Editing Tommy's Matchbook

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
This is a pretty fun weapon to play with, but quite dangerous if one is too reckless and not mindful of their health. Before anything else can be said, let's get this message voiced out:  
This is a pretty fun weapon to play with, but quite dangerous if one is too reckless and not mindful of their health. Before anything else can be said, let's get this message voiced out:  


Tommy's Matchbook is a very ''"risk-versus-reward"'' oriented weapon, in a quite similar style to [[Touch of Malice]]. This cannot be reiterated any simpler.  
''Tommy's Matchbook is a very "risk-versus-reward" oriented weapon.'' This cannot be reiterated any simpler.  


After firing 20 bullets in continuous fire, the trait Ignition Trigger will activate, visualised by the gun overheating and sounding different, causing the player to damage themselves until their shield is depleted and they are perpetually stuck at critical health. The reward half is a double damage bonus inflicted for as long as the trigger command is held down. The damage bonus will vanish the moment the player stops firing. In short, whether in a Crucible activity or taking on a [[Ultra|boss]], as long as the player maintains fire and has the ammunition reserves, his/her damage output will be sky-high, but one good slap to the face will knock down their knees.  
After firing 20 bullets in continuous fire, the trait Ignition Trigger will activate, visualised by the gun overheating and sounding different, causing the player to damage themselves until their shield is depleted and they are perpetually stuck at critical health. The reward half is a double damage bonus inflicted for as long as the trigger command is held down. The damage bonus will vanish the moment the player stops firing. In short, whether in a Crucible activity or taking on a [[Ultra|boss]], as long as the player maintains fire and has the ammunition reserves, his/her damage output will be sky-high, but one good slap to the face will knock down their knees.  

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.