World Event: Difference between revisions

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(→‎Destiny 2: corrected previous statements, added more events)
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==Destiny 2==
==Destiny 2==
*'''[[High-Value Target]]s''' - A special enemy will appear somewhere in the area, accompanied by a brief on-screen notice. Guardians must eliminate them before they depart. This enemy boasts a substantial pool of health, increased damage, and occasionally quickly-regenerating shields. Successfully killing the enemy will yield a chest containing [[Glimmer]] and a reputation token. An [[Engram]] may drop from the enemy itself. This event occurs in all locations, with enemies of the faction present there.
*'''[[High-Value Target]]s''' - A special enemy will appear somewhere in the area, accompanied by a brief on-screen notice. Guardians must eliminate them before they depart. This enemy is usually a [[Major]], but can be an [[Ultra]] or an [[Elite]], and can even be followed by a squad of its fellows. Successfully killing the enemy will yield a chest containing [[Glimmer]] and a reputation token. An [[Engram]] may drop from the enemy itself. This event occurs in all locations, with enemies of the faction present there.


*'''Enemies stand against each other''' - Two enemy factions will start fighting each other, sending stronger and stronger troops as the battle goes on. As the fighting continues, enemies become outfitted with [[Absorption Shield]]s, as if the Shielded Foes [[Modifier]] was active. If the player defeats all the enemies, they are awarded loot, but the belligerents will retreat after some time. This event occurs in all locations where two factions hostile to each other are present.
*'''Enemies move against each other''' - Two enemy factions will start fighting each other, sending stronger and stronger troops as the battle goes on. As the fighting continues, enemies become outfitted with [[Absorption Shield]]s, as if the Shielded Foes [[Modifier]] was active. The belligerents will retreat after some time, signaled by a message. While there is no chest reward for this event, it is a good place to find large amounts of powerful enemies. This event occurs in all locations where two factions hostile to each other are present.


*'''[[Fallen Scavengers]]''' - A Skiff will drop off a crew of Fallen Scavengers with two [[Sentry Servitor]]s. The Fallen will scatter across the area, while the Servitors will move to guard a locked loot chest in the vicinity. If both Servitors are destroyed before the Fallen Scavengers finish their scavenging, the loot chest will unlock and reward Glimmer and a reputation token. This event occurs in the [[European Dead Zone]] and [[New Pacific Arcology]].
*'''[[Fallen Scavengers]]''' - A Skiff will drop off a crew of Fallen Scavengers with two [[Sentry Servitor]]s. The Fallen will scatter across the area, while the Servitors will move to guard a locked loot chest in the vicinity. If both Servitors are destroyed before the Fallen Scavengers finish their scavenging, the loot chest will unlock and reward Glimmer and a reputation token. This event occurs in the [[European Dead Zone]] and [[New Pacific Arcology]].


*'''Roving Pikes''' - On worlds with Fallen presence, a gang of [[Pike]]s piloted by [[Pike Dreg]]s may start roaming an area. They will engage with any foes they encounter, possibly disrupting a Public Event, but continue on after a while. While defeating them doesn't give special rewards, it allows players to use the Pikes for themselves.
*'''Roving Pikes''' - On worlds with Fallen presence, a gang of [[Pike]]s piloted by [[Pike Dreg]]s may start roaming an area. They will engage with any foes they encounter, possibly disrupting a Public Event, but continue on after a while. While defeating them doesn't give special rewards, it allows players to use the Pikes for themselves.
*'''Roaming Interceptor''' - On worlds with Cabal presence, a [[Interceptor Pilot|Psion]] piloting an [[Interceptor]] may start roaming an area. They will engage with any foes they encounter, possibly disrupting a Public Event, but continue on after a while. While defeating them doesn't give special rewards, it allows players to use the Interceptor for themselves.


*'''Flashpoint Bosses''' - During a [[Flashpoint]], Majors will spawn near Public Events such as the [[War Hound]]. These units will have a significantly large health pool and when defeated will drop loot, glimmer, reputation tokens and possibly engrams.  
*'''Flashpoint Bosses''' - During a [[Flashpoint]], Majors will spawn near Public Events such as the [[War Hound]]. These units will have a significantly large health pool and when defeated will drop loot, glimmer, reputation tokens and possibly engrams.  
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*'''[[Escalation Protocol]]''' - The event could be triggered on [[Mars]] by activating any of the [[Rasputin]]-themed towers scattered around [[Hellas Basin]]. The participating players have to defend themselves against several waves of [[Hive]], ranging from [[Thrall]]s during the lower levels and [[Ultra]] [[Knight]]s, [[Wizard]]s and [[Ogre]]s during the higher levels. Some waves will include the added challenge of having to locate and disable [[Shadowrift]]s by standing within them and shooting Void crystals, similarly to the Witches' Ritual [[Public Event#Witches' Ritual|public event]] on [[Titan (moon)|Titan]]. When all the crystals have been destroyed, a Severing Knight will spawn which will drop a [[Cleaver]] when defeated. There are a total of seven levels, with the seventh one featuring a boss with unique mechanics that rotates weekly.
*'''[[Escalation Protocol]]''' - The event could be triggered on [[Mars]] by activating any of the [[Rasputin]]-themed towers scattered around [[Hellas Basin]]. The participating players have to defend themselves against several waves of [[Hive]], ranging from [[Thrall]]s during the lower levels and [[Ultra]] [[Knight]]s, [[Wizard]]s and [[Ogre]]s during the higher levels. Some waves will include the added challenge of having to locate and disable [[Shadowrift]]s by standing within them and shooting Void crystals, similarly to the Witches' Ritual [[Public Event#Witches' Ritual|public event]] on [[Titan (moon)|Titan]]. When all the crystals have been destroyed, a Severing Knight will spawn which will drop a [[Cleaver]] when defeated. There are a total of seven levels, with the seventh one featuring a boss with unique mechanics that rotates weekly.
*'''Taken Saboteur''' - In the [[Dreaming City]], a [[Farseer's Saboteur]] may appear in an area. Killing it will allow the player to use its charge to eventually unlock a chest containing Dreaming City gear.


*'''Nightmare Chest''' - On the [[Moon]] and the [[Leviathan (ship)|Derelict Leviathan]], a trio of [[Major]] [[Nightmare]]s may appear in an area, alongside a locked chest. Killing the Nightmares unlocks the chest, which yields World Drops and location appropriate loot.
*'''Nightmare Chest''' - On the [[Moon]] and the [[Leviathan (ship)|Derelict Leviathan]], a trio of [[Major]] [[Nightmare]]s may appear in an area, alongside a locked chest. Killing the Nightmares unlocks the chest, which yields World Drops and location appropriate loot.