Modifier: Difference between revisions
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==Mission-specific modifiers== | ==Mission-specific modifiers== | ||
*'''Heroic''' - Enemies are more numerous and aggressive. All missions above their default level have Heroic active. Heroic is also used in the [[Daily Heroic Story Mission]] and [[Weekly Heroic Strike]]. | |||
*Heroic | *'''Epic''' - Heavily shielded and highly aggressive enemies appear in large numbers. Epic is always active during the [[Nightfall Strike]]. | ||
*Epic | *'''Nightfall''' - On death, you are returned to orbit. Nightfall is always active during the Nightfall Strike. | ||
*Nightfall | |||
==Randomly selected modifiers== | ==Randomly selected modifiers== | ||
*Original: | |||
**'''Angry''' - Enemies do not flinch, even after taking massive damage. | |||
**'''Arc Burn''' - All sources of arc damage deal more damage. | |||
**'''Juggler''' - Enemies only drop ammo for weapons you are not currently using. | |||
**'''Lightswitch''' - Enemies deal more melee damage. | |||
**'''Solar Burn''' - All sources of solar damage deal more damage. | |||
**'''Void Burn''' - All sources of void damage deal more damage. | |||
* | *Added by ''[[House of Wolves (expansion)|House of Wolves]]'': | ||
* | **'''Airborne''' - Players deal more damage in the air. | ||
* | **'''Brawler''' - Player melee attacks are more powerful | ||
* | **'''Catapult''' - Grenades recharge at an increased rate | ||
* | **'''Exposure''' - Player shields are increased, but don't replenish | ||
* | **'''Grounded''' - Players take more damage while in the air. | ||
**'''Small Arms''' - Primary weapons are more powerful | |||
**'''Specialist''' - Special weapons are more powerful | |||
**'''Trickle''' - Abilities recharge at a reduced rate | |||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] |