Forum:The Black Garden (Twisted Fate): Difference between revisions

From Destinypedia, the Destiny wiki

Tag: Mobile edit
Tag: Mobile edit
Line 57: Line 57:


Upon exiting through the last tunnel, players will arrive onto a cliff overlooking the entirety of the Black Garden, where they will be able to see black tendrils of Darkness rising from the center in the distance. To progress forward, they must jump down into the tunnel below them.
Upon exiting through the last tunnel, players will arrive onto a cliff overlooking the entirety of the Black Garden, where they will be able to see black tendrils of Darkness rising from the center in the distance. To progress forward, they must jump down into the tunnel below them.
The fireteam will then arrive to a massive, bottomless chamber with several twists and turns. To cross the void they are able to leap across hovering platforms which periodically fade in and out of existence, as well as larger platforms attached to the ceiling of the chamber which don’t disappear. The room gradually and continuously stretches in a downward direction towards a massive Spire with a portal that the team must reach. While traversing the room, players must also watch out for [[Hobgoblin]]s stationed on the larger platforms, Harpies flying in midair, and occasionally even [[Cyclops]]es floating on their own small platforms.


===Survive the Consecrated Mind===
===Survive the Consecrated Mind===

Revision as of 01:26, December 10, 2020

Forums: Index Fan Fiction The Black Garden (Twisted Fate) Destiny-FrontierGhostShell.png


Next:

Eater of Hope

The Black Garden
VexSalvationGarden2.jpg

Game:

Destiny: Twisted Fate

Player(s):

1-6

Recommended Power Level:

130

Location:

The Black Garden

Objective(s):

Destroy the Black Heart at the center of the Garden
Prevent the Sol Divisive from infesting the system with Darkness

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
The Garden calls out to you.

The Black Garden is the first Raid in Destiny: Twisted Fate. After conquering Atheon in the Vault of Glass, the Guardians must push back the Darkness by invading the mysterious Black Garden to destroy the dark heart within, before a fanatical sect of Vex can use its power to unleash an unstoppable evil upon the solar system.

Bosses

Walkthrough

Enter the Black Garden

Players begin the Raid spawning in the Lost Oasis on Mars, deep into Vex territory. The goal here will be to open the entrance into the Black Garden while fending off continuous Cabal and Vex forces. To activate the gate, players must run to and stand on two large Sync Plates on either side of the map to assemble a Spire in the center, which acts as a key. Players must stand continuously on their sync plates for an extended period of time while eliminating any adds that get close to assemble the Spire.

Phase 1

In order to first start the encounter, players must first clear out the Vex standing over one of the Sync Plates - sometimes Cabal. When both plates have been activated, they will be assailed by several large waves of Virgo Prohibition Vex with the occasional Cabal platoon. It is recommended that each plate be defended by teams of three.

Spawning with the continuous waves of Vex will be powerful and aggressive Minotaurs known as Praetorians, which will rush toward one of the plates. When a Praetorian successfully reaches a plate, they will lock it down, preventing it from being used to build the Spire until they are killed. Because of this, and because of their high durability, movement speed and damage output, it is recommended that Guardians kill Praetorians as soon as they are spotted. Squadrons of shielded Vex will also spawn around Praetorians that have successfully captured their plates to protect them.

After enough time and with enough enemies slain, the Spire will be fully assembled and will open the portal to the Black Garden....allowing an army of Sol Divisive to march out onto Mars through it.

Phase 2

Players will have to deal with an enormous wave of Vex emerging from the portal, shooting every single one of them until there are none left. One the initial waves of Vex are all cleared out, a large Hydra known as the Divisive Mind will materialize from the gate.

Immediately upon first spawning, two purple, diamond-shaped Oracles will appear high above each Sync Plate, which will lock down the plates and force Guardians to stand on them again to continuously keep them active. If both plates have been deactivated for too long, the Spire will disappear - along with all of the Sol Divisive Vex - and the portal will close once more, forcing players to repeat the entire encounter. The Oracles are encased within shields and thus cannot be damaged.

The Divisive Mind itself will rapidly shred through the health of any Guardians it bombards with its Aeon Maul, sending them flying backward with a shockwave should they get too close. It will also be accompanied by squads of ads, including explosive Harpies known as Supplicants, which will rush towards the nearest player and self-destruct, dealing tremendous damage. The Divisive Mind itself will be completely enclosed within a round shield that protects it from any damage. The shield will only lower when all of the surrounding ads are killed, thus opening the Hydra to attack until the next wave of Vex spawns in.

One player from each of the previous three teams will have to stay behind and stand on their respective plate to ensure it stays activated, while the remaining two members are tasked with clearing out each wave of ads along with the Divisive Mind, all the while keeping their attention off of the two sync plate defenders.

Once the Divisive Mind has been destroyed, the two Oracles above the plates will disappear and the gateway will remain open, allowing all six players to proceed into the Black Garden.

Garden Descent

Upon arriving into the Black Garden, the fireteam will have to navigate through a series of tunnels and passageways containing large amounts of Vex, which will initially remain inactive until Guardians draw near. Some Champions, most commonly Overload Minotaurs, will also be encountered in these passages.

Upon exiting through the last tunnel, players will arrive onto a cliff overlooking the entirety of the Black Garden, where they will be able to see black tendrils of Darkness rising from the center in the distance. To progress forward, they must jump down into the tunnel below them.

The fireteam will then arrive to a massive, bottomless chamber with several twists and turns. To cross the void they are able to leap across hovering platforms which periodically fade in and out of existence, as well as larger platforms attached to the ceiling of the chamber which don’t disappear. The room gradually and continuously stretches in a downward direction towards a massive Spire with a portal that the team must reach. While traversing the room, players must also watch out for Hobgoblins stationed on the larger platforms, Harpies flying in midair, and occasionally even Cyclopses floating on their own small platforms.

Survive the Consecrated Mind

Jumping Puzzle

The Cleansing Ritual

Defeat the Consecrated Mind

Conquer the Sanctified Minds

Destroy the Black Heart

Unique Enemies

Rewards

Weapons

Armor

Cosmetic

Trivia

List of Appearances

References