Forum:Asylum of Screams: Difference between revisions
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After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards. | After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards. | ||
There are 8 difficulties to choose from | There are 8 difficulties to choose from: | ||
*'''Normal''': | |||
{{Article Quote|Laugh and laugh at even the biggest of Dark Champions! Risk is exponentially low, but so is the reward.}} | |||
*'''Hard''': | |||
{{Article Quote|The Darkness comes strong, but with enough Light, you may triumph. Your reward will provide you with enough.}} | |||
*'''Heroic''': | |||
{{Article Quote|The Darkness is ready to snuff your Light and it's army ready to stamp on your corpse, though chances of survival are only depended on your skill.}} | |||
*'''Midnight''': | |||
{{Article Quote|The Darkness will swallow you whole and your Light forever lost from the warm embrace of the Traveler. You WILL not live once.}} | |||
*'''Eclipse''': | |||
{{Article Quote|Your ties to the Light have been shattered and the denizens of this realm are ravenous for your Light. May the Traveler have mercy upon your soul...}} | |||
*'''Catalyst''': | |||
{{Article Quote|Use this ancient tool to make your adventure... ,or perhaps, break. Reward chances are determined by your set difficulty.}} | |||
==History== | ==History== |
Revision as of 15:42, March 6, 2019
Forums: Index → Fan Fiction → Asylum of Screams |
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TBA |
Asylum of Screams | |
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Game: |
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Player(s): |
1-6 |
Recommended Power Level: |
700+ |
Location: |
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Objective(s): |
Roam the Asylum of Screams in search for treasure |
“ | Seek priceless treasures in the most perilous of places. | ” |
Asylum of Screams is an end-game activity where Guardians go to a remote area of Darumel's Ascendant Realm in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.
Overview
The Asylum of Screams is a Dungeon of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm from The Kell's Scourge Syndicate of the Fallen to the Taken.
The place is a continual Darkness Zone, where if the team is wiped, 3 total times, they are transported back to orbit with their finds. For boss encounters, however, the Fireteam is brought to orbit if they are unable to defeat the boss within 9 attempts. There also will be a 2 hour timer to pick up the pace of players
After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.
There are 8 difficulties to choose from:
- Normal:
- Hard:
- Heroic:
- Midnight:
- Eclipse:
- Catalyst:
History
Centuries ago, a major segment of Darumel's Ascendant Plane splintered off from his prison, and was forever forgotten. Over the years, enemies of many factions were ripped from their realms and forced to walk the infinite realm of screams. Forgotten for years, the treasures of this Asylum remained untouched.
Once again appearing, the many enemies who roam this land engaged with Darumel's Hive, causing widespread casualties. With it's appearance, the enemies also began to worm their way back to the physical realm, sowing havoc at wherever they once again appear. Seeking retribution, Darumel called upon the wrath of Guardians to dispose of his rivals in turn for the bounties and treasures of the Asylum.
Bosses
Boss encounters come in many varieties; from basic Ultra encounters to Raid sophisticated bosses.
Unique Bosses
- Wrath of Savathûn
- Malphikaris, Demon Perfected
- Bolka'urahn, Dominus to None
- Katherion, Metaphysical Predator
- Fireteam Dawnbreak
- TBA
Named Bosses
Fallen
- Goyris the Forgotten, Kell's Scourge (Introduction)
- Ropheliks, the Renegade Bomber
- Noviks-4, Interdimensional Probe
- Phiriks, the Gunrunner
- Dreksul, Dusk Baroness
- Dalkulii, Abomination Tamer
- Azekaa, Exiled Archon
- Skavis, Vengeful Wolf
- Scorned Machination
- TBC
Hive
- Kariil, Fool of Darumel
- Symphony of the Void
- Servoxx, Abhorrent Monstrosity
- Meruk, Guardian Hunter
- The Midnight Guards
- Daughter of Nokris (Darkblade in Grasp of Nokris,Nokris's Daughter and Granddaughter Of Oryx, the Taken King)
- TBC
Vex
- Valthei, Depraved Mind
- Therybon, Weaver Deacon
- Black Garden Survivor (Vex Catoblepas)
- Hypasantes, Gorgon Lord
- Muralos, Gate Lord
- Luragon, Vertical Mind & Qervoxx, Horizontal Mind
- TBC
Cabal
- Yuvurg, Blind Razer
- Val Pirysk, the Craftsman
- Rurebyx, Dark Technocrat
- Draconis Gunship
- Dominus Swadi, Student Of Srikes (Blood Guard Legionary in Sand Eaters Colors,One Of Srikes’s students)
- Val Kal'eng, Oathbound
- Vortigan, Null Flayer
- Praeuro, Napalm Valus
- Volkus, Bloodguard Juggernaut
- Rakaira, Bloodguard Valkyrie
- TBC
Taken
- Rekaatï, Architect of Savathûn
- Lohgalé, Crest of Darumel
- Ereviks, Loyal to Savathûn
- Val Fa'eng, Shield of Xivu
- Qervaxx, the Furious
- Xaviks, the Warmonger
- Aselios, Fury of Quria
- Kha'dobah, the Maddened
- TBC
Misc
- Horrified Wampa (Dusk Splicers Failed Experiment)
Rewards
Weapons
- Dual Khvostov 7G-02 (By Killing Dominus Swadi, Student Of Srikes, exotic Auto Rifle,Does Kinetic damage)
- Dūl Axe (By killing Dūl Wrath, Exotic Axe,Heavy weapon, does Solar Damage)
- TBC
Artifacts
- Splicer Wampa Horn (by Slaying the Horrified Wampa, Legendary Artifact,Summons a Friendly Shank That aid you in Combat until all enemies are down)
- TBC