Savathûn's Song: Difference between revisions

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(This is the boss's page. Transcript goes in the mission's page. (Again, because edit conflict.))
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==Gameplay==
==Gameplay==
Savathun's Song will initially be resting in its crystal casing, where it will be immune to all damage. Breaking the crystal beneath will awake it, shooting down all players in sight with its Void blasts. It will periodically vanish and then teleport just like [[Alak-Hul, the Darkblade]]. Its weak spot, the eye, will be open to attack until its health reduced by one-third, where it will retract its protective casing, giving it full immunity. Savathun's Song will only come out to attack again when the Hive reinforcements it summons have been killed. When its health is reduced by another third, it will summon [[Ogre]]s to make it more difficult to clear the adds. These Ogres are very dangerous and must be killed quickly. After a short while, Savathun's Song will fully shield itself in a Void barrier, except it can attack from the safety of the barrier. The only way to disable this barrier is to insert a [[Void]] charge beneath it. This charge must be obtained by killing a [[Savathun's Handmaiden]] [[Wizard]]. It will then teleport back to the main area and will continue to attack until killed.
Savathun's Song will initially be resting in its crystal casing, where it will be immune to all damage. Breaking the crystal beneath will awake it, shooting down all players in sight with its Void blasts. It will periodically vanish and then teleport just like [[Alak-Hul, the Darkblade]]. Its weak spot, the eye, will be open to attack until its health reduced by one-third, where it will retract its protective casing, giving it full immunity. Savathun's Song will only come out to attack again when the Hive reinforcements it summons have been killed. When its health is reduced by another third, it will summon [[Ogre]]s to make it more difficult to clear the adds. These Ogres are very dangerous and must be killed quickly. After a short while, Savathun's Song will fully shield itself in a Void barrier, except it can attack from the safety of the barrier. The only way to disable this barrier is to insert a [[Void]] charge beneath it. This charge must be obtained by killing a [[Savathun's Handmaiden]] [[Wizard]]. It will then teleport back to the main area and will continue to attack until killed.
==Transcript==
{|
!Version 1!!Version 2!!Version 3
|-
|'''[[Sloane]]''': Operation Caliban, welcome to the show. We've got several fireteams missing beneath the Arcology. We got one report a few hours back, but it's been radio silence since then.<br/>'''[[Zavala]]''': This is combat search and rescue in extremely hostile territory. The [[Hive]] are notorious for their cruelty. Expect the worst.<br/>'''Sloane''': Those Guardians are my responsibility. Get in, get out, and don't die.
|B
|C
|-
|colspan="3"|'''The Rig'''<br/>Follow the Lost Fireteams<br/>Retrace the footsteps of the lost fireteams<br/><br/>The player enters the [[Solarium]].<br/><br/>'''Solarium'''<br/>Gain access to the Arcology<br/>Deploy Ghost to inspect the Hive magic locking the doors into the Arcology<br/><br/>The player approaches the doors leading into [[Arboretum]]
|-
|'''Ghost''': These locks are brand new. The Hive must have just sealed this door.<br/>'''Sloane''': Heads up, Caliban, we show [[Fallen]] inbound toward your current position.<br/><br/>The Fallen appear in several [[Skiff]]s and commence battle with the players. Included in their number are several [[Heavy Shank]]s
|BBBBBBBBBBBBBBBBBBB
|CCCCCCCCCCCCCCCCCCC
|-
|colspan="3"|Protect Ghost<br/>Wards disrupted<br/>[0-2] of 2<br/>Defend Ghost while he works on the locks<br/><br/>1 of 2<br/><br/>2 of 2<br/><br/>Gain access to the Arcology<br/>Press deeper into the Arcology<br/><br/>The enemy are defeated.<br/><br/>The door is opened and the player is ambushed by several "Revenant [[Acolyte]]s", some [[Wizard]]s and a "Hungering [[Ogre]]" waiting on the other side. <br/><br/>The Hive are killed<br/><br/>Find the Lost Fireteams<br/>Continue looking for any sign of the missing Guardians<br/><br/>The player continues into the Arcology
|-
|'''Sloane''': I'm consulting [[Vanguard]] archives on Hive rituals. I'm getting a lot of hints about...death experiments.<br/>I don't know what you're walking into, Caliban, but keep your eyes up. I want you alive at the end of it<br/>'''Ghost''': I think alive is the bare minimum we should shoot for...Sloane? Are you there?<br/>'''Unknown Male Voice 1''': No! No, please, they already took my Ghost, please!<br/>'''Ghost''': That must be one of the missing Guardians. Tracing his broadcast now.<br/>'''Sloane''': Can you hear me, Caliban? Are you there? They're not responding.
|B
|C
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|colspan="3"|'''Arboretum'''<br/>The player enters the [[Arboretum]] and encounters more Hive surrounding a crystal full of Void Light, located in a Hive receptacle being overseen by a Wizard, one of ''[[Savathûn]]'s Handmaidens". A short distance past these is a [[Shieker]], which is being made invulnerable to the player's attacks by an identical receptacle position in front of it.<br/><br/>Search for the Lost Fireteams<br/>Prevent Savathûn's Handmaidens from carrying out their ritual
|-
|'''Ghost''': Up there, by that crystal. That's where the broadcast came from.
|B
|C
|-
|colspan="3"|The player kills the Handmaiden of [[Savathun]].
|-
|'''Ghost''': That crystal was full of [[Void]] [[Light]]!
|B
|C
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|colspan="3"|The player approaches the receptacle containing the crystal,  picks up the crystal and proceeds to slam it into the Shrieker's identical receptacle, destroying the Shrieker and it's invulnerable shield
|-
|'''Ghost''': Void Light can only be created by [[Guardian]]s. I don't understand how the Hive got their claws on it
|}


==Trivia==
==Trivia==

Revision as of 23:37, November 28, 2017

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This article is about the Hive Shrieker enemy. For the Strike of the same name, see Savathûn's Song (strike).
Savathûn's Song
Hive Shrieker Boss.jpg
Biographical information

Species:

Hive

Rank:

Ultra

Class:

Shrieker

Combat information

Mission:

Savathûn's Song

Weapon(s):

Shrieker Blasts

Abilities:

Midair Levitation
High Durability
Brief Vanish
Teleportation
Brief Immunity
Void Barrier
Summon HIve

 

"Biggest damn Shrieker I've seen in all my lives. Mark my words, something real big and real old is gonna use that thing to lay eyes on this planet."
Taeko-3

Savathûn's Song is an Ultra Shrieker that serves as the main boss of the Savathûn's Song Strike in Destiny 2.

Gameplay

Savathun's Song will initially be resting in its crystal casing, where it will be immune to all damage. Breaking the crystal beneath will awake it, shooting down all players in sight with its Void blasts. It will periodically vanish and then teleport just like Alak-Hul, the Darkblade. Its weak spot, the eye, will be open to attack until its health reduced by one-third, where it will retract its protective casing, giving it full immunity. Savathun's Song will only come out to attack again when the Hive reinforcements it summons have been killed. When its health is reduced by another third, it will summon Ogres to make it more difficult to clear the adds. These Ogres are very dangerous and must be killed quickly. After a short while, Savathun's Song will fully shield itself in a Void barrier, except it can attack from the safety of the barrier. The only way to disable this barrier is to insert a Void charge beneath it. This charge must be obtained by killing a Savathun's Handmaiden Wizard. It will then teleport back to the main area and will continue to attack until killed.

Trivia

  • The three standard Shriekers encountered earlier in the Strike also bear the name "Savathûn's Song".
  • At one point during the development of Destiny 2, Savathûn's Song was instead named the "Dark Heart".

Gallery

List of appearances

Template:BossD2