Editing Bracus Zahn

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==Gameplay==
==Gameplay==
Upon the initial confrontation, Zahn will jump from a Cabal ship onto another platform, where he will summon [[Volcanic Scorpius]] along with other [[Cabal]]. He will be armed with a [[Slug Rifle]] for this first section. After doing some damage to him and killing all other enemies, he'll jump to a second platform and do the same thing. Once again, after doing damage to him and killing adds, he will fly upwards and into an airfield. The player must activate a lift and kill more Cabal foot soldiers to continue the fight. Once the lift has reached the top, Bracus Zahn will be waiting at the top armed with a [[Cabal Headhunter]] sniper rifle, which can punch through [[Guardian]] shields with ease at long range, and at close range, he will use his jump jets to create a shockwave that will knock players back a significant distance and into greater dangers. This shockwave will leave behind spots of fire that ignite anyone who steps in them. He will summon four Volcanic [[Scorpius]]. At this point, the player can start doing permanent damage to the boss. Every third of his health that is taken down, though, Zahn will fly onto one of two pillars and surround himself in a shield. The only way to remove the shield to continue the fight is to pick up a Flame Core (which appears after enough adds are killed and a Cabal [[Thresher]] removes a [[Goliath Tank]] on top of it) and "dunk" it into a receiver on the opposite side of the map, similar to earlier in the Strike. Throughout the encounter, smaller Cabal enemies will continue to spawn. When at 50% health, Zahn will switch his equipped weapon to a [[Cabal Slug Shotgun]].
Upon the initial confrontation, Zahn will jump from a Cabal ship onto another platform, where he will summon [[Volcanic Scorpius]] along with other [[Cabal]]. He will be armed with a [[Slug Rifle]] for this first section. After doing some damage to him and killing all other enemies, he'll jump to a second platform and do the same thing. Once again, after doing damage to him and killing adds, he will fly upwards and into an airfield. The player must activate a lift and kill more Cabal foot soldiers to continue the fight. Once the lift has reached the top, Bracus Zahn will be waiting at the top armed with a [[Cabal Headhunter]] sniper rifle, which can punch through [[Guardian]] shields with ease at long range, and at close range, he will use his jump jets to create a shockwave that will knock players back a significant distance and into greater dangers. This shockwave will leave behind spots of fire that ignite anyone that steps in them. He will summon four Volcanic [[Scorpius]]. At this point, the player can start doing permanent damage to the boss. Every third of his health that is taken down, though, Zahn will fly onto one of two pillars and surround himself in a shield. The only way to remove the shield to continue the fight is to pick up a Flame Core (which appears after enough adds are killed and a Cabal [[Thresher]] removes a [[Goliath Tank]] on top of it) and "dunk" it into a receiver on the opposite side of the map, similar to earlier in the Strike. Throughout the encounter, smaller Cabal enemies will continue to spawn. When at 50% health, Zahn will switch his equipped weapon to a [[Cabal Slug Shotgun]].


In the revamped Strike released with ''[[Lightfall]]'', Zahn fights similarly, but now summons regular Shadow Legion Scorpii. When he reaches a third of his health, he will become immune and teleport to one of the platforms instead of flying. The charge required to bring down his shield will have to be taken from a [[Shadow Guard Centurion]] who appears among the reinforcements and must be dunked in a different location. The fireteam will also be supported by multiple allied [[Ascendant Guard]]s, who will hold off the reinforcements including a Shadow Legion [[Harvester]].
In the revamped Strike released with ''[[Lightfall]]'', Zahn fights similarly, though he now summons regular Shadow Legion Scorpii. When he reaches a third of his health, he will become immune and teleport to one of the platforms instead of flying. The charge required to bring down his shield will have to be taken from a [[Shadow Guard Centurion]] who appears among the reinforcements and must be dunked in a different location. The fireteam will also be supported by a number of allied Imperial Cabal Legionaries, Incendiors and Psions, who will hold off the reinforcements.


==Zahn's Cabal==
==Zahn's Cabal==

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