Forum:Kezh'ir, Hand of Salvation

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Kezh'ir, Hand of Salvation
Biographical information

Faction:

The Dread

Class:

Attendant (Psion Flayer)

Rank:

Ultra

Mission:

Quest: River of Shadow

Combat information

Weapon(s):

Solar Resonant Allision

Abilities:

High Durability
Rapid Movement
Limited Flight
Immunity Shield
Stasis Duskfield Wave
Stasis Coldsnap Seekers
Stasis Frigid Quake
Limited Flight
Strafe Thrusters
Summon Dread
Summon Taken

 

Kezh'ir, Hand of Salvationr is a powerful Stasis-wielding Dread Attendants and a member of the Crystalline Flayers, a group of Psion Flayers transformed by the Witness. Serving the forces of the Bishop of Salvation, Kezh'ir is encountered during the River of Shadow mission of the Shadow of Finality quest chain. They act as an obstacle to Aloria's Chosen during their pursuit of the Keeper of Memories, a powerful Taken Hydra.

Biography[edit]

During the events of River of Shadow, Kezh'ir confronts Fireteam Jaeger Shade following the withdrawal of the Keeper of Memories. Their intervention delays the party's pursuit of the Hydra, forcing the fireteam to contend with a powerful Dread commander and its reinforcements before continuing their mission.

Gameplay[edit]

Kezh'ir possesses the abilities of a Crystalline Flayer, combining considerable durability and mobility with powerful Stasis-based psionic attacks. Their primary weapon is the Resonant Allision, which they employ alongside Duskfield Waves that spread slowing Stasis fields across the battlefield. Kezh'ir can unleash three waves simultaneously, creating multiple areas capable of Slowing and eventually Freezing opponents. Kezh'ir can also conjure six volatile Coldsnap Seekers, which travel along the ground toward their targets and detonate in bursts of Stasis energy. These seekers can inflict severe damage and Freeze those caught in their explosions. Enemies attempting to engage Kezh'ir at close range risk triggering Frigid Quake, a powerful Stasis shockwave that damages, knocks back, and Slows nearby opponents. Their jetpack and thrusters also allow them to rapidly reposition during combat. When one of Kezh'ir's health pools is depleted, they can summon three Dread Sentinels to their aid. These Sentinels generate an Immunity Shield around Kezh'ir, protecting them from all incoming damage. The shield remains active until all three Sentinels are defeated. Kezh'ir can also summon additional Dread reinforcements, complicating attempts to eliminate the Sentinels and resume damaging the Flayer.

Appearance[edit]