Warpriest: Difference between revisions

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===Hard Mode Changes===
===Hard Mode Changes===
In Hard Mode of [[King's Fall]], the Warpriest becomes noticeably more dangerous in that he can now call upon three separate monoliths, each of which grants him an ability from a Taken enemy: the first one represents an Axion Dart like that of a [[Taken Centurion]], the second one represents a Retaliation Swarm like those of a [[Taken Hobgoblin]], and the third one represents a Darkness Bolt like that of a [[Taken Captain]].
In Destiny 2, the Master Mode (1600LL current) of [[King's Fall]], the Warpriest becomes noticeably more dangerous in that he can now call upon three separate monoliths, each of which grants him an ability from a Taken enemy: the first one represents an Axion Dart like that of a [[Taken Centurion]], the second one represents a Retaliation Swarm like those of a [[Taken Hobgoblin]], and the third one represents a Darkness Bolt like that of a [[Taken Captain]].


===Challenge Mode Changes===
===Challenge Mode Changes===