Forum:House of Light: Difference between revisions

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(I know this faction already exists, but I'm trying to imagine it as it gains more traction.)
 
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|image=
|image=
|name= House of Light
|name= House of Light
|Nobility= [[Mithrax, the Forsaken]] {{C|[[Kell]]}} [[Forum:Graliks, Light Archon|Graliks, Light Archon]]
|Nobility= [[Mithrax, the Forsaken]] {{C|[[Kell]]}} <br> [[Forum:Graliks, Light Archon|Graliks, Light Archon]]
|Servitors= [[Forum:Fulkris Prime|Fulkris Prime]]
|Servitors= [[Forum:Fulkris Prime|Fulkris Prime]]
|Lair= [[The Last City]]
|Lair= [[The Last City]]
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*'''Light Captain''': Armed with either a semi-auto Shrapnel Launcher, a pair of Shock Blades, a fully-automatic Shock Rifle, or a [[Molten Welder]]. Continuously dodges gunfire, scurries across the floor, teleports long distances, and heals itself when it damages an enemy. Provides themselves and Guardians with increased damage. Equipped with a Solar shield.
*'''Light Captain''': Armed with either a semi-auto Shrapnel Launcher, a pair of Shock Blades, a fully-automatic Shock Rifle, or a [[Molten Welder]]. Continuously dodges gunfire, scurries across the floor, teleports long distances, and heals itself when it damages an enemy. Provides themselves and Guardians with increased damage. Equipped with a Solar shield.


*'''Light Servitor''': Armed with a directed energy rocket launcher. Teleports long distances, automatically heals itself when out of combat, greatly increases its health regen when it damages an enemy, has no precision weak spot, and can project a barrier around itself that blocks and deflects incoming damage. Provides itself and Guardians with significant damage resistance. Equipped with a Void shield
*'''Light Servitor''': Armed with a directed energy rocket launcher. Teleports long distances, automatically heals itself when out of combat, greatly increases its health regen when it damages an enemy, has no precision weak spot, and can project a barrier around itself that blocks and deflects incoming damage. Provides itself and Guardians with significant damage resistance. Equipped with a Void shield.

Revision as of 14:32, May 28, 2019

Forums: Index Fan Fiction House of Light Destiny-FrontierGhostShell.png
House of Light
Overview

Nobility:

Mithrax, the Forsaken (Kell)
Graliks, Light Archon

Servitors:

Fulkris Prime

Lair:

The Last City

 

The House of Light is an unofficial Fallen House founded by Mithrax, the Forsaken which swears allegieance to the Guardians.

Unique Forces

  • Light Shank: Armed with a burst-fire Shank Turret. Automatically regenerates health when out of combat. Provides itself and Guardians with bonus recovery. Equipped with an Arc shield.
  • Light Exploder Shank: Armed with a self-detonation device. Charges towards their targets at low health. Emits an electric trail that increases its own and Guardians' mobility and shocks their enemies. Equipped with a Solar shield.
  • Light Tracer Shank: Armed with a burst-fire Wire Rifle capable of precision damage. Dashes away when faced at close range. Provides itself and Guardians with bonus accuracy. Equipped with a Void shield.
  • Light Heavy Shank: Armed with a faster-firing Heavy Shank Turret. Emits a fiery melee burst at close range that knocks enemies back and burns them. Provides itself and Guardians with bonus melee damage. Equipped with a random elemental shield.
  • Light Dreg: Armed with a burst-fire Shock Pistol. Throws a Shock Grenade that blinds enemies and uses a Shock Dagger that inflicts a shocking effect. Provides themselves and Guardians with bonus sprint speed. Equipped with an Arc shield.
  • Light Wretch: Armed with an Arc Spear that has longer range. Performs long range leaps to close the gap and jumps over their targets. Deals bonus damage from behind. Provides themselves and Guardians with bonus melee attack speed. Equipped with a Solar shield.
  • Light Vandal: Armed with either a fully automatic Shock Rifle, burst-fire Wire Rifle, or semi-auto Shrapnel Launcher. Continuously dodges gunfire and scurries across the floor. Provides themselves and Guardians with bonus fire rate. Equipped with a Void shield.
  • Light Marauder: Armed with either a pair of Shock Blades, a burst-fire Wire Rifle, or a semi-auto Shrapnel Launcher. Continuously dodges gunfire, scurries across the floor, and climbs on surfaces. Provides themselves and Guardians with invisibility. Equipped with an Arc shield.
  • Light Captain: Armed with either a semi-auto Shrapnel Launcher, a pair of Shock Blades, a fully-automatic Shock Rifle, or a Molten Welder. Continuously dodges gunfire, scurries across the floor, teleports long distances, and heals itself when it damages an enemy. Provides themselves and Guardians with increased damage. Equipped with a Solar shield.
  • Light Servitor: Armed with a directed energy rocket launcher. Teleports long distances, automatically heals itself when out of combat, greatly increases its health regen when it damages an enemy, has no precision weak spot, and can project a barrier around itself that blocks and deflects incoming damage. Provides itself and Guardians with significant damage resistance. Equipped with a Void shield.