Forum:Network Protector Hydra

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Forums: Index Fan Fiction Network Protector Hydra Destiny-FrontierGhostShell.png
Sol Collective
Network Protector Hydra
Network Protector (SC).png
Statistics

Species:

Vex

Type:

Hydra

Collectives:

Sol Collective

Rank:

Ultra

Combat information

Weapon(s):

Void Aeon Maul

Abilities:

High Durability
Midair Levitation
Rotating Shields
Solar Death Blast
Immunity
Summon Vex
Teleportation
Summon Oracles

 
Precursors
Precursor Network Protector Hydra
Network Protector (SP).png
Statistics

Species:

Vex

Type:

Hydra

Collectives:

Precursors

Rank:

Ultra

Combat information

Weapon(s):

Void Aeon Maul

Abilities:

High Durability
Midair Levitation
Rotating Shields
Solar Death Blast
Immunity
Summon Vex
Teleportation
Summon Oracles

 
Descendants
Descendant Network Protector Hydra
Network Protector (SI).png
Statistics

Species:

Vex

Type:

Hydra

Collectives:

Descendants

Rank:

Ultra

Combat information

Weapon(s):

Void Aeon Maul

Abilities:

High Durability
Midair Levitation
Rotating Shields
Solar Death Blast
Immunity
Summon Vex
Teleportation
Summon Oracles

 
Sol Divisive
Network Protector Hydra
Network Protector (SD).png
Statistics

Species:

Vex

Type:

Hydra

Collectives:

Sol Divisive

Rank:

Ultra

Combat information

Weapon(s):

Void Aeon Maul

Abilities:

High Durability
Midair Levitation
Rotating Shields
Solar Death Blast
Immunity
Summon Vex
Teleportation
Summon Oracles

 

Network Protector Hydras are powerful Vex Hydras. They act like Epoptes, Lord of Quanta.

Gameplay[edit]

Upon entering the arena, players encounter the Network Protector Hydra suspended above the central pit, supported by two Observer Hydras. The fireteam should split into two groups, one for each side, assigning roles for add control and Hydra interaction. At the start of the encounter, the Observer Hydras withdraw while the Network Protector engages, summoning Vex units. Defeating the Major Cyclopes on each side unlocks plates, allowing players to begin the primary mechanics.

Observer Hydra Phase[edit]

Players enter the side rooms and engage the Observer Hydras. Each Hydra is protected by a shield containing multiple eyes. Players within the Hydra’s projection field can determine which eyes must be destroyed and must relay this information to their partner in the opposite room.

  • Destroying incorrect eyes resets progress.
  • Destroying three correct outer eyes on both Hydras triggers a wipe sequence.
  • Destroying all outer eyes reveals the central eye.
  • Destroying the central eye destroys the Observer Hydra.

Oracle Wipe Phase (Main Arena)[edit]

When both Observer Hydras each have three outer eyes destroyed, the Network Protector initiates a wipe sequence. Six Oracles appear in the main arena. Players must destroy all Oracles within a short window to prevent a wipe. Once both Observer Hydras are fully destroyed, the Network Protector becomes vulnerable and the encounter transitions into the damage phase.

Damage Phase[edit]

The Network Protector activates two rotating shields, each containing its own eye lattice. Each shield is resolved independently. Destroying the correct outer eyes progresses the lattice. Destroying a shield’s central eye sends that player to a side room. In the side room:

  • The player must destroy a newly formed Observer Hydra (no order required). Once destroyed, the side room is cleared.

After both side rooms are cleared:

  • Three Oracles appear in each side room. Players in the main arena determine which two Oracles in each side room must be destroyed. Failure to destroy the correct Oracles results in a wipe. Successfully stopping the wipe completes the cycle and extends the damage phase. This process can repeat up to two additional times, with new players selected as breakers each cycle. The players who destroyed the initial Observer Hydras are always the first breakers.

Repeating Cycles[edit]

The encounter alternates between Observer Hydra phases and Damage Phases until the Network Protector is destroyed. Each damage phase can be extended up to two times. Players must successfully complete mechanics to maintain pressure and extend damage opportunities.

Enrage[edit]

If the Network Protector is not destroyed after three full damage phases, it triggers an unavoidable wipe.