Berserker, Kell's Scourge: Difference between revisions

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|abilities= Invisibility Tech <br> Immunity Shield <br> Suppression Pulse <br> Teleportation <br> High Durability <br> Rapid Movement <br> Fallen Melee <br> Guard Battery
|abilities= Invisibility Tech <br> Immunity Shield <br> Suppression Pulse <br> Teleportation <br> High Durability <br> Rapid Movement <br> Fallen Melee <br> Guard Battery
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'''Berserkers''' are elite [[Kell's Scourge]] strike units equipped with Black Armory technology from the vault. Only seen in the [[Scourge of the Past]] [[Raid]], they are crucial to many of the encounters.
'''Berserkers''' are [[Major]] [[Kell's Scourge]] strike units equipped with Black Armory technology from the vault. Only seen in the [[Scourge of the Past]] [[Raid]], they are crucial to many of the encounters.
==Gameplay==
==Gameplay==
Berserkers will appear invisible from far away but will appear once close enough. Berserkers are armed with a Sting of Misfortune pulse rifle that fires an accurate volley of [[Arc]] bolts, which are capable of dealing high burst damage to their targets. They are normally immune to damage due to shield generators on their armor. When approached, Berserkers will release a pulse that suppresses all [[Light]]-based abilities as well as fire a powerful charged shot from their Sting of Misfortune as it alternates into the [[Shieldbreaker]]; the suppression effect will remain until the shield generators are shot down with concentrated fire. Berserkers will attempt to teleport away when their shield breaks and will find cover until they recharge. Due to their high health, it is recommended to kill them with close-range weaponry capable of high burst damage.  
Berserkers will appear invisible from far away but will appear once close enough. Berserkers are armed with a Sting of Misfortune pulse rifle that fires an accurate volley of [[Arc]] bolts, which are capable of dealing high burst damage to their targets. They are normally immune to damage due to shield generators on their armor. When approached, Berserkers will release a pulse that suppresses all [[Light]]-based abilities as well as fire a powerful charged shot from their Sting of Misfortune as it alternates into the [[Shieldbreaker]]; the suppression effect will remain until the shield generators are shot down with concentrated fire. Berserkers will attempt to teleport away when their shield breaks and will find cover until they recharge. Due to their high health, it is recommended to kill them with close-range weaponry capable of high burst damage.  

Revision as of 13:08, October 15, 2020

Berserker, Kell's Scourge
Berserker (Gameplay).jpg
Biographical information

Species:

Fallen

Type:

Captain

House:

Kell's Scourge

Gender:

Various

Rank:

Elite Strike Units

Mission:

Scourge of the Past

Combat information

Weapon(s):

Sting of Misfortune
Shieldbreaker

Abilities:

Invisibility Tech
Immunity Shield
Suppression Pulse
Teleportation
High Durability
Rapid Movement
Fallen Melee
Guard Battery

 

Berserkers are Major Kell's Scourge strike units equipped with Black Armory technology from the vault. Only seen in the Scourge of the Past Raid, they are crucial to many of the encounters.

Gameplay

Berserkers will appear invisible from far away but will appear once close enough. Berserkers are armed with a Sting of Misfortune pulse rifle that fires an accurate volley of Arc bolts, which are capable of dealing high burst damage to their targets. They are normally immune to damage due to shield generators on their armor. When approached, Berserkers will release a pulse that suppresses all Light-based abilities as well as fire a powerful charged shot from their Sting of Misfortune as it alternates into the Shieldbreaker; the suppression effect will remain until the shield generators are shot down with concentrated fire. Berserkers will attempt to teleport away when their shield breaks and will find cover until they recharge. Due to their high health, it is recommended to kill them with close-range weaponry capable of high burst damage.

They also drop Radiant Batteries, which are required to insert into specific engines to complete the encounter and progress the raid.

Gallery

List of appearances

References


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