Patrol: Difference between revisions
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*Kill—kill a set number of enemies. | *Kill—kill a set number of enemies. | ||
*VIP—kill a specific enemy found in a private location (typically a named major or minor). | *VIP—kill a specific enemy found in a private location (typically a named major or minor). | ||
*Energy Spike—collect energy beacons to reach 100% charge before your charge slowly drains to 0%. Players can overcharge for a maximum of five levels for maximum payoff. | *Energy Spike—collect energy beacons to reach 100% charge before your charge slowly drains to 0%. Players can overcharge for a maximum of five levels for maximum payoff in glimmer. | ||
*Neutralize Taken Blight—go to a certain location and fend off waves of [[Taken]]. | *Neutralize Taken Blight—go to a certain location and fend off waves of [[Taken]]. Including a Ultra at the end. | ||
*Quarantine—kill a specific enemy at a certain location, then go to a second location and fend off enemy waves. | *Quarantine—kill a specific enemy at a certain location, then go to a second location and fend off enemy waves. | ||