Goblin: Difference between revisions

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==Gameplay==
==Gameplay==
Goblins are a cannon-fodder type enemy, meaning they can be dispatched with little effort. They attack from range with low-level projectile weaponry, and do not charge their enemies unless they have gone "berserk". In order to function effectively, Goblins attack in swarms upwards of six, averaging around groups of ten and usually serve as a frontal diversion for a stronger Vex unit such as [[Cyclops]]es, [[Minotaur]]s, and [[Hydra]]s, and as such are useful as a distraction, and are deadly in large numbers or when supported by other units. Headshots to a Goblin will cause its cranium to explode and for the Goblin to go berserk. The Goblin then charges at its foe with visual electricity coursing across its body, and will attempt to melee the adversary. The real weakness of a Goblin is in its abdomen/lower stomach region where a glowing mind-core is exposed.<ref>'''Bungie (2014/9/9)''', ''Game: Console, Activision Blizzard''</ref>
Goblins are a cannon-fodder type enemy, meaning they can be dispatched with little effort. They attack in swarms of six, averaging around groups of ten and usually serve as a frontal diversion for a stronger Vex unit such as a [[Cyclops]], [[Minotaur]], or even a [[Hydra]], and as such, are useful as a distraction. They attack from a distance with low-level projectile weaponry and do not charge their enemies unless they are decapitated and have gone "berserk". In which case, the Goblin will charge at its foe with visual electricity coursing across its body and will attempt to melee the adversary. The real weakness of a Goblin is actually its abdomen/lower stomach region where a glowing mind-core is situated.<ref>'''Bungie (2014/9/9)''', ''Game: Console, Activision Blizzard''</ref>


==Variations==
==Variations==