Wrath of the Machine: Difference between revisions

From Destinypedia, the Destiny wiki

(→‎Perfection Complex: Added Aksis pic, this section is atrocious)
(→‎Perfection Complex: Added another Aksis pic)
Line 102: Line 102:
The players who are not holding the cannons need to pick up the SIVA charges that the [[Servitors]] drop after being killed, and throw the charges at the glowing red panels that surround [[Aksis]]. When a cannon is dropped by a player, they receive a debuff called ''Charge Lockout'' that prevents them from picking up a [[SIVA]] charge for 30 seconds. It is therefore vital that one player in every group of two is designated as a cannon user, and the other as a charge thrower.
The players who are not holding the cannons need to pick up the SIVA charges that the [[Servitors]] drop after being killed, and throw the charges at the glowing red panels that surround [[Aksis]]. When a cannon is dropped by a player, they receive a debuff called ''Charge Lockout'' that prevents them from picking up a [[SIVA]] charge for 30 seconds. It is therefore vital that one player in every group of two is designated as a cannon user, and the other as a charge thrower.


This phase must be repeated three times: the first time, you need to throw two charges. The second time you need to throw three, and the third requires seven charges thrown at all of the corresponding panels/nodes. After both the first and second phases, many [[Shanks]] will descend to the stage from openings above [[Aksis]]. Focus on killing as many as you can until the adds come again.
This phase must be repeated three times: the first time, you need to throw two charges. The second time you need to throw three, and the third requires seven charges thrown at all of the corresponding panels/nodes. After both the first and second phases, many [[Shank]]s will descend to the stage from openings above [[Aksis]]. Focus on killing as many as you can until the adds come again.


Throughout all phases the strategy remains the same, but in the third phase it is up to both cannon bearers and charge runners to call out the positions and elements of [[Servitors]] once the captains have been killed and their guns obtained. When all seven charges have hit the [[SIVA]] containment cores, [[Aksis]] seemingly dies and the encounter ends.
Throughout all phases the strategy remains the same, but in the third phase it is up to both cannon bearers and charge runners to call out the positions and elements of [[Servitors]] once the captains have been killed and their guns obtained. When all seven charges have hit the [[SIVA]] containment cores, [[Aksis]] seemingly dies and the encounter ends.
[[File:AksisRaid1.png|thumb|right|300px|Close up of Aksis]]


A chest will spawn in the middle of the room that can contain an artifact or a [[Ghost]] shell. The final encounter begins when players shoot the glowing red square on [[Aksis]]' chest. [[Aksis]] will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular [[Solar]] projectiles and clouds of [[SIVA]] mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms (Although the boss can only teleport to 4 different places around the arena, if the boss teleports to where a player is standing, that player dies. Shield yourself from his fire as best as you can, and dispatch the horde of [[Shank]]s that spawn. After a short while, [[Captain]]s will spawn in again, and just like the first phase, it's up to one player on each team to pick up the cannon and destroy the matching [[Servitor]].
A chest will spawn in the middle of the room that can contain an artifact or a [[Ghost]] shell. The final encounter begins when players shoot the glowing red square on [[Aksis]]' chest. [[Aksis]] will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular [[Solar]] projectiles and clouds of [[SIVA]] mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms (Although the boss can only teleport to 4 different places around the arena, if the boss teleports to where a player is standing, that player dies. Shield yourself from his fire as best as you can, and dispatch the horde of [[Shank]]s that spawn. After a short while, [[Captain]]s will spawn in again, and just like the first phase, it's up to one player on each team to pick up the cannon and destroy the matching [[Servitor]].