Eclipse
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Eclipse is an anti-Paracausal energy associated with the outer orbits of the Nine.
Overview[edit]
History[edit]
Gameplay[edit]
Upon its introduction in Renegades, Eclipse energy was used as an empowerment for Premier Lume and a wipe mechanic during the battle in which he would fire the main weapon of Nightfall Station upon his own arena to take down the player if not stopped in time.
With the release of Monument of Triumph, Distortions were introduced as a modifier to Patrol Destinations where they would empower the combatants therein with Eclipse energy. Combatants so affected glow with red energy, with black-red crystals growing out of their bodies.
Minor and Elite combatants gain slightly increased resilience and will release a Retaliation Bolt-like bullet if defeated without dealing a critical hit, which will seek out their killer to explode upon them and deal Kinetic damage, although it will dissipate if it needs to travel too far. This projectile cannot deal lethal damage, requiring other attacks to inflict the finishing blow.
Major and Ultra combatants will gain an Overshield in addition to any of their normal Absorption Shields. When this Overshield is depleted, they will leave a patch of red Hazardous Terrain on the ground that will deal Kinetic damage over time to any foe stepping in it. They will also regenerate their Overshield over time, even if under constant attack.
Vehicle combatants are not affected by this empowerment.
Gallery[edit]
- Eclipse Energy ravaging Tharsis