Fallen: Difference between revisions

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(→‎Houses: a quote from the Season of Spicer)
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===Houses===
===Houses===
{{quote|Our history is littered with the banners of lost Houses. Most of us have worn more than one color, knelt before Kell after Kell, hoping that they would be the last... [[House of Devils|Devils]] was a dead House, until [[Eramis, Kell of Darkness|Eramis]] made it [[House of Salvation|new]]. [[Mithrax, Kell of Light|Mithrax]] was [[House of Dusk|Dusk]], and now, he is [[House of Light|Light]]. Paths only end when we stop walking.|[[Eido, Daughter of Misraaks]]}}<ref name="guiding">'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [[Lore]]: [[Lore:Pathfinding#IV. A Guiding Hand|Pathfinding IV. A Guiding Hand]]''</ref>
{{quote|Why do you think the Houses are named the way they are? House Winter. Maybe it's geographic? House Kings, some kind of global ruling sect? Strange to think about how these terms have survived, their context completely removed.|Ghost}}<ref name="House of Wolves Quest"></ref>
[[File:HouseofScar.jpg|thumb|right|300px|A Fallen House concept art]]
[[File:HouseofScar.jpg|thumb|right|300px|A Fallen House concept art]]


Fallen society is divided into a number of Houses, none of which are known to maintain friendly relations with one another,<ref name="Ausgamers.com interview with Bungie's Chris Butcher">http://www.ausgamers.com/features/read/3321493</ref> save for the [[House of Judgment]], which was meant to live among the other houses and keep the peace. Each House is ruled by a [[Kell]], who acts as the political leader of a House and commands a [[Ketch]].<ref name = "GrimoireFallen"/> [[Prime Servitor]]s are exalted as gods among the Fallen, inspiring fanatical devotion from the House to which they belong and providing a steady supply of vital ether and new lesser Servitors. [[Archon]]s serve as both high priests and chief engineers of a House, mediating between the Kell and the Prime Servitor in addition to overseeing maintenance of the House's machines. Houses require all three to be fully stable; without a Kell, a House becomes prone to infighting, without an Archon, a House's Prime Servitor is vulnerable to attack, and without a Prime Servitor, a House cannot produce new Servitors for ether.<ref name = "Destiny"/> As such, Fallen do not take the loss of their leaders lightly. If any or all of these leaders were to be killed, then members of the House would panic and scatter, weakening the House to the point of being permanently broken.<ref>Bungie (2015-9-15), [[Destiny]]: [[The Taken King]] PlayStation 4, Activision Blizzard, [[Prime's Path]]</ref>  
Fallen society is divided into a number of Houses, none of which are known to maintain friendly relations with one another,<ref name="Ausgamers.com interview with Bungie's Chris Butcher">http://www.ausgamers.com/features/read/3321493</ref> save for the [[House of Judgment]], which was meant to live among the other houses and keep the peace. Each House is ruled by a [[Kell]], who acts as the political leader of a House and commands a [[Ketch]].<ref name = "GrimoireFallen"/> [[Prime Servitor]]s are exalted as gods among the Fallen, inspiring fanatical devotion from the House to which they belong and providing a steady supply of vital ether and new lesser Servitors. [[Archon]]s serve as both high priests and chief engineers of a House, mediating between the Kell and the Prime Servitor in addition to overseeing maintenance of the House's machines. Houses require all three to be fully stable; without a Kell, a House becomes prone to infighting, without an Archon, a House's Prime Servitor is vulnerable to attack, and without a Prime Servitor, a House cannot produce new Servitors for ether.<ref name = "Destiny"/> As such, Fallen do not take the loss of their leaders lightly. If any or all of these leaders were to be killed, then members of the House would panic and scatter, weakening the House to the point of being permanently broken.<ref>Bungie (2015-9-15), [[Destiny]]: [[The Taken King]] PlayStation 4, Activision Blizzard, [[Prime's Path]]</ref>


Below the upper echelon of House leadership are the Barons and Captains and the individual crews they command. Captains are Fallen who have managed to gather a following of Vandals and Dregs, who serve as the Captain's crew, commanding respect through brute force. Most Captains swear fealty to a certain House, but some operate independently. A step above Captains in rank are the Barons, whose authority are second only to the [[Kell]]s, [[Archon]]s and [[Prime Servitor]]s. They command their own [[Fallen Skiff|Skiff]]s as well as their own crews.<ref name = "Destiny"/>
Below the upper echelon of House leadership are the Barons and Captains and the individual crews they command. Captains are Fallen who have managed to gather a following of Vandals and Dregs, who serve as the Captain's crew, commanding respect through brute force. Most Captains swear fealty to a certain House, but some operate independently. A step above Captains in rank are the Barons, whose authority are second only to the [[Kell]]s, [[Archon]]s and [[Prime Servitor]]s. They command their own [[Fallen Skiff|Skiff]]s as well as their own crews.<ref name = "Destiny"/>
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*'''[[Kell]]'''—the political leaders of Fallen Houses.
*'''[[Kell]]'''—the political leaders of Fallen Houses.
*'''[[Prime Servitor]]'''— worshipped as machine gods that provide life sustaining Ether to the Houses.
*'''[[Prime Servitor]]'''— worshipped as machine gods that provide life sustaining Ether to the Houses.
*'''[[Archon]]'''—high priests and field commanders that complete the triumvirate leadership of a Fallen House.
*'''[[Archon]]'''—high priests and field commanders that complete the triumvirate leadership of a Fallen House.
*'''[[Baron]]'''—noble captains who lead their respective flotilla of Fallen Skiffs and Ketches. Have stronger shields and more health than regular Captains.
*'''[[Baron]]'''—noble captains who lead their respective flotilla of Fallen Skiffs and Ketches. Have stronger shields and more health than regular Captains.