Forum:Dusk Splicer Priest

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Dusk Splicer Priest
Biographical information

Species:

Fallen

Type:

Captain

House:

House of Dusk (Splicers)

Rank:

Ultra

Mission:

The Obsidian Acropolis

Combat information

Weapon(s):

Solar Molten Welder

Abilities:

Summon Fallen
Extreme Durability
Teleportation
Kinetic Ultra Smash
Voltage Discharge
Immune Shield
Solar Seekers
Detain
Suppression Field

 

The Dusk Splicer Priest is a powerful and extremely resilient Fallen Captain that serves as the focal threat of the Spinnerets encounter of the Obsidian Acropolis, where their harm or elimination yields the team points to progress the activity.

Gameplay[edit]

Essentially serving as a light version of the first phase of Vosik, the Archpriest from Wrath of the Machine, the Dusk Splicer Priest will appear once a Spinneret has garnered enough charge to begin the encounter proper. By no stretch a mobile target, the Dusk Splicer Priest will mainly remain in one place and blast their targets with their Molten Welder, unleashing a devastating Ultra Smash should someone foolishly get too close to them, and occasionally teleporting to another position to find more angles on their assailants; like the Archpriest before them, they will kill any Guardian they teleport on. Differing from their predecessor, however, they will hunch down like Elykris, the Machinist, and let loose a swarm of Vex Seekers to hunt down nearby Guardians, dealing light Solar damage and detaining them should they impact their target. In order to properly damage the Dusk Splicer Priest, the fireteam must gather enough Voltage and deposit them into the spinners to create charges that must be thrown at the boss, requiring a fair bit of charges to shatter their shields. After their shields are broken, the fireteam has around thirty seconds to unleash all the damaging weapons and supers they have into the boss in an effort to kill, if not, yield points from the damage they have done on them before they regain their composure and their shields.

Appearance[edit]