Editing Queenbreakers' Bow
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 60: | Line 60: | ||
It should be noted that the trait "Send It" will only increase the Combat scope's range to that of the Marksman scope; it will not further increase the Marksman scope's range. | It should be noted that the trait "Send It" will only increase the Combat scope's range to that of the Marksman scope; it will not further increase the Marksman scope's range. | ||
===Weapon | ===Weapon Perks=== | ||
'''Column 1''' | '''Column 1''' | ||
*'''Marksman Sights''': Long-range sights with slower charge time, greater damage, and ammo and charge displays. | *'''Marksman Sights''': Long-range sights with slower charge time, greater damage, and ammo and charge displays. | ||
| Line 83: | Line 83: | ||
Whilst it performs much the same as its original incarnation, it has been given a new minor change in utility: adding a blinding as a secondary status effect on enemy units struck by the projectile. In a similar vein to [[Sleeper Simulant]], the weapon became a popular choice for [[Gambit]] players as the various mix of close and long-range combatants in Gambit maps allowed the Queenbreaker's flexibility to excel at any ideal range. Since its massive popularity at Gambit's launch the weapon has seen a reduction in its aim assist stat. With the advent of [[Lightfall]], Bungie altered the blind effect to match that of the Arc subclass' take on the verb, allowing the Marksman Sight shot to chain blind hordes of enemies. [[Episode: Heresy]] would later see the Queenbreaker receive a number of changes, chief among them, the ability to switch between scopes with the alternate reload action, a three-round burst per shot when using Combat Sights mode, and the addition of Rewind Rounds as its catalyst, granting it some much-needed utility as a boss killer. | Whilst it performs much the same as its original incarnation, it has been given a new minor change in utility: adding a blinding as a secondary status effect on enemy units struck by the projectile. In a similar vein to [[Sleeper Simulant]], the weapon became a popular choice for [[Gambit]] players as the various mix of close and long-range combatants in Gambit maps allowed the Queenbreaker's flexibility to excel at any ideal range. Since its massive popularity at Gambit's launch the weapon has seen a reduction in its aim assist stat. With the advent of [[Lightfall]], Bungie altered the blind effect to match that of the Arc subclass' take on the verb, allowing the Marksman Sight shot to chain blind hordes of enemies. [[Episode: Heresy]] would later see the Queenbreaker receive a number of changes, chief among them, the ability to switch between scopes with the alternate reload action, a three-round burst per shot when using Combat Sights mode, and the addition of Rewind Rounds as its catalyst, granting it some much-needed utility as a boss killer. | ||
===Weapon | ===Weapon Perks=== | ||
*'''Intrinsic trait - Wire Rifle''': Fires a long-range precision Arc bolt that blinds enemies on hit. | *'''Intrinsic trait - Wire Rifle''': Fires a long-range precision Arc bolt that blinds enemies on hit. | ||
*'''Marksman Sights''': Long-range sights with slower charge time and greater damage. Displays ammo and charge levels. | *'''Marksman Sights''': Long-range sights with slower charge time and greater damage. Displays ammo and charge levels. | ||