Forum:Eye of the Ogre: Difference between revisions

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{{Forumheader|Fan Fiction}}
{{Weapon infobox
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===Exotic Properties===
===Exotic Properties===
*'''Ogre's Rage''': Enemies that remain is this weapon's line of fire after 20 shots are stunlocked and cannot move away until the weapon stops firing.
*'''Ogre's Rage''': Enemies that remain is this weapon's line of fire after 20 shots are stunlocked and cannot move away until the weapon stops firing.
[[Category:Exotic weapons]]

Latest revision as of 21:50, October 18, 2018

Forums: Index Fan Fiction Eye of the Ogre Destiny-FrontierGhostShell.png
Eye of the Ogre
Production overview

Style:

Hive

Rarity class:

Exotic

Weapon type:

Machine Gun

Min-max accuracy:

High

Min-max impact:

Low

Min-max stability:

Moderate

Min-max handling:

Poor

Min-max magazine:

250

Specifications

Feed system:

Ogre's Eye

Fire mode:

Full-Auto

Rate of fire:

1000 RPM

Damage:

Void

Effective range:

Any

Service history

In service:

Guardians

 

Eye of the Ogre is an Exotic Machine Gun obtainable in the Hell's Gate Raid. It can be acquired by killing Varlak, the Corruptor on Hard Mode.

Gameplay[edit]

Intrinsic Properties[edit]

  • Wall of Darkness: When this weapon is held, the wielder takes 20% less damage from incoming attacks, but cannot sprint or jump. No damage falloff.

Barrel Attachments[edit]

  • Linear Compensator: Slight boost to range and impact. More predictable recoil. More recoil.
  • Smart Drift Control: Predictable and controllable recoil. Penalty to range.
  • Aggressive Ballistics: Enhanced impact. More predictable recoil. Shorter range and more recoil.

Utility Perks[edit]

  • Quickdraw: This weapon can be drawn incredibly fast.
  • Take A Knee: Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire.

Stat Modifiers[edit]

  • Perfect Balance: This weapon has extremely low recoil.
  • Rifled Barrel: Increased Range. Slower Reload.

Exotic Properties[edit]

  • Ogre's Rage: Enemies that remain is this weapon's line of fire after 20 shots are stunlocked and cannot move away until the weapon stops firing.