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| |mode= | | |mode= |
| |rate=120 RPM | | |rate=120 RPM |
| |damage={{Icon|Solar}} [[Solar]] | | |damage=[[Solar]] |
| |range=68 | | |range=68 |
| |aim= | | |aim= |
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| ==Perks== | | ==Perks== |
| | | {{Expand-section}} |
| ===Intrinsic traits===
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| *'''Aggressive Frame:''' High damage, high recoil. Optimized for long-distance shooting. | | *'''Aggressive Frame:''' High damage, high recoil. Optimized for long-distance shooting. |
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| ===Barrels===
| | *Rapid Hit: Rapid Kills partially reload the magazine from reserves, but reserve capacity is reduced. |
| | | *Outlaw: Precision kills greatly decrease reload time. |
| *'''Corkscrew rifling''' - +5 stability, +5 range, +5 handling | | *Subsistence: Kills partially reload the magazine from reserves, but reserve capacity is reduced. |
| | | *Quickdraw: This weapon can be drawn unbelievably fast. |
| *'''Fluted barrel''' - +5 stability, +15 handling
| | *Killing Wind: Final blows grant increased mobility, weapon range, and handling for a short duration. |
| | | *Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x. |
| *'''Smallbore''' - +7 stability, +7 range
| | *One for All: Hitting three separate targets increases damage for a moderate duration. |
| | | *Snapshot Sights: Faster time to aim down sights. |
| *'''Polygonal rifling''' - +10 stability
| | *Moving Target: Increased movement speed and target acquisition when moving while aiming down sights. |
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| *'''Chambered compensator''' - +10 stability, +5 range, -5 handling
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| *'''Extended Barrel''' - -10 handling, +10 range, +5 recoil
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| *'''Hammer-forged rifling''' - +10 range
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| *'''Arrowhead brake''' - +5 recoil, +20 handling
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| *'''Full Bore''' - -10 stability, +15 range, -5 handling
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| ===Magazine upgrade===
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| *'''Armor-piercing rounds''' - +5 range, extra damage to enemies shields and
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| overpenetrates enemies.
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| *'''High-caliber rounds''' - -5 range, increased flinch on enemies.
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| *'''Extended mag''' - +3 magazine, -29 reload, +10 airborne
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| *'''Appended mag''' - +2 magazine
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| *'''Flared magwell''' - +15 reload, +5 stability
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| *'''Richochet rounds''' - +5 range, +10 stability, rounds bounce off surfaces.
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| *'''Light mag''' - +10 reload, +5 range
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| *'''Alloy mag''' - +.85 reload(when mag is empty)
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| ===1st perk slot===
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| *'''Outlaw''' - Precision kills decrease reload time. | |
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| *'''Rapid hit''' - Rapid precision hits increase stability and reload speed. | |
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| *'''Subsistance ''' - Defeating targets partially reloads | |
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| *'''Quickdraw''' - This weapon can be drawn unbelievably fast.
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| *'''Killing wind''' - Kills increase mobility, range, and handling. | |
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| *'''Encore''' - Kills grant stacking stability, range, and accuracy. Precision kills add stacks. | |
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| *'''Overflow''' - Picking up special or heavy ammo reloads this weapon beyond capacity.
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| ===2nd perk slot===
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| *'''Rampage''' - Kills increase damage. Stacks 3x.
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| *'''One for all''' - Hitting three targets increases damage. | |
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| *'''Snapshot sights''' - Faster aim down sights speed. | |
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| *'''Moving target''' - Increased movement speed and target acquisition when moving and aiming down sights. | |
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| *'''Elemental capicator''' - Increased stats based on equipped subclass.
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| Solar - Increased reload speed
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| Arc - Increased handling
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| Void - Increased stability
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| Stasis - controls recoil and increases movement speed when aiming oden sights
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| Strand - Increased airborne effectiveness
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| *'''Opening shot''' - Improved accuracy and range on first shot of attack.
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| *'''Celerity''' - Increased handling and reload speed. Grants increased target acquisition, handling, reload speed, and reduced flinch when the last living member of your fireteam.
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| ==Lore== | | ==Lore== |
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| He nodded, eyes still fixed on the horizon. "Good." | | He nodded, eyes still fixed on the horizon. "Good." |
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| ==Trivia==
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| *'''Igneous Hammer''' is a heavily customized [[SUROS]] hand cannon, identifiable by its trigger, hammer and cylinder. The base model was likely a [[Minuet-12]] or [[Cantata-57]]
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| ==List of appearances== | | ==List of appearances== |