Crota's End/Walkthrough: Difference between revisions

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{{Quest walkthrough infobox
{{Quest walkthrough infobox
|prev= [[Vault of Glass]]
|prev= [[Vault of Glass (raid)|Vault of Glass]]
|next= [[King's Fall]]
|next= [[King's Fall]]
|name= Crota's End/Walkthrough
|name= Crota's End/Walkthrough
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===Stage 1: The Abyss===
===Stage 1: The Abyss===
[[File:Crota's End Lamp Route.jpg|thumb|left|300px|Crota's End Lamp Route map {{Plain|[https://www.reddit.com/r/DestinyTheGame/comments/2t9id9/3d_illustration_of_ce_abysslamp_room_wip/ created]}} by reddit user {{Plain|[https://www.reddit.com/user/dummehh u/dummeh]}}.]]
[[File:Crota's End Lamp Route.jpg|thumb|left|300px|Crota's End Lamp Route map {{Plain|[https://www.reddit.com/r/DestinyTheGame/comments/2t9id9/3d_illustration_of_ce_abysslamp_room_wip/ created]}} by reddit user {{Plain|[https://www.reddit.com/user/dummehh u/dummeh]}}.]]
Crota's End is the shortest [[Raid]] in [[Destiny]]. It doesn't feature any waypoints or markers to guide your fireteam, just like the [[Vault of Glass]]. The raid features three main sections: the Abyss, the Bridge, and [[Crota, Son of Oryx]]. Your fireteam starts out near the edge of the [[Hellmouth]], where you must go to a large, circular platform in front of an invisible bridge where at least one member of the team should stand on it until the platform fully forms. There is a [[Dead Ghost]] that is on one of the pillars to the left of the plate to be collected. Once the bridge is fully formed, the team crosses it and jumps down into a pit known as The Stills.  
Crota's End is the shortest [[Raid]] in [[Destiny]]. It doesn't feature any waypoints or markers to guide your fireteam, just like the [[Vault of Glass (raid)|Vault of Glass]]. The raid features three main sections: the Abyss, the Bridge, and [[Crota, Son of Oryx]]. Your fireteam starts out near the edge of the [[Hellmouth]], where you must go to a large, circular platform in front of an invisible bridge where at least one member of the team should stand on it until the platform fully forms. There is a [[Dead Ghost]] that is on one of the pillars to the left of the plate to be collected. Once the bridge is fully formed, the team crosses it and jumps down into a pit known as The Stills.  


Down in the pit the team should see a lamp in the distance, glowing blue. The team will use them to navigate the smothering darkness. For the duration of this section, your team will have a debuff called "Weight of Darkness". This means characters will move slower and the effect can stack up to ten times. Standing near one of the lamps gradually removes this debuff and allows players to catch up to one another. However, when the first person in your team reaches the lamp, it starts a timer. After the timer is up, the lamp will explode, potentially killing anyone standing too close. The other major obstacle in this part of the Raid is that there will constantly be waves of [[Thrall]] trying to kill you.  
Down in the pit the team should see a lamp in the distance, glowing blue. The team will use them to navigate the smothering darkness. For the duration of this section, your team will have a debuff called "Weight of Darkness". This means characters will move slower and the effect can stack up to ten times. Standing near one of the lamps gradually removes this debuff and allows players to catch up to one another. However, when the first person in your team reaches the lamp, it starts a timer. After the timer is up, the lamp will explode, potentially killing anyone standing too close. The other major obstacle in this part of the Raid is that there will constantly be waves of [[Thrall]] trying to kill you.