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{{Article quote|What secrets lie inside the [[Pyramid]]? It sits in silence, waiting for you.}}
{{Article quote|What lies inside the [[Pyramid (Luna)|Pyramid]]? It sits in silence, waiting for you.}}
{{Level infobox
{{Level infobox
|prev= [[In the Deep]]
|prev= [[In The Deep]]
|next=[[Darkness's Doorstep]]
|next= TBA
|game= ''[[Destiny 2]]''
|game= ''[[Destiny 2]]''
|name= Beyond
|name= Beyond
Line 8: Line 8:
|player= 1 - 3
|player= 1 - 3
|date=
|date=
|place= [[The Lunar Pyramid]], [[Moon]]
|place= [[Pyramid (Luna)]]
|objective= Explore the Pyramid to find anything that may help [[Humanity]] against the coming [[Darkness|storm]]
|objective= Explore the Pyramid to find anything that may help [[Humanity]] against the coming [[Darkness|storm]]
}}
}}
'''Beyond''' is the tenth [[story]] mission of the ''[[Shadowkeep]]'' campaign. The mission sees [[the Guardian]] travel into the [[The Lunar Pyramid|Pyramid]] ship in search for answers.
'''Beyond''' is the thirty-seventh story mission of Destiny 2 and the tenth story mission of [[Shadowkeep]].


==Transcript==
==Enemies==
'''{Gameplay}'''
*[[Hive]]
**[[Wizard]]
**[[Thrall]]
**[[Acolyte]]
**[[Knight]]


''The player spawns in [[Sorrow's Harbor]], facing the entrance to the [[Enduring Abyss]]''
*[[Nightmares]]
**[[Nightmare of Dominus Ghaul]]
***[[Red Legion]]
**[[Nightmare of Fikrul, the Fanatic]]
***[[Scorn]]
**[[Nightmare of Crota, Son of Oryx]]
***[[Swordbearer]] Nightmares


*'''[[Eris Morn]]''': "Our fate lies ahead of us. That [[Pyramid (Luna)|Pyramid]] destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within."
==Transcript==
 
'''Gameplay'''
''The player presses deeper into the Enduring Abyss, eliminating any [[Hidden Swarm]] trooper standing in these dark catacombs. After making it into the opening revealing [[Earth]], the Ghost will begin to report being invaded by a [[Darkness|mysterious force]] again.''
 
*'''[[The Ghost|Ghost]]''': "It's happening again. Like it's reaching inside of me."
 
''The player meets face to face with the dormant Pyramid once again.''


*'''[[Ghost]]''': "The Pyramid is waiting."
''The player spawns in front of the Pyramid, a blue light glowing inside it.''


''After pressing through their final [[Hive]] opposition of the mission, they finally circumvent the [[Nightmare]] barrier keeping them away from the Pyramid. They continue down the cliffside towards the Pyramid.''
*'''[[Ghost]]''', seemingly corrupted by the [[Darkness]] for the whole mission: Lies, beauty, truth. These things await inside. There's no turning back now.
 
*'''Ghost''': "It beckons us to come closer."
 
''Scaling further down the cliffside, the player finds themselves at a dead-end with only one platform left. Descending down, however, the player is then seized by the Pyramid and is drawn into one of it's open hatches.''
 
*'''Ghost''', seemingly corrupted by the [[Darkness]]: "Violence. Beauty. Truth. These things await inside. There's no turning back now."


''The player is pulled into the Pyramid, into a new location known as [[Admittance]].''
''The player is pulled into the Pyramid, into a new location known as [[Admittance]].''


*'''Ghost''': "Welcome. We've been waiting."
*'''Ghost''': Welcome. [[Pyramid (Luna)|We've]] been waiting.


''The player then explores the Pyramid.''
''The player then explores the Pyramid for about 45 seconds.''


*'''Ghost''': "[[The Guardian|You're]] so close now. Just a little further."
*'''Ghost''': [[The Guardian|You're]] so close now. Just a little further.


''The player sees a [[Phantom]] and follows it, only to come face to face with the [[Nightmare of Dominus Ghaul]].
''The player sees a phantom and follows it, then coming face to face with the [[Nightmare of Dominus Ghaul]].


''The Nightmare does the same thing the real [[Ghaul]] would, except uses the immunity ability all Nightmares possess. Before the player is able to defeat him, the Nightmare heads to the pedestal where it's [[Dominus Ghaul|template]] would have gotten his power and the Guardian is teleported back to the Pyramid.''
''The Nightmare does the same thing the real [[Ghaul]] would, except uses the immunity ability all Nightmares possess. Before the player is able to defeat him, they are teleported back to the Pyramid.''


*'''Ghost''': "The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness."
*'''Ghost''': The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness.


''The Guardian continues to explore the Pyramid, eventually finding the [[Nightmare of Fikrul, the Fanatic|Nightmare of the Fanatic]].''
''The Guardian explores the Pyramid more, eventually coming to face the [[Nightmare of Fikrul, the Fanatic|Nightmare of the Fanatic]].''


''The player fights the Nightmare, but again is teleported back to the Pyramid before they can defeat him.''
''The player fights the Nightmare, but again is teleported back to the Pyramid before they can defeat him.''


*'''Ghost''': "The Light abandoned [[Cayde-6|Cayde]]. Left him for dead. Kept him from being saved. In Light, there is only failure."
*'''Ghost''': The Light abandoned [[Cayde-6|Cayde]], left him for dead. In Light, there is only failure.


''The player then explores the Pyramid more still and encounters the final Nightmare, the [[Nightmare of Crota, Son of Oryx]].''
''The player then explores the Pyramid more still, until coming to face the final Nightmare. [[The Nightmare of Crota, Son of Oryx]].''


''The player defeats and takes the blades of [[Swordbearer]] Nightmares, and defeats the Nightmare of Crota.''
''The player defeats and takes the blades of [[Swordbearer]] Nightmares, and defeats the Nightmare of Crota.''


*'''Ghost''': "One by one, Crota slaughtered many [[Guardian]]s. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid."
*'''Ghost''': One by one, Crota slaughtered many [[Guardians]]. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid.


''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a sculpture, cast under a veil. In front lies an [[Unknown Artifact]].''
''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a sculpture, cast under a veil. In front lies an [[Unknown Artifact]].''


*'''Ghost''': "Respite lies ahead."
*'''Ghost''': Respite lies ahead.


''The Guardian inspects the Unknown Artifact, but are then teleported into a vision.''
''The Guardian inspects the Unknown Artifact, but are then teleported into a vision.''
'''Cutscene'''


'''[https://www.youtube.com/watch?v=j_yaXiQDBGE {Cutscene}]'''
''The player looks around, and realizes they are in the [[Black Garden]]. Behind them, a fleet of [[Pyramids]] looms.''
 
''The player looks around, and realizes they are in the [[Black Garden]]. Behind them, a fleet of [[Pyramids]] loom.''


*'''?''': "You made it."
*'''?''': You made it.


''The player turns behind them and sees...themself. They realize that the Darkness has assumed the form of them.
''The player turns behind them and sees...themself. They realize that the Darkness has assumed the form of them.


*'''Darkness''': "We have heard your cries for help. And soon, we will answer."
*'''Darkness''': We have heard your cries for help. And soon, we will answer.


*'''The Guardian''': "Who are you?"
*'''The Guardian''': Who are you?


*'''Darkness''': "Don't you recognize us? We are not your friend. We are not your enemy. We are your...salvation."
*'''Darkness''': Don't you recognize us? We are not you friend. We are not your enemy. We are your...salvation.


''The player is then teleported into the [[Sanctuary]] to talk with [[Eris Morn]].''
''The player is then teleported into the [[Sanctuary]] to talk with [[Eris Morn]].''
==Enemies==
;[[Hive]] - [[Hidden Swarm]] and [[Nightmare]]s
*[[Wizard]]
*[[Thrall]]
*[[Acolyte]]
*[[Knight]]
**[[Swordbearer Nightmare]]
;[[Cabal]] - Nightmares
*[[War Beast]]
**[[Nightmare War Beast]]
*[[Psion]]
*[[Nightmare Legionary]]
;[[Scorn]] - Nightmares
*[[Screeb]]
*[[Ravager]]
*[[Nightmare Stalker]]
;Bosses
*[[Nightmare of Dominus Ghaul]]
*[[Nightmare of Fikrul, the Fanatic]]
*[[Nightmare of Crota, Son of Oryx]]
==Trivia==
*The Acolytes that appear in the arena where the Nightmare of Crota is fought use the [[Savathûn's Brood]] design.
==List of appearances==
*''[[Destiny 2]]''
**''[[Shadowkeep]]''
==References==
<references/>
{{Story missions|SKP}}
[[Category:Story missions]]

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