Prismatic: Difference between revisions

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(Created page with "{{New content|The Final Shape}} thumb|350px|Guardians wielding Prismatic '''Prismatic''' is an elemental manifestation of both the Light and Darkness. Prismatic allows the user to combine abilities and supers from all previously acquired Subclasses. It will be first introduced in The Final Shape. ==History== ==Gameplay== ====Subclasses==== ====Verbs==== ====Grenades==== ====Fragments==== ====Enem...")
 
(Removed until further notice, icon is not 100% the final icon for Prismatic.)
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{{New content|[[The Final Shape]]}}
{{New content|[[The Final Shape]]}}
[[File:Prismatic Press kit.jpg|thumb|350px|Guardians wielding Prismatic]]
[[File:Prismatic Press kit.jpg|thumb|350px|Guardians wielding Prismatic]]
'''Prismatic''' is an elemental manifestation of both the [[Light]] and [[Darkness]]. Prismatic allows the user to combine [[ability|abilities]] and [[super]]s from all previously acquired [[Subclass]]es. It will be first introduced in [[The Final Shape]].
'''Prismatic''' is a fusion of both the [[Light]] and [[Darkness]]. Prismatic allows the user to combine abilities and Supers from all previously acquired [[Subclass]]es, and fill up a Light meter and a Dark meter to activate '''Transcendence''', which will modify a grenade to use a Light and Dark element. It will be first introduced in ''[[The Final Shape]]''.
 


==History==
==History==
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==Gameplay==
==Gameplay==
====Subclasses====
====Subclasses====
The [[Prismatic Hunter]] is evasive and maneuverable, grappling around the battlefield and leaping to advantageous positions with Ascension. Their starting Prismatic build enables that maneuverability, with Winter’s Shroud providing a handy debuff that Stylish Executioner (which now triggers by defeating an enemy afflicted by any subclass debuff) can activate from, providing easily accessible Invisibility to reposition to wherever you need to be with safety.
The [[Prismatic Titan]] excels at disabling enemies to make them easy targets for high-impact follow-ups. Drengr’s Lash, Shackle Grenade, and Diamond Lance are all potent primers for a subsequent Consecration, Thunderclap, or powerful Unbreakable blast. Their starting build allows them to freeze targets with Diamond Lance (which can be created from any ability final blow) and wind up fully charged Thunderclaps to remove the threat from the fight in one fell swoop.
The [[Prismatic Warlock]] brings an army to bear, summoning a horde of Bleak Watchers, Hellions, and Threadlings in the blink of an eye. Their starting build lets them lock down entire rooms with Bleak Watcher and Penumbral Blast, and their ability damage (including damage caused by shattering the frozen targets) kickstarts Feed the Void, granting grenade energy to start the cycle anew.


====Verbs====
====Verbs====
Common effects of the Prismatic subclass are:
*'''Transcendance''' - When you deal Light-aligned damage ([[Arc]], [[Solar]], and [[Void]]) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage ([[Stasis]] or [[Strand]]) or apply Darkness-aligned buffs or debuffs, the Darkness bar on the right fills. Kinetic damage fills both bars at a reduced rate, but that rate increases when either bar is filled. When both bars are full and meet in the middle, Transcendence is available.<br>While Transcendent, your melee and grenade energy are instantly refreshed and regenerate more quickly. Dealing damage with a grenade further increases your melee regeneration rate and vice versa. Your weapon damage is slightly increased, and you are more resistant to incoming damage.
====Movement Modes====
;Hunter
*'''High Jump'''
*'''Strafe Jump'''
*'''Triple Jump'''
*'''{{icon|Arc}} Blink'''
;Titan
*'''High Lift'''
*'''Strafe Lift'''
*'''Catapult Lift'''
;Warlock
*'''Burst Glide'''
*'''Strafe Glide'''
*'''Controlled Glide'''
*'''{{icon|Void}} Blink'''
====Class Abilities====
;Hunter
*'''Marksman’s Dodge'''
*'''Gambler’s Dodge'''
*'''{{icon|Solar}} Acrobat’s Dodge'''
;Titan
*'''Towering Barricade'''
*'''Rally Barricade'''
*'''{{icon|Arc}} Thruster'''
;Warlock
*'''Healing Rift'''
*'''Empowering Rift'''
*'''{{icon|Solar}} Phoenix Dive'''
====Melee Abilities====
;Hunter
*'''{{icon|Arc}} Combination Blow'''
*'''{{icon|Solar}} Knife Trick'''
*'''{{icon|Stasis}} Withering Blade'''
*'''{{icon|Strand}} Threaded Spike'''
*'''{{icon|Void}} Snare Bomb'''
;Titan
*'''{{icon|Void}} Shield Throw'''
*'''{{icon|Arc}} Thunderclap'''
*'''{{icon|Strand}} Frenzied Blade'''
*'''{{icon|Solar}} Hammer Strike'''
*'''{{icon|Stasis}} Shiver Strike'''
;Warlock
*'''{{icon|Solar}} Incinerator Snap'''
*'''{{icon|Void}} Pocket Singularity'''
*'''{{icon|Arc}} Chain Lightning'''
*'''{{icon|Stasis}} Penumbral Blast'''
*'''{{icon|Strand}} Arcane Needle'''


====Grenades====
====Grenades====
;Hunter
*'''{{icon|Arc}} Arcbolt Grenade'''
*'''{{icon|Solar}} Swarm Grenade'''
*'''{{icon|Stasis}} Duskfield Grenade'''
*'''{{icon|Strand}} Grapple'''
*'''{{icon|Void}} Magnetic Grenade'''
*'''{{icon|Solar}}/{{icon|Stasis}} Hailfire Spike''' (''Transcendent'')
;Titan
*'''{{icon|Void}} Suppressor Grenade'''
*'''{{icon|Arc}} Pulse Grenade'''
*'''{{icon|Strand}} Shackle Grenade'''
*'''{{icon|Solar}} Thermite Grenade'''
*'''{{icon|Stasis}} Glacier Grenade'''
*'''{{icon|Strand}}/{{icon|Arc}} Electrified Snare''' (''Transcendent'')
;Warlock
*'''{{icon|Solar}} Healing Grenade'''
*'''{{icon|Void}} Vortex Grenade'''
*'''{{icon|Arc}} Storm Grenade'''
*'''{{icon|Stasis}} Coldsnap Grenade'''
*'''{{icon|Strand}} Threadling Grenade'''
*'''{{icon|Void}}/{{icon|Stasis}} Freezing Singularity''' (''Transcendent'')
====Supers====
;Hunter
*'''{{icon|Solar}} [[Golden Gun|Golden Gun - Marksman]]'''
*'''{{icon|Arc}} [[Storm's Edge]]'''
*'''{{icon|Void}} [[Shadowshot|Shadowshot: Deadfall]]'''
*'''{{icon|Stasis}} [[Silence and Squall]]
*'''{{icon|Strand}} [[Silkstrike]]
;Titan
*'''{{icon|Solar}} [[Hammer of Sol]]'''
*'''{{icon|Void}} [[Twilight Arsenal]]'''
*'''{{icon|Arc}} [[Thundercrash]]'''
*'''{{icon|Stasis}} [[Glacial Quake]]'''
*'''{{icon|Strand}} [[Bladefury]]'''
;Warlock
*'''{{icon|Solar}} [[Song of Flame]]'''
*'''{{icon|Void}} [[Nova Bomb| Nova Bomb: Vortex]]'''
*'''{{icon|Arc}} [[Chaos Reach]]'''
*'''{{icon|Stasis}} [[Winter's Wrath]]'''
*'''{{icon|Strand}} [[Needlestorm]]'''


====Fragments====
====Fragments====
*'''Facet of Balance''': Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy.
*'''Facet of Bravery''': Defeating targets with grenades grants '''Volatile Rounds''' to your Void weapons. Defeating targets with powered melee final blows grants '''Unraveling Rounds''' to your Strand weapons.
*'''Facet of Dawn''': Powered melee hits against targets make you '''radiant'''. Powered melee final blows make both you and nearby allies '''radiant'''.
*'''Facet of Defiance''': Finishers create a detonation that either '''jolts''', '''scorches''', '''slows''', '''severs''', or makes targets '''volatile''', based on the damage type of your equipped super.
*'''Facet of Dominance''': Your Void grenades '''weaken''', and Arc grenades '''jolt''' targets.
*'''Facet of Generosity''': Defeating targets while '''Transcendent''' creates Orbs of Power for your allies.
*'''Facet of Grace''': Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus '''Transcendence''' energy.
*'''Facet of Hope''': While you have an elemental buff, your class ability regenerates more quickly.
*'''Facet of Justice''': While '''Transcendent''', your ability final blows explode.
*'''Facet of Protection''': While surrounded by enemies, you are more resistant to incoming damage.
*'''Facet of Purpose''': Picking up an Orb of Power grants either '''Amplified''', '''Restoration''', '''Frost Armor''', '''Woven Mail''', or '''Overshield''', based on the damage type of your equipped super.
*'''Facet of Ruin''': This increases the size and damage of the burst when you shatter a '''Stasis crystal''' or '''frozen''' target and increases the size of Solar '''ignitions'''.<ref>[https://www.bungie.net/7/en/News/article/prismatic_deep_dive Dev Insights: Prismatic Deep Dive]</ref>


====Enemies====
====Enemies====
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==Gallery==
==Gallery==
<gallery perrow=3>
<gallery perrow=3>
File:Prismatic Hunter.png|Prismatic Hunter
File:Prismatic Titan.png|Prismatic Titan
File:Prismatic Warlock.png|Prismatic Warlock
File:Transcendence Banner.png|All three classes entering Transcendence.
</gallery>
</gallery>


==Trivia==
==Trivia==


==List of appearances==
==Appearance==
*''[[Destiny 2]]: [[The Final Shape]]'' {{1st}}
*''[[Destiny 2]]: [[The Final Shape]]'' {{1st}}


==References==
==References==

Latest revision as of 07:53, May 20, 2024

"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from The Final Shape and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
Guardians wielding Prismatic

Prismatic is a fusion of both the Light and Darkness. Prismatic allows the user to combine abilities and Supers from all previously acquired Subclasses, and fill up a Light meter and a Dark meter to activate Transcendence, which will modify a grenade to use a Light and Dark element. It will be first introduced in The Final Shape.

History

Gameplay

Subclasses

The Prismatic Hunter is evasive and maneuverable, grappling around the battlefield and leaping to advantageous positions with Ascension. Their starting Prismatic build enables that maneuverability, with Winter’s Shroud providing a handy debuff that Stylish Executioner (which now triggers by defeating an enemy afflicted by any subclass debuff) can activate from, providing easily accessible Invisibility to reposition to wherever you need to be with safety.

The Prismatic Titan excels at disabling enemies to make them easy targets for high-impact follow-ups. Drengr’s Lash, Shackle Grenade, and Diamond Lance are all potent primers for a subsequent Consecration, Thunderclap, or powerful Unbreakable blast. Their starting build allows them to freeze targets with Diamond Lance (which can be created from any ability final blow) and wind up fully charged Thunderclaps to remove the threat from the fight in one fell swoop.

The Prismatic Warlock brings an army to bear, summoning a horde of Bleak Watchers, Hellions, and Threadlings in the blink of an eye. Their starting build lets them lock down entire rooms with Bleak Watcher and Penumbral Blast, and their ability damage (including damage caused by shattering the frozen targets) kickstarts Feed the Void, granting grenade energy to start the cycle anew.

Verbs

Common effects of the Prismatic subclass are:

  • Transcendance - When you deal Light-aligned damage (Arc, Solar, and Void) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage (Stasis or Strand) or apply Darkness-aligned buffs or debuffs, the Darkness bar on the right fills. Kinetic damage fills both bars at a reduced rate, but that rate increases when either bar is filled. When both bars are full and meet in the middle, Transcendence is available.
    While Transcendent, your melee and grenade energy are instantly refreshed and regenerate more quickly. Dealing damage with a grenade further increases your melee regeneration rate and vice versa. Your weapon damage is slightly increased, and you are more resistant to incoming damage.

Movement Modes

Hunter
  • High Jump
  • Strafe Jump
  • Triple Jump
  • ArcS.png Blink
Titan
  • High Lift
  • Strafe Lift
  • Catapult Lift
Warlock
  • Burst Glide
  • Strafe Glide
  • Controlled Glide
  • VoidS.png Blink

Class Abilities

Hunter
  • Marksman’s Dodge
  • Gambler’s Dodge
  • SolarS.png Acrobat’s Dodge
Titan
  • Towering Barricade
  • Rally Barricade
  • ArcS.png Thruster
Warlock
  • Healing Rift
  • Empowering Rift
  • SolarS.png Phoenix Dive

Melee Abilities

Hunter
  • ArcS.png Combination Blow
  • SolarS.png Knife Trick
  • StasisS.png Withering Blade
  • StrandS.png Threaded Spike
  • VoidS.png Snare Bomb
Titan
  • VoidS.png Shield Throw
  • ArcS.png Thunderclap
  • StrandS.png Frenzied Blade
  • SolarS.png Hammer Strike
  • StasisS.png Shiver Strike
Warlock
  • SolarS.png Incinerator Snap
  • VoidS.png Pocket Singularity
  • ArcS.png Chain Lightning
  • StasisS.png Penumbral Blast
  • StrandS.png Arcane Needle

Grenades

Hunter
  • ArcS.png Arcbolt Grenade
  • SolarS.png Swarm Grenade
  • StasisS.png Duskfield Grenade
  • StrandS.png Grapple
  • VoidS.png Magnetic Grenade
  • SolarS.png/StasisS.png Hailfire Spike (Transcendent)
Titan
  • VoidS.png Suppressor Grenade
  • ArcS.png Pulse Grenade
  • StrandS.png Shackle Grenade
  • SolarS.png Thermite Grenade
  • StasisS.png Glacier Grenade
  • StrandS.png/ArcS.png Electrified Snare (Transcendent)
Warlock
  • SolarS.png Healing Grenade
  • VoidS.png Vortex Grenade
  • ArcS.png Storm Grenade
  • StasisS.png Coldsnap Grenade
  • StrandS.png Threadling Grenade
  • VoidS.png/StasisS.png Freezing Singularity (Transcendent)

Supers

Hunter
Titan
Warlock

Fragments

  • Facet of Balance: Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy.
  • Facet of Bravery: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
  • Facet of Dawn: Powered melee hits against targets make you radiant. Powered melee final blows make both you and nearby allies radiant.
  • Facet of Defiance: Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile, based on the damage type of your equipped super.
  • Facet of Dominance: Your Void grenades weaken, and Arc grenades jolt targets.
  • Facet of Generosity: Defeating targets while Transcendent creates Orbs of Power for your allies.
  • Facet of Grace: Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
  • Facet of Hope: While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Justice: While Transcendent, your ability final blows explode.
  • Facet of Protection: While surrounded by enemies, you are more resistant to incoming damage.
  • Facet of Purpose: Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super.
  • Facet of Ruin: This increases the size and damage of the burst when you shatter a Stasis crystal or frozen target and increases the size of Solar ignitions.[1]

Enemies

Gallery

Trivia

Appearance

References