Weapon Foundry: Difference between revisions

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==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{Fm}}
*''[[Destiny]]'' {{1st}}
**''[[The Taken King]]'' {{1st}}
**''[[The Taken King]]''  
**''[[Rise of Iron]]''
**''[[Rise of Iron]]''
*''[[Destiny 2]]''
*''[[Destiny 2]]''

Revision as of 19:17, August 18, 2017

"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.

Template:ExpansionSpeculation Weapon Foundries are the arms manufacturing corporations of the City. The names of most weapon foundries were introduced in the Destiny base game, but they play a much bigger role beginning in The Taken King. At least one new weapon foundry, Veist, is introduced in Destiny 2.

Each foundry has their own unique style and feel, emphasizing different design philosophies. In Destiny, legendary foundry weapons from Häkke, SUROS, or Omolon can be purchased with randomized perks from Banshee-44 on Armsday. Cassoid, Crux/Lomar, Daito, Nadir, and Tex Mechanica are responsible for producing several exotic weapons.

History

According to Commander Zavala, the weapon foundries began from the traditions of tribal scavengers who repaired and restored the ancient technology of the Golden Age. These gunsmiths eventually became the large corporations of the City, but they became a potential threat to the City's common good (likely referring to involvement in the Faction Wars). The City now monitors the size of the weapon foundries, and the surviving foundries continue to use new discoveries to improve the Guardian arsenal.[1]

Foundries

List of appearances

References