Protheon, Modular Mind: Difference between revisions

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===Stage One===
===Stage One===
Protheon will roam around the arena and open fire with its [[Torch Hammer]] while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Protheon. After enough damage is dealt, the floor will dissipate and all [[Guardian]]s will fall to another arena, thus beginning stage two. Note that Protheon will be fully immune between each stage.
Protheon will roam around the arena and open fire with its [[Torch Hammer]] while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Protheon. Distance is crucial, as getting too close will result in Protheon stomping the ground to create a temporal shockwave, which will instantly kill the player. After enough damage is dealt, the floor will dissipate and all [[Guardian]]s will fall to another arena, thus beginning stage two. Note that Protheon will be fully immune between each stage.


===Stage Two===
===Stage Two===
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===Stage Three===
===Stage Three===
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field, which [[Fanatic]]s will be able to carry over to the main platform for area denial, and pick off the Guardians from a distance with its chaingun and its railgun, the latter of which creates a blinding effect upon detonation similar to a flashbang grenade, disorienting players and decreasing awareness. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to stomp the floor, creating a temporal shockwave, which will instantly kill them. It will remain in this stage until it is killed.
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field, which [[Fanatic]]s will be able to carry over to the main platform for area denial, and pick off the Guardians from a distance with its chaingun and its railgun, the latter of which creates a blinding effect upon detonation similar to a flashbang grenade, disorienting players and decreasing their awareness. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform, which is the safest possible spot at this stage. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to generate more temporal shockwaves. It will remain in this stage until it is killed.


==Trivia==
==Trivia==