Minotaur Guard

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Minotaur Guard
Statistics

Species:

Vex

Collectives:

Vex Sol Collective

Functions:

Prison Guards

Mission:

Nessus Patrol
Io Patrol
Mercury Patrol

Height:

8' (Major)
12' (Ultra)

Combat information

Weapon(s):

Torch Hammer

Abilities:

Summon Vex
High Durability
Teleportation
Open Prison Cell
Rapid Movement (Major)
Vex Melee (Major)
Void Absorption shield (Major)
Temporal Shockwave (Ultra)

 

Minotaur Guards are Vex Minotaurs tasked with moving High-Value Prisoners and are located all around the Solar System on Machine worlds or soon-to-be Machine worlds.

Gameplay

On Nessus and Io, the Guards appear as Majors, with those on Nessus guarding Fallen or Cabal prisoners, while those on Io guard Taken prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by patrolling Guardians or manage to escape.

Meanwhile, on Mercury, the guards appear as Ultras, and will always be guarding a Cabal warrior (and a group of Psion Flayers during the Flashpoint. Like their Major counterparts, once killed, the cell will open, releasing the prisoners.

Gallery

<gallery> File:Minotaur Guard (Major).jpg|The Major variant of the Minotaur Guard. File:Minotaur Guard.jpg|The Ultra variant of the Minotaur Guard.

List of Appearances

References