Prison of Elders/Strategy: Difference between revisions

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This fight predominantly has two phases. During the first phase, players cannot do full damage against Skolas until they kill one of two glowing blue [[servitor]]s called "Kaliks Minor". Skolas himself will wander all over the arena armed with a [[Scorch Cannon]], so be sure to find adequate cover and avoid his blasts.
This fight predominantly has two phases. During the first phase, players cannot do full damage against Skolas until they kill one of two glowing blue [[servitor]]s called "Kaliks Minor". Skolas himself will wander all over the arena armed with a [[Scorch Cannon]], so be sure to find adequate cover and avoid his blasts.


When his health goes down to 50%, players will be required to dismantle mines. However, Skolas will also cast a debuff called "Devouring light" which will kill Guardians within 30 seconds. The only way to avoid death is for another person to pick up the debuff; the person who previously had the debuff will be immune for 35 seconds, meaning that the third player needs to take the debuff off the second player before they are killed. Stay close and on alert to make sure all three players stay alive. Players will be required to dismantle mines a second time once Skolas' health goes down to about 25%.
When his health goes down to 50%, players will no longer be required to kill Kaliks Minor and instead dismantle mines. However, Skolas will also cast a debuff called "Devouring light" which will kill Guardians within 30 seconds. The only way to avoid death is for another person to pick up the debuff; the person who previously had the debuff will be immune for 35 seconds, meaning that the third player needs to take the debuff off the second player before they are killed. If one player with the debuff is killed, Skolas simply casts it on another player after a few seconds. It's crucial to revive the downed player sooner rather than later, due to the need to pass on the debuff. Stay close and on alert to make sure all three players stay alive. Players will be required to dismantle mines a second time once Skolas' health goes down to about 25%.

Revision as of 14:41, July 13, 2015

This page covers general recommendations for encounters in the Prison of Elders. Included are strategies for different boss rounds.

Room Strategies

Fallen

Hive

Vex

Cabal

Boss Strategies

Gulrot, Unclean

Gulrot's main ability is to spew bile in the air, which slows down players (similar to a web mine explosion). The key to staying alive is finding adequate cover while the bile lasts; the left and right corners of the room offer some protection. The left corner is generally safer as it has higher walls and funnels enemies down a narrower path.

Kaliks Reborn

Kaliks fights just like Sepiks Prime, with the added twist of being able to regenerate health. Look for glowing purple Dregs called "Archon Servants." They will mainly appear from one of the doors nearest the arena entrance. Kill as many as you can before Kaliks consumes them to prevent it from regenerating health. Once all Archon Servants have been dispatched, weed out the remaining enemies to give you some breathing room.

Once Kaliks' health is down 50%, players will be required to kill a critical target. Do not be dismayed if Kaliks regenerates; this will only happen once. Continue until Kaliks is destroyed.

Valus Trau'ug

Be sure to have everyone on the team equip one of each weapon damage type before entering this fight. Trau'ug has a shield that will change colors every time it regenerates (which is about 10 seconds after the last shield is disabled). Because of your narrow window, maximize your damage output while you have the chance.

Qodron, Gate Lord

Qodron will mainly stay in the middle; the thing to look out for is a glowing blue Goblin called "Qodron's Eye". Get Qodron's Eye's health down as much as possible, but do not kill it until the message "Qodron searches for targets" appears. Killing Qodron's Eye grants the "Jailbreaker" buff, allowing one player to easily destroy the detainment bubbles that appear every 40 seconds or so. Without it, it is very difficult to destroy the detainment bubbles before they kill you.

So long as the team is staying alive and destroying detainment bubbles, chip down Qodron's health until he is dead.

Urrox, Flame Prince

Urrox will stay close to the pool of water where he appears, and is able to lob boomer projectiles over long distances, so take cover. The best place to take cover is on the left hand side; this place is also good for when Urrox activates his searing flames attack: for ten seconds he makes the ground cause damage, requiring players to jump in the air to avoid damage. The barriers on the left side are the only ones high enough to completely protect players while jumping. A Defender Titan's Ward of Dawn bubble with Blessing of Light greatly helps in this instance. Recommended weapon loadout is ascended Solar-based weaponry (as there is typically a Solar Burn), a primary (e.g., Vision of Confluence), a special like Ice Breaker or Black Hammer, with a heavy weapon like either Hunger of Crota or the Gjallarhorn.

Skolas, Kell of Kells

This fight predominantly has two phases. During the first phase, players cannot do full damage against Skolas until they kill one of two glowing blue servitors called "Kaliks Minor". Skolas himself will wander all over the arena armed with a Scorch Cannon, so be sure to find adequate cover and avoid his blasts.

When his health goes down to 50%, players will no longer be required to kill Kaliks Minor and instead dismantle mines. However, Skolas will also cast a debuff called "Devouring light" which will kill Guardians within 30 seconds. The only way to avoid death is for another person to pick up the debuff; the person who previously had the debuff will be immune for 35 seconds, meaning that the third player needs to take the debuff off the second player before they are killed. If one player with the debuff is killed, Skolas simply casts it on another player after a few seconds. It's crucial to revive the downed player sooner rather than later, due to the need to pass on the debuff. Stay close and on alert to make sure all three players stay alive. Players will be required to dismantle mines a second time once Skolas' health goes down to about 25%.