Arcstrider: Difference between revisions
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[[File:Arcstrider_2.0.jpg|300px|right|thumb|Arcstrider 2.0 subclass splash art]] | [[File:Arcstrider_2.0.jpg|300px|right|thumb|Arcstrider 2.0 subclass splash art]] | ||
===Grenades=== | ===Grenades=== | ||
*'''Skip grenade''' | *'''Skip grenade''': A grenade which splits on impact, creating multiple projectiles which seek enemies. | ||
*'''Flux Grenade''' | *'''Flux Grenade''': An explosive grenade which deals additional damage when attached to enemies. | ||
*'''Arcbolt Grenade''' | *'''Arcbolt Grenade''': A grenade that chains bolts of lightning to nearby enemies. | ||
===Movement=== | |||
*'''High Jump''': Upgrades Double Jump with even greater height. | |||
*'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air. | |||
*'''Triple Jump''': Upgrades Double Jump with a third jump. | |||
===Class Abilities=== | ===Class Abilities=== | ||
*'''Marksman Dodge''' | *'''Marksman Dodge''': Automatically reload your equipped weapon while dodging. | ||
*'''Gambler's Dodge''' | *'''Gambler's Dodge''': Dodging near enemies generates Melee energy. | ||
===Super=== | ===Super=== | ||
*'''[[Arc Staff]]''' | *'''[[Arc Staff]]''': Conjure a staff infused with [[Arc]] electricity that can be used to rapidly slice enemies while maneuvering around the battlefield. | ||
===Way Of The Warrior=== | ===Way Of The Warrior=== | ||
*'''Combat Flow''' | *'''Combat Flow''': Melee kills recharge your dodge skill. | ||
*'''Deadly Reach''' | *'''Deadly Reach''': Dodging temporarily increases melee range. | ||
*'''Lethal Current''' | *'''Lethal Current''': Arc Staff attacks hit twice after dodging. | ||
*'''Combination Blow''' | *'''Combination Blow''': Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily. Stacks up to three times. | ||
===Way Of The Wind=== | ===Way Of The Wind=== | ||
*'''Disorienting Blow''' | *'''Disorienting Blow''': Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it. | ||
*'''Focused Breathing''' | *'''Focused Breathing''': Sprinting reduces your dodge cooldown. Increased maximum sprint speed. | ||
*'''Battle Meditation''' | *'''Battle Meditation''': When critically wounded, melee and grenades recharge drastically faster. | ||
*'''Lightning Reflexes''' | *'''Lightning Reflexes''': Take less damage while dodging. | ||
===Way of the Current=== | ===Way of the Current=== | ||
*'''Whirlwind Guard''' | *'''Whirlwind Guard''': Use while wielding Arc Staff to deflect incoming projectiles. Deflecting projectiles triples Arc Staff damage for a short time. | ||
*'''Tempest Strike''' | *'''Tempest Strike''': After sliding, activate this melee ability to unleash a devastating uppercut attack. | ||
*'''Lightning Weave''' | *'''Lightning Weave''': Melee hits greatly increase weapon reload speed. Dealing damage with a weapon extends the duration. | ||
*'''Ebb and Flow''' | *'''Ebb and Flow''': Hit a target with an Arc ability to electrify them. Meleeing electrified enemies disorients them and grants grenade, melee, and dodge energy. | ||
==Upgrades Arc 3.0 (Destiny 2: Witch Queen/Final Shape)== | ==Upgrades Arc 3.0 (Destiny 2: Witch Queen/Final Shape)== |