The Fourth Horseman: Difference between revisions

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(Destiny 2 perk updates and synopsis + weapon stat updates.)
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|level= 20 (Year One version) <br> 40 (Year Two version)
|level= 20 (Year One version) <br> 40 (Year Two version)
|accuracy=  
|accuracy=  
|stability=  
|stability= 50
|handling=  
|handling= 40
|magazine= 5
|magazine= 4 (5 with completed catalyst)
|feed=  
|feed=  
|ammo=  
|ammo= Shell
|mode= Fully automatic  
|mode= Fully automatic  
|rate=  
|rate= 360
|damage= [[Arc]]
|damage= [[Arc]]
|range=  
|range= 30
|service= Yes
|service= Yes
|affiliation= [[Guardian]] [[Vanguard]]
|affiliation= [[Guardian]], [[Vanguard]], [[Gunsmith]]
}}
}}
{{Quote|It's not a holdout weapon, it's a pathfinder.|Weapon Description}}
{{Quote|It's not a holdout weapon, it's a pathfinder.|Weapon Description}}
'''The Fourth Horseman''' is a fully automatic [[Exotic]] [[Shotgun]] in ''[[Destiny]]'' introduced in ''[[The Dark Below]]'' as a PS4 exclusive weapon. The Fourth Horseman is available in ''[[The Taken King]]'', and is also available in ''[[Rise of Iron]]''. In ''[[Destiny 2]]'', it is available to obtain during ''[[Season of the Worthy]]''.
'''The Fourth Horseman''' is a fully automatic [[Exotic]] [[Shotgun]] in ''[[Destiny]]'' introduced in ''[[The Dark Below]]'' as a PS4 exclusive weapon. The Fourth Horseman is available in ''[[The Taken King]]'', and is also available in ''[[Rise of Iron]]''. In ''[[Destiny 2]]'', it is available to obtain during ''[[Season of the Worthy]]'' from the [[Banshee-44]] quest "In Rides A Pale Horse".


==Design Details==
==Design Details==
{{quote|One look at The 4th Horseman, and the care taken in crafting it, points to the old trophy-driven traditions of the hunt, but this blunt force destroyer wasn’t built for just any game. Its precision tuning allows for full-auto firing, while measured impact timing provides an extra kick at the tail end of each magazine—a needed fail safe designed specifically for the weapon’s intended prey, the biggest game in the system, the [[Cabal]].|[[Grimoire]] description}}
{{quote|One look at The 4th Horseman, and the care taken in crafting it, points to the old trophy-driven traditions of the hunt, but this blunt force destroyer wasn’t built for just any game. Its precision tuning allows for full-auto firing, while measured impact timing provides an extra kick at the tail end of each magazine—a needed fail safe designed specifically for the weapon’s intended prey, the biggest game in the system, the [[Cabal]].|[[Grimoire]] description}}


This weapon's signature ability is "Thunderer", which grants full auto-fire right off the bat without needing to upgrade the weapon. It is the fastest firing shotgun in the game, outpacing even [[Invective]], which also is fully automatic. This blindingly fast fire rate allows the player to deal massive damage in a short period of time. However, its limited magazine of 5 rounds hinders its burst damage capabilities until it can later be upgraded with "Return to Sender", which allows kills to replenish ammo directly to its magazine.<ref>[http://db.destinytracker.com/inventory/item/2344494718 '''DestinyTracker''' : ''The 4th Horseman'']</ref> Combined with the low range and slow reload speed, this shotgun takes work to master. But, if the wielder is fast enough to rush into close range and unleash all 5 shots in rapid succession, then this weapon will take down enemies very quickly.
'''[[Destiny]]'''
This weapon's signature ability is "Thunderer", which grants full auto-fire without needing to upgrade the weapon. It is the fastest firing shotgun in the game, outpacing even [[Invective]], which also is fully automatic. This blindingly fast fire rate allows the player to deal massive damage in a short period of time. However, its limited magazine of 5 rounds hinders its burst damage capabilities until it can later be upgraded with "Return to Sender", which allows kills to replenish ammo directly to its magazine.<ref>[http://db.destinytracker.com/inventory/item/2344494718 '''DestinyTracker''' : ''The 4th Horseman'']</ref>  
 
'''[[Destiny 2]]'''
The Fourth Horseman retains the same intrinsic perks as its Destiny 1 iteration, but with the perk "Broadside" (each successive bullet in the magazine increases damage per bullet as well as pellet spread) added in place of Final Round. It is the reigning champion for shotgun DPS due to its full-auto perks as well as the synergy between the Broadside perk and the weapon catalyst.


==Lore==
==Lore==
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*Moderately controls recoil
*Moderately controls recoil
*Slightly decreases handling speed
*Slightly decreases handling speed
'''Catalyst''': And its name was Death.
'''Catalyst''': And Its Name Was Death.
*Adds an additional round to the magazine and increases reload speed. (Adds 5 rounds instead of 4 which was the original ''Destiny 1'' magazine.)
*Adds an additional round to the magazine and increases reload speed. (Increases magazine to 5 shells from 4 which was the original ''Destiny 1'' magazine.)


==Tactics==
==Tactics==
The Fourth Horseman was designed to quickly take down enemies at close range. If used correctly, it is capable of downing majors and more powerful enemies very fast. This weapon requires some skill to get used to the recoil pattern but once mastered, it can be used just about anywhere.
The Fourth Horseman was designed to quickly take down enemies at close range. If used correctly, it is capable of downing majors and more powerful enemies such as champions very fast. This weapon requires some skill to get used to the recoil pattern but once mastered, it can be used just about anywhere.


===Campaign===
===Campaign===
In PVE, the weapon is great for dealing large amounts of close range damage in a short time, a useful trait against Major enemies. However, if you're not careful, you may wind up firing more shots than intended, leading to wasted ammo. The low stability can also cause shots to miss or only graze enemies, if you aren't close enough.
In PVE, the weapon is great for dealing large amounts of close-range damage in a short time, a useful trait against Major enemies. However, if you're not careful, you may wind up firing more shots than intended, leading to wasted ammo. The low stability can also cause shots to miss or only graze enemies if you aren't close enough.


===Multiplayer===
===Multiplayer===