Editing Sanctified Mind, Sol Inherent
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:This team's sole purpose should be to deal damage to Sanctified Mind. They should also assist in killing any Goblins that are attacking the Tether team. | :This team's sole purpose should be to deal damage to Sanctified Mind. They should also assist in killing any Goblins that are attacking the Tether team. | ||
While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay. | While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay. | ||
Medium-long range weapons are ideal to use for damage, as Sanctified Mind flies into the air during damage, making close range weapons unusable and close-medium range weapons outside of optimal range. Snipers and Grenade Launchers are most commonly used, while strong Exotics are: [[Xenophage]], [[Whisper of the Worm]], [[One Thousand Voices]], and [[Izanagi's Burden]]. | |||
After a brief period of time, the damage phase will end, and the process should be repeated. There is a long period of time between the end of damage and when the first Angelic spawns. This time should be utilized to reconstruct missing platforms. | After a brief period of time, the damage phase will end, and the process should be repeated. There is a long period of time between the end of damage and when the first Angelic spawns. This time should be utilized to reconstruct missing platforms. |