Tower of Woe: Difference between revisions
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The Tower has three floors, accessible via a giant elevator. Two of them are managed by [[Revenant Wizard]]s, and the final one at the top is guarded by [[Hashladûn, Daughter of Crota]]. After defeating the Wizard(s), a [[Void Crystal]] must be broken in order for the elevator to continue moving. In the elevator, the Guardians are attacked by flocks of [[Acolyte]]s who guard the tower, shooting from various niches in the walls. At the top of the Tower, Guardians must confront and defeat Hashladûn, the architect of the Keep. | The Tower has three floors, accessible via a giant elevator. Two of them are managed by [[Revenant Wizard]]s, and the final one at the top is guarded by [[Hashladûn, Daughter of Crota]]. After defeating the Wizard(s), a [[Void Crystal]] must be broken in order for the elevator to continue moving. In the elevator, the Guardians are attacked by flocks of [[Acolyte]]s who guard the tower, shooting from various niches in the walls. At the top of the Tower, Guardians must confront and defeat Hashladûn, the architect of the Keep. | ||
It is suspected by [[Eris Morn]] that the Tower of Woe is designed to harness the energy of the [[Pyramid]] under the [[Scarlet Keep]], amplifying the Hive's magics and immunizing them from its trauma-inducing effects<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4'', ''[[The Scarlet Keep]]''</ref> | It is suspected by [[Eris Morn]] that the Tower of Woe is designed to harness the energy of the [[Pyramid]] under the [[Scarlet Keep]], amplifying the Hive's magics and immunizing them from its trauma-inducing effects.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4'', ''[[The Scarlet Keep]]''</ref> | ||
==Gallery== | ==Gallery== |