Sword: Difference between revisions

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Additional unique qualities of Swords include that they have an alternate "Guard" function that can partially deflect damage from incoming enemy attacks, they consume an amount Heavy Ammo with each attack despite being melee weapons, and they can only be obtained by completing certain [[Quest]]s instead of from random drops.
Additional unique qualities of Swords include that they have an alternate "Guard" function that can partially deflect damage from incoming enemy attacks, they consume an amount Heavy Ammo with each attack despite being melee weapons, and they can only be obtained by completing certain [[Quest]]s instead of from random drops.
There are three legendary and three exotic swords, one for each element. The exotic swords all feature a special attack as their exotic perk.


==Year Two==
==Year Two==

Revision as of 08:32, September 11, 2015

A Warlock wielding a Sword

Swords are a class of heavy weapon introduced in The Taken King expansion. Unlike all other player weapon types, Swords are melee weapons. Prior to the addition of Swords, the only melee weapons players could use (excluding the Hunter's knife) were Knight Cleavers and The Aegis relic, which were available temporarily in specific situations.[1]

Additional unique qualities of Swords include that they have an alternate "Guard" function that can partially deflect damage from incoming enemy attacks, they consume an amount Heavy Ammo with each attack despite being melee weapons, and they can only be obtained by completing certain Quests instead of from random drops.

There are three legendary and three exotic swords, one for each element. The exotic swords all feature a special attack as their exotic perk.

Year Two

Common

Uncommon

Rare

Legendary

Exotic

List of appearances

References

Template:Heavies Y2