Forum:Ir Aluk, the Executioner

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Ir Aluk, the Executioner
Biographical information

Species:

Taken

Faction:

Viruses

Rank:

Executioner

Class:

Corrupted Knight

Gender:

Male

Combat information

Mission:

King's Vengeance

Weapon(s):

Void Boomer
Arc Cleaver

Abilities:

Wall of Darkness
Teleportation
Slowness Effect
Sundered Effect
Eruption Vortex
Shocking Effect
Poisoned Effect
Husk Surge
Dark Essence

 

Ir Aluk, the Executioner is the Viruses' warden, and one of Halkris' most powerful champions.

Main Mechanics

Primary Weapons

Ir Aluk's weapon of choice is a Taken Boomer that fires Void bolts which leave behind giant energy domes upon detonation. These energy domes slow down the movements and sunder the resilience values of any Guardians that get trapped inside. For close range combat, he can unsheathe a giant Arc Cleaver that will instantly kill any Guardian with a direct slash. If it hits the ground, then it will create a pulsing electric shockwave that will shock everyone to death within its radius.

Wall of Darkness

Ir Aluk will appear on a large upper platform and put up a transparent Wall of Darkness. His attacks can pass through, as can himself and Guardians, but Guardian weapons cannot penetrate of the wall. He can also launch a series of Solar projectiles that erupt into fire tornadoes that rapidly burn Guardians to death. He will constantly change positions on his platform with his short range teleport, making his movements erratic and unpredictable. To break down the wall, special plates will need to be activated and stepped on for long enough while shooting down Hive crystals. But to activate the plates, Guardians must gather enough of Dark Essence stacks to awaken the plates, which will only happen when their respective glyphs are fully powered. Stepping on a plate without that Essence will inflict a poison effect until the plate is stepped off of. Special Corrupted Knights will eventually appear. These need to be killed, as they will drop a Tomb Husk upon death. These Tomb Husks will need to be inserted into glyphs next to the plates. Each glyph can only take two Husks per charge level. If more than two are inserted, then the glyph will surge with enough power to release a blast that will wipe the entire team. The plates will need to be charged a total of 3 times. Whoever inserts a Tomb Husk will receive one stack of the Dark Essence effect. This effect will slow ability recharge rate as well as health regeneration rate. When 3 stacks of the Dark Essence are achieved, then the plates are activated and can be stood on.

TBC