Forum:Asylum of Screams: Difference between revisions

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*Eidolon Abomination
*Eidolon Abomination
*Kitbashed Scorn Walker
*Kitbashed Scorn Walker
======Dusk Splicers======


====Hive====
====Hive====

Revision as of 12:59, March 10, 2019

Forums: Index Fan Fiction Asylum of Screams Destiny-FrontierGhostShell.png

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Asylum of Screams

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

700+

Location:

Darumel's Realm

Objective(s):

Roam the Asylum of Screams in search for treasure

 
Seek priceless treasures in the most perilous of places.

Asylum of Screams is an end-game activity where Guardians go to a remote area of Darumel's Ascendant Realm in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.

Overview

Description

The Asylum of Screams is a Dungeon of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm from The Kell's Scourge Syndicate of the Fallen to the Taken.

The place is a continual Darkness Zone, where if the team is wiped, 3 total times, they are transported back to orbit with their finds. For boss encounters, however, the Fireteam is brought to orbit if they are unable to defeat the boss within 9 attempts. There also will be a 2 hour timer to pick up the pace of players

After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.

Sometimes, there will be a mission, called Darumel's Wrath, with preset encounters and set dialogue in which the players can stumble into. These encounters can be set like a Raid Lair with hectic combat scenarios and unique Bosses at the end. Although, what makes this particular activity interesting, and somewhat infuriating to those unbeknownst to this rule, is that the loot claimed from these missions cannot be claimed until the end of the mission. Once completed, the loot can be definitively claimed and the players teleported back to the beginning (to shorten travel time and ensure more playability in the realm.

Difficulty

There are 6 difficulties to choose from:

  • Normal:

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  • Hard:

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  • Heroic:

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  • Midnight:

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  • Eclipse:

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  • Catalyst:

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Encounters

  • Boss Encounter
  • Puzzle Encounter
  • Ambush Encounter
  • Stronghold Encounter
  • Time Trial Encounter
    • Marathon Encounter
    • Sparrow Encounter
  • Stealth Encounter
  • Siege Encounter

History

Centuries ago, a major segment of Darumel's Ascendant Plane splintered off from his prison, and was forever forgotten. Over the years, enemies of many factions were ripped from their realms and forced to walk the infinite realm of screams. Forgotten for years, the treasures of this Asylum remained untouched.

Once again appearing, the many enemies who roam this land engaged with Darumel's Hive, causing widespread casualties. With it's appearance, the enemies also began to worm their way back to the physical realm, sowing havoc at wherever they once again appear. Seeking retribution, Darumel called upon the wrath of Guardians to dispose of his rivals in turn for the bounties and treasures of the Asylum.

Bosses

Boss encounters come in many varieties; from basic Ultra encounters to Raid sophisticated bosses.

Unique Bosses

Named Bosses

Fallen

Hive

Vex

Cabal

Taken

Misc

Unnamed Bosses

Fallen

  • Castaway Dreg
  • Castaway Vandal
  • Castaway Marauder
  • Castaway Captain
  • Kitbashed Shank
  • Kitbashed Servitor
  • Kitbashed Walker
Scorn
  • Eidolon Raider
  • Eidolon Chieftain
    • Eidolon Scorch Chieftain
    • Eidolon Volt Chieftain
    • Eidolon Abyssal Chieftain
  • Eidolon Abomination
  • Kitbashed Scorn Walker
Dusk Splicers

Hive

  • Warlord Acolyte
  • Warlord Wizard
  • Warlord Knight
  • Siege Ogre
  • Siege Shrieker

Vex

  • Disconnected Harpy
  • Disconnected Goblin
  • Disconnected Hobgoblin
  • Disconnected Minotaur
  • Abducted Hydra
  • Crafted Cyclops

Cabal

  • Rogue Psion
  • Remnant Legionary
  • Remnant Phalanx
  • Remnant Incendior
  • Remnant Gladiator
  • Remnant Centurion
  • Remnant Colossus
  • Remnant Salvaged Goliath
  • Remnant Salvaged Thresher

Taken

  • Forgotten Pathfinder (Taken Vandal)
  • Forgotten Baron/Baroness (Taken Captain)
  • Forgotten Idol (Chimera)
  • Forgotten Aspirant (Taken Acolyte)
  • Forgotten Summoner (Taken Wizard)
  • Forgotten Priest (Taken Knight)
  • Forgotten Dreadnought (Taken Ogre)
  • Forgotten Receptor (Taken Goblin)
  • Forgotten Processor (Taken Hobgoblin)
  • Forgotten Node (Taken Minotaur)
  • Forgotten Nexus (Taken Hydra)
  • Forgotten Lineman (Taken Phalanx)
  • Forgotten Pointman (Taken Centurion)
  • Mediator Titan
  • Mediator Hunter
  • Mediator Warlock

Rewards

Weapons

Artifacts