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==Walkthrough==
==Walkthrough==
===The Holomap===
===The Holomap===
[[File:KellScourgeMembers.jpg|thumb|300px|Berserker, Kell Scourge]]
[[File:KellScourgeMembers.jpg|thumb|right|300px|Berserker, Kell Scourge]]


The raid begins with the Fireteam flying dropping into the Botza District in [[The City]]. It is an exceptionally large urban area with many buildings, alleyways and rooftop patios and allows for the use of Sparrows. The most notable building is the Schnell building with a neon light picture of a bunny. The team starts in one of the corners of the map and will make their way towards the center of the map to a set of Fallen tech. Behind that, a Berserker class Fallen Captain mini-boss will be invisible unless at a close enough distance. The Berserker is immune unless the team shoots two spots, one on his chest and one on his back with both glowing orange, while his suppression field is up and the Berserker is charging a powerful shot. This shot has a very good chance of a one-shot kill. Once the shield is down and the Berserker killed, it will drop a Radiant Battery. The battery will only last for one minute and that timer does not reset when picked up, rather it is "inherited". The battery is then placed in an energy station to officially begin the encounter. Once a Radiant Battery is placed in an energy station, the player receives the "Ionized" Debuff, which makes it so the player cannot pick up another battery for two minutes.
The raid begins with the Fireteam flying dropping into the Botza District in [[The City]]. It is an exceptionally large urban area with many buildings, alleyways and rooftop patios and allows for the use of Sparrows. The most notable building is the Schnell building with a neon light picture of a bunny. The team starts in one of the corners of the map and will make their way towards the center of the map to a set of Fallen tech. Behind that, a Berserker class Fallen Captain mini-boss will be invisible unless at a close enough distance. The Berserker is immune unless the team shoots two spots, one on his chest and one on his back with both glowing orange, while his suppression field is up and the Berserker is charging a powerful shot. This shot has a very good chance of a one-shot kill. Once the shield is down and the Berserker killed, it will drop a Radiant Battery. The battery will only last for one minute and that timer does not reset when picked up, rather it is "inherited". The battery is then placed in an energy station to officially begin the encounter. Once a Radiant Battery is placed in an energy station, the player receives the "Ionized" Debuff, which makes it so the player cannot pick up another battery for two minutes.


[[File:ScourgePast5.jpg|thumb|300px|Holomap]]
[[File:ScourgePast5.jpg|thumb|right|300px|Holomap]]


Once the center energy station is activated, the Holomap will turn on. There is an elevated platform to view the map from. The Holomap will show you a 3D makeup of the Botza District, as well as the location of additional Berserkers and energy station locations, indicated by the number of dots above each one, one top (Schnell) 1, right 2, bottom 3, left 4, and center (map) 5. There is a timer on the top left piece of Fallen tech transmitting the map. If this timer runs out, the Holomap will detonate and the team will wipe. The team must locate a Berserker specifically marked on the map with a large multi-square beacon that follows its movements. Teams that are usually one/two stay at the map while four/five go after the Berserker. The team kills the Berserker and instead of one battery, two will spawn. One of these batteries will go to the map, the other will go to one of the four surrounding energy stations. Once a battery is picked up, it will appear on the map with a number of dots, indicating the correct energy station it needs to go to. Placing it in a wrong one will cause it to explode, killing the player and anyone close. Upon coming to an energy station, adds and two major servitors will spawn. The servitors must be killed, since they are blocking access to the energy station. Once they are killed, the player with the battery places it into the energy station. This process must be done 4 times, or rather, the outside energy stations must be done 4 times (not each one, ex. you could put 3 batteries on top and one in left then the encounter is complete). The station in the middles adds time to the timer to stop the team from wiping. Once the encounter is complete, enter the cave where the last battery was placed to obtain a chest. One player must approach the chest to open it, then everyone is given their reward.
Once the center energy station is activated, the Holomap will turn on. There is an elevated platform to view the map from. The Holomap will show you a 3D makeup of the Botza District, as well as the location of additional Berserkers and energy station locations, indicated by the number of dots above each one, one top (Schnell) 1, right 2, bottom 3, left 4, and center (map) 5. There is a timer on the top left piece of Fallen tech transmitting the map. If this timer runs out, the Holomap will detonate and the team will wipe. The team must locate a Berserker specifically marked on the map with a large multi-square beacon that follows its movements. Teams that are usually one/two stay at the map while four/five go after the Berserker. The team kills the Berserker and instead of one battery, two will spawn. One of these batteries will go to the map, the other will go to one of the four surrounding energy stations. Once a battery is picked up, it will appear on the map with a number of dots, indicating the correct energy station it needs to go to. Placing it in a wrong one will cause it to explode, killing the player and anyone close. Upon coming to an energy station, adds and two major servitors will spawn. The servitors must be killed, since they are blocking access to the energy station. Once they are killed, the player with the battery places it into the energy station. This process must be done 4 times, or rather, the outside energy stations must be done 4 times (not each one, ex. you could put 3 batteries on top and one in left then the encounter is complete). The station in the middles adds time to the timer to stop the team from wiping. Once the encounter is complete, enter the cave where the last battery was placed to obtain a chest. One player must approach the chest to open it, then everyone is given their reward.
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===Insurrection Prime Phase 1===
===Insurrection Prime Phase 1===
[[File:ScourgePast3.jpg|thumb|300px|Insurrection Prime within its silo being upgraded with Phase Radiance]]
[[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Prime within its silo being upgraded with Phase Radiance]]


This encounter is the first phase for the final boss, Insurrection Prime, which consists of two teams of three within the raid fireteam. There are two main locations for the two teams to collaborate with each other, ground level that mainly consists of enemy clearance and the underground level which mainly focus on the mechanism of this encounter.  
This encounter is the first phase for the final boss, Insurrection Prime, which consists of two teams of three within the raid fireteam. There are two main locations for the two teams to collaborate with each other, ground level that mainly consists of enemy clearance and the underground level which mainly focus on the mechanism of this encounter.  
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===Insurrection Prime Phase 2===
===Insurrection Prime Phase 2===
[[File:ScourgePast4.jpg|thumb|300px|Insurrection Prime emerges]]
[[File:ScourgePast4.jpg|thumb|right|300px|Insurrection Prime emerges]]


The final encounter of the raid combines elements of the first and previous encounters. As soon as the Berserker in front of the starting point is killed and the Holomap is charged, Insurrection Prime will rise from the center.
The final encounter of the raid combines elements of the first and previous encounters. As soon as the Berserker in front of the starting point is killed and the Holomap is charged, Insurrection Prime will rise from the center.

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