Far Future: Difference between revisions

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{{Weapon infobox
{{Weapon infobox
|image=  
|image=[[File:Far-Future.jpg|350px]]
|manufacturer=
|manufacturer=
|style=
|style=
|class=[[Legendary]]
|class=[[Legendary]]
|type=[[Sniper rifle]]
|type=[[Sniper Rifle]]
|level=
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|accuracy=
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{{Quote|Distance is just a matter of timing.|[[Uldren Sov|Crow]]}}
{{Quote|Distance is just a matter of timing.|[[Uldren Sov|Crow]]}}
'''Far Future''' is a [[Legendary]] [[Sniper rifle]] that can be acquired from [[Battlegrounds]] and other activities during the ''[[Season of the Chosen]]''.
'''Far Future''' is a [[Legendary]] [[Sniper Rifle]] that can be acquired from [[Battlegrounds]] and other activities during the ''[[Season of the Chosen]]''.


==Perks==
==Perks==
{{Expand-section}}
 
*'''Adaptive Frame:''' A well-rounded grip, reliable and sturdy.
===Intrinsic traits===
 
*'''Adaptive Frame''' - A well rounded grip, reliable and sturdy.
 
===Barrels===
 
*'''Smallbore''' - +7 stability, +7 range
 
*'''Polygonal rifling''' - +10 stability
 
*''' Hammer-forged rifling''' - +10 range
 
*'''Full bore''' - -10 stability, +15 range, -5 handling
 
*'''Fluted Barrel''' - +5 stability, +15 handling
 
*'''Extended barrel''' - -10 handling, +10 range, +10 recoil
 
*'''Corkscrew rifling'''  - +5 stability, +5 range, +5 handling
 
*'''Chambered compensator''' - +10 stability, +10 recoil, -5 handling
 
*'''Arrowhead brake''' +30 recoil, +10 handling
 
===Magazine upgrade===
 
*'''Flared magwell''' - +15 reload, +5 stability
 
*'''Alloy magazine''' - +.85 reload(when mag is empty)
 
*'''Steady rounds''' - +15 stability, -5 range, +7 airborne
 
*'''Extended mag'''  - +1 magazine, -20 reload, +10 airborne
 
*'''Tactical mag''' - +10 reload, +5 stability
 
*'''Appended mag''' -  +1 magazine
 
*'''Accurized rounds''' - +10 range
 
===1st perk slot===
 
*'''Lead from gold''' - Collecting heavy ammo grants ammo to this weapon.
 
*'''Auto-loading holster''' - This weapon is automatically reloaded after holstered after a short duration.
 
*'''Slideshot''' - Sliding partially reloads weapon and grants increased rang and stability.
 
*'''Moving target''' - Increased movement speed and target acquisition while moving and aiming down sights.
 
*'''Quickdraw''' - This weapon can be drawn unbelievably fast.
 
*'''Surplus''' - Increased handling, reload speed, and stability for each charged ability.
 
===2nd perk slot===
 
*'''Frenzy''' - Being in combat for an extended time increases damage, handling, and reload speed until leaving combat.
 
*'''Opening shot''' -Improved accuracy and range on first shot of attack.
 
*'''Multikill clip''' - Reloading increases damage based on number of kills before reload.
 
*'''Thresh''' - Killing enemies grants a small amount of super energy.
 
*'''Demolitionist''' - Kills generate grenade energy. Using your grenade reloads this weapon.
 
*'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities.


==Lore==
==Lore==
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[[Category:Legendary weapons]]
[[Category:Legendary weapons]]
[[Category:Sniper rifles]]
[[Category:Sniper Rifles]]
[[Category:Weapon lore]]
[[Category:Weapon lore]]

Latest revision as of 12:07, July 22, 2023

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Far Future
Far-Future.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Sniper Rifle

Min-max impact:

70

Min-max stability:

53

Min-max handling:

47

Min-max magazine:

4

Specifications

Ammunition type:

Solar

Rate of fire:

90 RPM

Damage:

1100+

Hidden stats

Recoil:

52

Bounce intensity:

48

Service history

Affiliation:

Cabal

 

"Distance is just a matter of timing."
Crow

Far Future is a Legendary Sniper Rifle that can be acquired from Battlegrounds and other activities during the Season of the Chosen.

Perks[edit]

Intrinsic traits[edit]

  • Adaptive Frame - A well rounded grip, reliable and sturdy.

Barrels[edit]

  • Smallbore - +7 stability, +7 range
  • Polygonal rifling - +10 stability
  • Hammer-forged rifling - +10 range
  • Full bore - -10 stability, +15 range, -5 handling
  • Fluted Barrel - +5 stability, +15 handling
  • Extended barrel - -10 handling, +10 range, +10 recoil
  • Corkscrew rifling - +5 stability, +5 range, +5 handling
  • Chambered compensator - +10 stability, +10 recoil, -5 handling
  • Arrowhead brake +30 recoil, +10 handling

Magazine upgrade[edit]

  • Flared magwell - +15 reload, +5 stability
  • Alloy magazine - +.85 reload(when mag is empty)
  • Steady rounds - +15 stability, -5 range, +7 airborne
  • Extended mag - +1 magazine, -20 reload, +10 airborne
  • Tactical mag - +10 reload, +5 stability
  • Appended mag - +1 magazine
  • Accurized rounds - +10 range

1st perk slot[edit]

  • Lead from gold - Collecting heavy ammo grants ammo to this weapon.
  • Auto-loading holster - This weapon is automatically reloaded after holstered after a short duration.
  • Slideshot - Sliding partially reloads weapon and grants increased rang and stability.
  • Moving target - Increased movement speed and target acquisition while moving and aiming down sights.
  • Quickdraw - This weapon can be drawn unbelievably fast.
  • Surplus - Increased handling, reload speed, and stability for each charged ability.

2nd perk slot[edit]

  • Frenzy - Being in combat for an extended time increases damage, handling, and reload speed until leaving combat.
  • Opening shot -Improved accuracy and range on first shot of attack.
  • Multikill clip - Reloading increases damage based on number of kills before reload.
  • Thresh - Killing enemies grants a small amount of super energy.
  • Demolitionist - Kills generate grenade energy. Using your grenade reloads this weapon.
  • Wellspring - Kills generate ability energy. Energy is divided between uncharged abilities.

Lore[edit]

Ixel : mutineer : Far-Reaching : murderer : Psion : prophet

1 : the Tower burns : Fallen in the streets : screaming : the Hive Witch dissembles : crackling portal : treachery : Vex emerge : Zavala commands—

2 : the abandoned Tower : desiccated carcasses : wind : Dark spores : Traveler disappears : Pyramid overhead : a Voice behind the Darkness—

3 : the battered Tower : sizzling Arc : Psions burn : frigate crashes : Zavala dies : the Hive Witch comforts : sacrifice awakens : one-horn attacks : Cabal retreat—

4 : the Tower in ruins : Legionaries patrol : torn banners : executions : a land tank rumbles : Fallen scavengers : transmission : the fleet is destroyed : Wrath of the Hive : we are extinct—

5: the Tower molders : the Hive Witch's worm : Ghosts at war : a Voice behind the Darkness : the Traveler abandoned us : Taken Cabal : a new Hive rejoices—

6 : the Tower is still : funeral procession : Zavala dies : Zavala dies : Zavala dies : candles : quiet argument : how did they get in : the Witch Queen flees : they are coming—

7: the besieged Tower : trampled flowers : portraits : Zavala is dead : ataxia : wailing : our assassin : the Traveler overhead : the empress looks down : the Light is ours : Primus Ixel—

Ixel : Primus : Far-Reaching : prophet : conqueror : hero

List of appearances[edit]