Unstoppable Taken Phalanx: Difference between revisions

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Like their [[Minor]] counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the [[Guardian]]s should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.
Like their [[Minor]] counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the [[Guardian]]s should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.


==Trivia==
==Variants==
*A variant of the Unstoppable Taken Phalanx, Savathûn's Marionette, could be found patrolling [[Io]] at [[The Rupture]], often seen guarding a [[Taken Disruptor Centurion]].
*[[Savathûn's Marionette]]
*[[Scytale]]
*[[Resonant Glyphkeeper]] {{C|Master}}


==List of appearances==
==List of appearances==

Revision as of 12:41, November 3, 2022

Unstoppable Taken Phalanx
Unstoppable Taken Phalanx.jpg
Biographical information

Species:

Taken

Faction:

Savathûn's Hive (formerly)
Xivu Arath's Horde

Rank:

Champion

Class:

Taken Phalanx

Combat information

Mission:

Nightfall
Patrol Io
Contact
Interference
Expunge: Labyrinth (corrupted)
Override: Last City
Astral Alignment
Shattered Realm: Forest of Echoes
Vow of the Disciple (Master)

Weapon(s):

Taken Slug Rifle
Taken Cabal Shield

Abilities:

Damage Reduction
High Durability
Rapid Movement
Shield Bash
Shield Blast
Unstoppable Rage

 

Unstoppable Taken Phalanxes are former elite Cabal linemen that were Taken, then granted enhanced durability and stamina by the Darkness.

Gameplay

Like their Minor counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the Guardians should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.

Variants

List of appearances

References