The Wellspring

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The Wellspring is an six-man activity that takes place within Savathûn's Throne World. It has two versions that rotate daily, The Wellspring: Attack and The Wellspring: Defend. It has both a Legendary and Master version.

It can be found on the right hand side of Savathûn's Throne World's map.


Gameplay

The Wellspring has different gameplay depending on which version of the activity you are completing.

The Wellspring: Attack

The attack version of The Wellspring first spawns in the players behind a wall of Hive magic along with three destructible Hive crystals along with a spot to place a Rally Banner. Destroying these three crystals drops the wall and begins the first part of the activity. In this first portion, the players much make it past a long bridge that is guarded by Acolytes, Shriekers, and a Lightbearer Acolyte.

After killing all the enemies, the players will then be launched upwards and be met by a Darkness payload that must be escorted throughout this portion of the mission. There are various points along the path of the payload that go over patches purple spikes of Hive energy that damage players that stand on top of them. In order to remove these spikes, players can shoot a green crystal that hovers over each spike patch. The players will also be swarmed by constant waves of Acolytes, Thrall, Knights, and Wizards. After passing the steps, the players will escort the payload through a tunnel, destroying crystals and killing the constant waves of Thrall and Acolytes until the payload stops at a door that is protected by invulnerable crystals. The payload will charge up for a moment before exploding and destroying the crystals and the door.

The attack version of The Wellspring concludes with a fight with either Golmag, Warden of the Spring, a massive Hive Knight, or Bor'gong, Warden of the Spring, a massive Hive Ogre. Both have the same fight mechanics. The players will have the ability to plant a Rally Banner before the fight. When entering the room, they will find the boss kneeling in the center, protected by an immunity shield, with three floating crystals around it. Destroying all three starts the fight. In order to progress the fight further, there are three rooms to the side of the arena that have a hive ritual circle and an Wizard protected by an immunity shield in each. The players must stand on and guard these circles as waves of Hive try to interrupt the ritual. Once all three circles have been protected for an adequate amount of time, the immunity shields on the Wizards will drop and will drop a Void charge on death. Players will bring the charge back to central arena and deposit them into the center pillar. Depositing these charges spawn another hive crystal floating in the air. Once all three charges have been deposited and all three crystals have been destroyed, the immunity shield around the boss will drop and the fight will commence. Constant waves of Thrall will rush out to assist the Warden during the fight.

After losing a quarter of their health, the Warden will summon an immunity shield and call upon more reinforcements. Players must kill a Butcher of the Spring to take their Void Charge and deposit it in the Wellspring to disable the boss's shield and continue damaging them. The Warden will do this three times throughout the fight for each quarter of health taken. The amount of Butchers that spawn will increase by one each time. After the third shield is removed, The Warden will no longer be able to go immune.