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==Mission-specific modifiers==
==Mission-specific modifiers==
 
*'''Heroic''' - Enemies are more numerous and aggressive. All missions above their default level have Heroic active. Heroic is also used in the [[Daily Heroic Story Mission]] and [[Weekly Heroic Strike]].
*Heroic: Enemies are more numerous and aggressive. All missions above their default level have Heroic active. Heroic is also used in the [[Daily Heroic Story Mission]] and [[Weekly Heroic Strike]].
*'''Epic''' - Heavily shielded and highly aggressive enemies appear in large numbers. Epic is always active during the [[Nightfall Strike]].
*Epic: Heavily shielded and highly aggressive enemies appear in large numbers. Epic is always active during the [[Nightfall Strike]].
*'''Nightfall''' - On death, you are returned to orbit. Nightfall is always active during the Nightfall Strike.
*Nightfall: On death, you are returned to orbit. Nightfall is always active during the Nightfall Strike.


==Randomly selected modifiers==
==Randomly selected modifiers==
*Original:
**'''Angry''' - Enemies do not flinch, even after taking massive damage.
**'''Arc Burn''' - All sources of arc damage deal more damage.
**'''Juggler''' - Enemies only drop ammo for weapons you are not currently using.
**'''Lightswitch''' - Enemies deal more melee damage.
**'''Solar Burn''' - All sources of solar damage deal more damage.
**'''Void Burn''' - All sources of void damage deal more damage.


*Angry: Enemies do not flinch, even after taking massive damage.
*Added by ''[[House of Wolves (expansion)|House of Wolves]]'':
*Arc Burn: All sources of arc damage deal more damage.
**'''Airborne''' - Players deal more damage in the air.
*Juggler: Enemies only drop ammo for weapons you are not currently using.
**'''Brawler''' - Player melee attacks are more powerful
*Lightswitch: Enemies deal more melee damage.
**'''Catapult''' - Grenades recharge at an increased rate
*Solar Burn: All sources of solar damage deal more damage.
**'''Exposure''' - Player shields are increased, but don't replenish
*Void Burn: All sources of void damage deal more damage.
**'''Grounded''' - Players take more damage while in the air.
**'''Small Arms''' - Primary weapons are more powerful
**'''Specialist''' - Special weapons are more powerful
**'''Trickle''' - Abilities recharge at a reduced rate


[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]