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{{stub}}
{{Location infobox
{{Location infobox
|image            = [[File:Hull Breach.jpg|360px]]
|image            =  
|location        = [[Dreadnaught]], [[Saturn|Saturn's Rings]]
|location        = [[Dreadnaught]], [[Saturn|Saturn's Rings]]
|factions        = [[Blood of Oryx]] <br> [[Skyburners]] <br> [[Taken]]
|factions        = [[Blood of Oryx]]<br>[[Sky Burners]]<br>[[Taken]]
|connecting areas = [[Dantalion Exodus VI]] <br> [[Hall of Souls]] <br> [[Mausoleum]]
|connecting areas = [[Dantalion Exodus VI]]<br>[[Hall of Souls]]<br>[[Mausoleum]]
|area type        = Public
|area type        = Public
|public events    = Enemies Moving Against Each Other
|public events    = Enemies Moving Against Each Other
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'''Hull Breach''' is a location within the [[Dreadnaught]] orbiting [[Saturn]]. It is the initial spawn point for [[Patrol]] activities, which are unlocked after completing the [[Quest]] [[Dread Patrol]].
'''Hull Breach''' is a location within the [[Dreadnaught]] orbiting [[Saturn]]. It is the initial spawn point for [[Patrol]] activities, which are unlocked after completing the [[Quest]] [[Dread Patrol]].


==Points of interest==
==Points of Interest==
===Guardian Transmat Zone===
===Guardian Transmat Zone===
The initial spawn point for [[Guardian]]s venturing into the Dreadnaught for Patrol activities is a small hill on the edge of the area, behind which lies open space. Although no enemies spawn in the area as with other transmat zones, the zone is much closer to enemies than other zones and Guardians may occasionally draw their attention. Directly to the front and right of the zone is a slanted section of jaggedly broken wall; players can ascend the wall to gain a high vantage point over the entire Hull Breach area, as well as collect a [[Calcified Fragment]].
The initial spawn point for [[Guardian]]s venturing into the Dreadnaught for Patrol activities is a small hill on the edge of the area, behind which lies open space. Although no enemies spawn in the area as with other transmat zones, the zone is much closer to enemies than other zones and Guardians may occasionally draw their attention. Directly to the front and right of the zone is a slanted section of jaggedly broken wall; players can ascend the wall to gain a high vantage point over the entire Hull Breach area, as well as collect a [[Calcified Fragment]].
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===Cabal Hill===
===Cabal Hill===
Centrally located in the Hull Breach is a generally flat-topped hill just outside the entrance to [[Dantalion Exodus VI]]. Cabal are usually found on this hill in force, either fending off a Hive offensive or keeping watch. [[Harvester]]s frequently drop reinforcements in the middle of the hill, while other squads may spawn from within the Dantalion Exodus VI's entry bay. The hill is where powerful enemies summoned by [[Skyburners Deployment Codes]], [[Skyburners Command Beacon]]s, and [[Wormsinger Rune]]s will spawn, including [[Valus Tau'ugh]] and [[Blahgrish]]. Standard loots chests may appear within or just outside the ship's entry bay, where a Patrol mission beacon can also be found.
Centrally located in the Hull Breach is a generally flat-topped hill just outside the entrance to [[Dantalion Exodus VI]]. Cabal are usually found on this hill in force, either fending off a Hive offensive or keeping watch. [[Harvester]]s frequently drop reinforcements in the middle of the hill, while other squads may spawn from within the Dantalion Exodus VI's entry bay. The hill is where powerful enemies summoned by [[Skyburners Deployment Codes]], [[Skyburners Command Beacon]]s, and [[Wormsinger Rune]]s will spawn, including [[Valus Tau'ugh]] and [[Blahgrish]]. Standard loots chests may appear within or just outside the ship's entry bay, where a Patrol mission beacon can also be found.
[[File:Dreadnaught Cabal ship breach.jpg|360px|thumb]]


===The Trench===
===The Trench===
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*'''Monday'''
*'''Monday'''
**Cabal and Hive forces are holding back. Both sides contest Cabal Hill, the Trench, and the Broken Pillars, but generally fewer troops are involved. The Taken target is [[Surnon, Darksong]], a Wizard.
**Cabal and Hive forces are holding back. Both sides contest Cabal Hill, the Trench, and the Broken Pillars, but generally fewer troops are involved. The Taken target is Surnon, Darksong, a Wizard.
*'''Tuesday'''
*'''Tuesday'''
**The battlefield is mostly unchanged from the day before. The Taken target is [[Gornith]], a Knight.
**The battlefield is mostly unchanged from the day before. The Taken target is Gornith, a Knight.
*'''Wednesday'''
*'''Wednesday'''
**Squads of Cabal patrol the area, having temporarily gained the upper hand. Cabal roam the Broken Pillars, Cabal Hill, and the Trench virtually unopposed. The few Hive mounting a resistance are usually confined to the Debris Field and surrounded by Cabal. The Taken target is [[Purtra, the False Tongue]], a Wizard.
**Squads of Cabal patrol the area, having temporarily gained the upper hand. Cabal roam the Broken Pillars, Cabal Hill, and the Trench virtually unopposed. The few Hive mounting a resistance are usually confined to the Debris Field and surrounded by Cabal. The Taken target is Purtra, the False Tongue, a Wizard.
*'''Thursday'''
*'''Thursday'''
**Cabal and Hive are evenly matched. The fighting is fiercest at the Trench and on the outskirts of Cabal Hill, where Hive take pot-shots at Cabal from the cover of wreckage. The Taken target is [[Aarta]], a Knight.
**Cabal and Hive are evenly matched. The fighting is fiercest at the Trench and on the outskirts of Cabal Hill, where Hive take pot-shots at Cabal from the cover of wreckage. The Taken target is Aarta, a Knight.
*'''Friday'''
*'''Friday'''
**Hive hold most of the area. The Broken Pillars and Debris Field are free of Cabal, and Cabal Hill is under heavy attack. The Cabal are barely able to hold the Hill and their side of the Trench. The Taken target is a generic Tortured Wizard.
**Hive hold most of the area. The Broken Pillars and Debris Field are free of Cabal, and Cabal Hill is under heavy attack. The Cabal are barely able to hold the Hill and their side of the Trench. The Taken target is a generic Tortured Wizard.
*'''Saturday'''
*'''Saturday'''
**The Hive press the Cabal on all sides, seizing the Trench and deploying heavy reinforcements directly on Cabal Hill via Tombship. The Cabal counter by dropping squads from Harvesters, but one is cut off in the Broken Pillars and beset by a Hive force that includes an Ogre and Wizard. The Taken target is [[Dakkadi]], a Knight.
**The Hive press the Cabal on all sides, seizing the Trench and deploying heavy reinforcements directly on Cabal Hill via Tombship. The Cabal counter by dropping squads from Harvesters, but one is cut off in the Broken Pillars and beset by a Hive force that includes an Ogre and Wizard. The Taken target is Dakkadi, a Knight.
*'''Sunday'''
*'''Sunday'''
**The Cabal have retaken their side of the Trench, but remain bottled up on Cabal Hill. The Hive hold everywhere else, yet seem content to harass the Cabal rather than go back on the offensive. The Taken target is [[Gurroth]], a Knight.
**The Cabal have retaken their side of the Trench, but remain bottled up on Cabal Hill. The Hive hold everywhere else, yet seem content to harass the Cabal rather than go back on the offensive. The Taken target is Gurroth, a Knight.


==Trivia==
==Trivia==
*It is possible to summon the Cabal and Hive champions at the same time, and make them fight each other. If one Champion kills the other, the balance of power changes for that day (e.g. ''The Cabal/Hive cement their position at the Hull Breach'').
*It is possible to summon the Cabal and Hive champions at the same time, and make them fight each other. It is unknown if this triggers any special rewards.
*If the Ogre Champion is about to leave without dying, another message will appear saying "''The Exalted Hive awaits a challenge''".


==List of appearances==
==List of appearances==
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<references/>
<references/>


[[Category:Locations]]
[[Category:Places]]
[[Category:Dreadnaught]]
[[Category:Dreadnaught]]

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