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Like Raids, the Raid Lairs were six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where the Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: Eater of Worlds is approximately the same length as Crota's End, while Spire of Stars is slightly longer. The Raid Lairs still feature a Prestige difficulty, but instead of additional objectives, players are restricted to a specific loadout of weapon types which changes each week.
The Raid Lairs had previously been discontinued with no new releases since Spire of Stars. Some later Raids were approximately the length of a Raid Lair, though are not labelled as such.
Raid Lairs were reintroduced as a scalable hybrid activity. With the new format, starting the activity with 3 or less players started it as a Dungeon, being designed to be able to be completed solo. Starting the activity with 4 or more started it as a Raid, being designed to offer a more difficult challenge and to require teamwork.
List of Raid Lairs
|Raid Lair||Location||Expansion||Enemy Races||Final Boss|
|Eater of Worlds||The Leviathan, Nessus Orbit||Curse of Osiris||Cabal
|Argos, Planetary Core|
|Spire of Stars||The Leviathan, Nessus Orbit||Warmind||Cabal||Val Ca'uor|
|Crota's End||Ocean of Storms, Moon||The Dark Below (Originally)
The Final Shape
|Hive||Ir Yût, the Deathsinger; |
Crota, Son of Oryx
|Duality||Derelict Leviathan||Season of the Haunted (The Witch Queen) (Originally)
Age of Renewal
|Nightmare of Caiatl, Princess-Imperial|
- Unlike Dungeons, Raid Lairs typically have a Raid Race to accompany their release. The Raid Lairs must, however, be completed in raid mode.