Forum:Network Protector Hydra

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Forums: Index Fan Fiction Network Protector Hydra Destiny-FrontierGhostShell.png
Sol Collective
Network Protector Hydra
Network Protector (SC).png
Statistics

Species:

Vex

Type:

Hydra

Collectives:

Sol Collective

Rank:

Ultra

Combat information

Weapon(s):

Void Aeon Maul

Abilities:

High Durability
Midair Levitation
Rotating Shields
Solar Death Blast
Immunity
Summon Vex
Teleportation
Summon Oracles

 
Precursors
Precursor Network Protector Hydra
Network Protector (SP).png
Statistics

Species:

Vex

Type:

Hydra

Collectives:

Precursors

Rank:

Ultra

Combat information

Weapon(s):

Void Aeon Maul

Abilities:

High Durability
Midair Levitation
Rotating Shields
Solar Death Blast
Immunity
Summon Vex
Teleportation
Summon Oracles

 
Descendants
Descendant Network Protector Hydra
Network Protector (SI).png
Statistics

Species:

Vex

Type:

Hydra

Collectives:

Descendants

Rank:

Ultra

Combat information

Weapon(s):

Void Aeon Maul

Abilities:

High Durability
Midair Levitation
Rotating Shields
Solar Death Blast
Immunity
Summon Vex
Teleportation
Summon Oracles

 
Sol Divisive
Network Protector Hydra
Network Protector (SD).png
Statistics

Species:

Vex

Type:

Hydra

Collectives:

Sol Divisive

Rank:

Ultra

Combat information

Weapon(s):

Void Aeon Maul

Abilities:

High Durability
Midair Levitation
Rotating Shields
Solar Death Blast
Immunity
Summon Vex
Teleportation
Summon Oracles

 

Network Protector Hydras are powerful Vex Hydras. They act like Epoptes, Lord of Quanta.

Gameplay[edit]

When engaged these hydras will be immune to damage, to open them to damage. The paired Observer Hydras must be defeated to reveal the Boss's Protection Oracles. In order to defeat them the Observer Hydras' Oracles must be destroyed in a specific order dictated from the opposite room. Once half the oracles are destroyed 3 Red Oracles will appear in both Observer Hydra rooms, and 6 in the main room. The Observer Rooms must destroy the Oracles that are pointed out by their teammates. These Oracles will be the two Oracles that the main room team doesn't destroy. How the party tells which Oracles are right is by using a buff granted from slaying named Cyclops called Refracted Lens. These Cyclops grant a buff that lasts a short amount of time but turns 4 of the 6 Oracles in the room green. The Green must be destroyed while the red are left alone, these red ones must then be relayed to the side rooms based on their number call out (as each Oracle will be above a plate). Failure to destroy the correct Red Oracles results in a wipe. The boss enters damage phase when both sets of Protection Oracles have been revealed and destroyed. When this happens, it drops its immune shield and instead gains two rotating shields. This damage phase lasts a while and to extended Blue Oracles that appear in secluded spots in the main room must be destroyed, but their guards must be defeated first. The Damage phase may be extended three times.