the relic's super, which can be charged fairly quickly by attacking the [[harpy|harpies]] in the room.  


Once the Templar's shield is down, it will summon a red bubble around every player. Players should avoid firing rockets at the bubble, as it will explode inside and kill them. Instead they should attack it with their primary weapons or a solar damage non-explosive weapon. After a few seconds, the Templar will attempt to teleport to another part of the room and get its shield back. To prevent the Templar from teleporting, one player stands in the red circle that appears in the map. Teleporting will also make more oracles appear in the room; if the players do not dispatch the oracles and get the Mark of Negation debuff, the only way to cleanse themselves is with the relic's grenade ability. (Note: The relic's cleanse as a cooldown, so use sparingly and time it right.) Its better to let the other players handle the oracles, as the player with the relic will have a hard time dispatching them. Instead, that person should focus on the weaker enemies to build up their super. However, if the players do succeed in preventing the Templar from teleporting, a minotaur will spawn. Fortunately, the relic is fairly effective against them.
Once the Templar's shield is down, it will summon a red bubble around every player. Players should avoid firing rockets at the bubble, as it will explode inside and kill them. Instead they should attack it with their primary weapons or a solar damage non-explosive weapon. After a few seconds, the Templar will attempt to teleport to another part of the room and get its shield back. To prevent the Templar from teleporting, one player stands in the red circle that appears in the map. Teleporting will also make more oracles appear in the room; if the players do not dispatch the oracles and get the Mark of Negation debuff, the only way to cleanse themselves is with the relic's grenade ability. (Note: The relic's cleanse as a cooldown, so use sparingly and time it right.) Its better to let the other players handle the oracles, as the player with the relic will have a hard time dispatching them. Instead, that person should focus on the weaker enemies to build up their super. However, if the players do succeed in preventing the Templar from teleporting, a minotaur will spawn. Fortunately, the relic is fairly effective against them.